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ImageMOSTE_Septia.png
Thanks :)
It was nice to get a break from working with the darker and more depressing tilesets for some of the other cities.
It was nice to get a break from working with the darker and more depressing tilesets for some of the other cities.
ImageMOSTE_ReturnofStrigoi.png
caineferalmooncopy1.jpg
Arbiters From Another World Review
I see what you're saying. Perhaps if you gave some reason for a round of healing, like Mina instinctively lashing out with water, stunning him and giving you a round to heal? Other than something of that nature, you're right and it would be wrong to give a recuperation round when they didn't expect it in the first place. Or you could use Muninn's idea and have him grow gradually stronger over a few rounds.
Arbiters From Another World Review
Just to input on the double boss area, somehow I got there at level 35ish and, of course, was destroyed in the fight. So I went off and grinded against the monk in the mountains until level 40. While I was constantly fighting her, over and over, I looked for new strategies and ways to fight against her. I found a combination of skills that practically made the party invincible and the enemy unable to do anything, so when I went to fight the tower guard I used those the first round and the battle was over in 3 turns. Maybe because I didn't lose any health and very little mana, I found the second fight to be about a normal boss battle in difficulty. However, I could see that if someone needed to take a round to replenish their health and mana, they would be easily killed by him. Perhaps instead of weakening the second boss, if you are entirely against that, you could heal the party in between the battles, or give the player the option to do that. Otherwise, I can see where the frustration is coming from.
Fallen Wings
Thank you so much for playing it! I'm glad you're enjoying the game, and yes it was heavily influenced by the original Aveyond in choice of material :)
Walkthrough?
I have to agree with Adon, I was able to figure out everything on my own. But making a walkthrough is probably a good idea, in case some players got stuck along the way.
Anyway, along the lines of your last post, I'd say re-write the skills. If it's too technical and number/formula oriented, most people won't have a clue. It will be easier to understand and more enjoyable to read if it's user-friendly.
Anyway, along the lines of your last post, I'd say re-write the skills. If it's too technical and number/formula oriented, most people won't have a clue. It will be easier to understand and more enjoyable to read if it's user-friendly.
UnderSewerPassage.jpg
Beautiful looking :) I love the overlay, and the mapping is great. My only problem is that it looks a little bit blocky (if that's even a word) in the gap on the right. Other than that, looks great!
Middens
The artwork here is truly brilliant, beyond comparison. And the storyline looks to be up to the same level, incredible. Subbed :) Can't wait for more.














