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Post your overlooked games here.
SorceressKyrsty, I am done with Nachtheulen. No, I don't mean I finished it, but I think I got pretty close. While I can say some of the effort put into the aesthetics in this game are pretty well done, I don't know if I can say much positive about much else. Let me break it down to you what I thought of Nachtheulen and what I think you can do to improve it.
Aesthetics/Map Design
(+) Your game comes in a fairly pretty package. I am liking the plentiful drawing and custom graphics in the game. It gives off a good first impression as far as effort is concerned, and it gives off a fresh feel.
(+) The graphics meld well with each other, and what I actually mean by that is that the sense of proportions are more than decent. The midget sprites clash well with the props and other odds and ends. Things tie together well in this department.
(+) I like how you've implemented the custom system in message boxes. It is executed well and I didn't notice any discrepancies.
Music/Sound
(+) I'm not sure where the sources of the music are, but it sounds mostly pleasant and fits the atmosphere well.
(-) The UI sounds are somewhat grating. I recognize them as the common "sword" sound effects from RTP, but I don't think they are particularly good choices for menu sounds. It is honestly kinda hard on the ears.
Gameplay/Mechanics
(+) I liked how encounters were handled. Throughout the game you come across different zones that vary in types of enemies inhabiting them and how powerful they are. I always found myself tensing up when I am in a "danger zone."
(+) Some cutscenes are displayed through art works. It is a superior effort, even if they are few and far between and don't look amazing.
(-) Elements in the gameplay are a little subtle at times. The "mines" level in the game in particular caused me to grind my teeth in some moments, and it is here that I've actually stopped playing. As is common in RPGs, there are segments where you must traverse a pitch black dungeon with a tiny little light. I was never a fan of scenarios like this.
(-) Touching up on the subtlety factor, there was a point in the mines where I had to find a plank of wood to use on a hole. I actually did not realize that I had to do this for some reason, but then again, the plank of wood didn't stand out too much and didn't do anything when I tried interacting with it at a vertical face.
(-) Enemies are powerful, and while this can usually be the fault of the player for dragging his dick along danger zones for too long, there was a particular boss in the mines that attacked me six times. Count it. That's right. SIX TIMES. I've made it clear these multi-attack moves are ridiculous, but this goes above and beyond. When I got my first game over screen, I stared with jaw dropped at the screen for minutes. I tried a couple more times with different strategies, but the end result was always my poor ass on a platter.
Story/Literacy
(+) I don't have much to complain out concerning literacy. There are a few hiccups in grammar and misspellings. The main character has a strange and differing style of dialect to emphasize an accent, and it was pulled off consistently.
(-) The story is another weak point of the game. I'm not exactly sure what was supposed to be going on in this game. Other than some impulsive objectives, there didn't seem to be a central storyline here. It's about two gay vampires, pretty much. No one likes them much and like to get out ze pitchforks and ze torches. It wound up boring me not very far in and I wasn't sure if I even cared about the main characters at a point and, no, this has nothing to do with homophobia.
(-) In some points there are asterisks used in dialogue to express character actions. I don't feel this is necessary. It is awkward to read things like this and shows that the creator did not want to invest a little more effort into showing and not telling. Make your characters more animated!
That's about all I have for Nachtheulen in the categorized sections. Here are some other tidbits I want to cover:
- Back to the mines again! When I interacted with a hole, a message box came up, but nothing was in it. At first I had no idea what was being portrayed here, but eventually I realized that it's meant to bring up key items that you have. There should be something implemented in the system to avoid popping an empty message box up when you don't have anything. This will avoid confusion.
- You can still walk around while dialogue is going on. Is this meant to be? I think that this can be used for exploitation in some instances.
Nachteulen intrigued me at first with its nice looks and good first impression. It's not until later in the game that it began to really unveil its hideous visage. Things progressively got worse and worse, and then the final nail was struck when I came across the absolutely unfair boss fight. Sorry, SorceressKyrsty, I couldn't do it, but I at least hope that you consider the points I've made.
Aesthetics/Map Design
(+) Your game comes in a fairly pretty package. I am liking the plentiful drawing and custom graphics in the game. It gives off a good first impression as far as effort is concerned, and it gives off a fresh feel.
(+) The graphics meld well with each other, and what I actually mean by that is that the sense of proportions are more than decent. The midget sprites clash well with the props and other odds and ends. Things tie together well in this department.
(+) I like how you've implemented the custom system in message boxes. It is executed well and I didn't notice any discrepancies.
Music/Sound
(+) I'm not sure where the sources of the music are, but it sounds mostly pleasant and fits the atmosphere well.
(-) The UI sounds are somewhat grating. I recognize them as the common "sword" sound effects from RTP, but I don't think they are particularly good choices for menu sounds. It is honestly kinda hard on the ears.
Gameplay/Mechanics
(+) I liked how encounters were handled. Throughout the game you come across different zones that vary in types of enemies inhabiting them and how powerful they are. I always found myself tensing up when I am in a "danger zone."
(+) Some cutscenes are displayed through art works. It is a superior effort, even if they are few and far between and don't look amazing.
(-) Elements in the gameplay are a little subtle at times. The "mines" level in the game in particular caused me to grind my teeth in some moments, and it is here that I've actually stopped playing. As is common in RPGs, there are segments where you must traverse a pitch black dungeon with a tiny little light. I was never a fan of scenarios like this.
(-) Touching up on the subtlety factor, there was a point in the mines where I had to find a plank of wood to use on a hole. I actually did not realize that I had to do this for some reason, but then again, the plank of wood didn't stand out too much and didn't do anything when I tried interacting with it at a vertical face.
(-) Enemies are powerful, and while this can usually be the fault of the player for dragging his dick along danger zones for too long, there was a particular boss in the mines that attacked me six times. Count it. That's right. SIX TIMES. I've made it clear these multi-attack moves are ridiculous, but this goes above and beyond. When I got my first game over screen, I stared with jaw dropped at the screen for minutes. I tried a couple more times with different strategies, but the end result was always my poor ass on a platter.
Story/Literacy
(+) I don't have much to complain out concerning literacy. There are a few hiccups in grammar and misspellings. The main character has a strange and differing style of dialect to emphasize an accent, and it was pulled off consistently.
(-) The story is another weak point of the game. I'm not exactly sure what was supposed to be going on in this game. Other than some impulsive objectives, there didn't seem to be a central storyline here. It's about two gay vampires, pretty much. No one likes them much and like to get out ze pitchforks and ze torches. It wound up boring me not very far in and I wasn't sure if I even cared about the main characters at a point and, no, this has nothing to do with homophobia.
(-) In some points there are asterisks used in dialogue to express character actions. I don't feel this is necessary. It is awkward to read things like this and shows that the creator did not want to invest a little more effort into showing and not telling. Make your characters more animated!
That's about all I have for Nachtheulen in the categorized sections. Here are some other tidbits I want to cover:
- Back to the mines again! When I interacted with a hole, a message box came up, but nothing was in it. At first I had no idea what was being portrayed here, but eventually I realized that it's meant to bring up key items that you have. There should be something implemented in the system to avoid popping an empty message box up when you don't have anything. This will avoid confusion.
- You can still walk around while dialogue is going on. Is this meant to be? I think that this can be used for exploitation in some instances.
Nachteulen intrigued me at first with its nice looks and good first impression. It's not until later in the game that it began to really unveil its hideous visage. Things progressively got worse and worse, and then the final nail was struck when I came across the absolutely unfair boss fight. Sorry, SorceressKyrsty, I couldn't do it, but I at least hope that you consider the points I've made.
You Are Not The Hero Kickstarter Campaign
author=EnshroudingDarkness
To be honest, I was really dissapointed with the demo. Of course there is a lot of stuff missing and it was made quick, but the main goal with something like this is to show to the audience what they can expect from the game. I am not saying anything about the graphics, since they are not final. But the artwork is quite good.
I don't know if you should expect any more out of this. I still can't believe the amount of backers this got.
Post your overlooked games here.
author=Ephiam
Anyway, thanks again for taking the time to do this! I'll definitely have to look into various ways of spicing up the gameplay once I get the script written and out of the way. =)
Yeah, sorry if I was a little harsh, as I understand what sort of game you're trying to make here, but I just was not impressed! If you just try to balance out the difficulty (I'm not sure if you expected people to grind before that area or not) and maybe even add some mini-games here and there, I think it would definitely improve what you have! I personally don't believe you should stick too close to the roots. There's always a way you can improve the game without tarnishing its original image.
Post your overlooked games here.
Ephiam, I finished your game. Well, by "finished" I mean I gave up. Regardless of how short you claim your game is, I didn't get too far before outright quitting. I have to move on. Let me break it down to you why Dragon Fantasy is not high on my recommendation list.
Aesthetics/Map Design
(+) I've seen a lot of the chipsets that are used in this game, but I do appreciate the mapping. It's usually compact and well-detailed in the geography department. You've used them mostly to good effect.
(+) Plenty of life around the locales I suppose. There are your standard villagers, guardsmen, and various animals clowning around. I do appreciate this specific attention to detail.
(+) I don't know where the facesets are from, but I recognize them from somewhere. They don't particularly look astounding, but they mostly fit the sprites they parent.
Music/Sound
(+) The music in the game is comprised of MIDIs, but they complement each other well. I really don't have much to complain about the music. I guess some sound a bit generic.
(+) There are some custom sounds used, so that is a clear plus! I particularly liked the UI sounds.
Gameplay/Mechanics
(-) This game is a bare bones, down to earth traditional RPG. I wholly expected the style of gameplay it has, but that was the issue. The game greatly lacks anything interesting about its gameplay. You visit towns, go to a dungeon, fight monsters...there's nothing much else to do, leading me to my next point.
(-) Dragon Fantasy could use a serious touch-up in the variety department. As of right now the game has little to offer that is interesting in the slightest. I got bored very quickly with this one.
(-) On that point, I gave up around the section where I'm sent out to stop the evil dude. I go into these caves (Road to Old Yur) and I encounter a STARTLING difficulty jump what with enemies that can double attack (goddamnit I hate that fucking ability). Seeing as how I was getting bored to tears, I just was not motivated to "hack" into the editor.
Story/Literacy
(+) The literacy is good! I really don't have much to complain about in this aspect. Good grammar, good spelling, good stuff.
(-) And now the not so good stuff. My first impression with this game was not that great. Dragon Quest in itself is not a hugely impressive name. It might as well have been called Legend of the Tale of the Chosen One: Quest to Stop the Bad Dude.
(-) That having been said, I assume you can foresee how I feel about the story itself. It's very bland. I mean VERY bland. It's the same stuff you see in most other RPGs. You have your Chosen One. You have your Bad Guy. You have your Friends with Benefits. There is absolutely nothing special here and I'm sad to say the story actually contributed to my boredom.
(-) Dialogue is not impressive either. Even with good literacy, everything felt like a low drawl and conversations were not engaging in the slightest. NPCs don't say anything worthwhile either.
I've got some tidbits and things I've noticed in the short duration of my attempted playthrough.
- In the beginning I have to go in these caves to prove myself or something. Is having really flimsy equipment a part of the test? I literally had a fucking STICK as a weapon. Was gramps not concerned of his baby girl's well-being and health in case things went to shit?
- I wasn't wearing "Clothes" before I went into the caves! Holy shit! If the game felt the need to call your first suit of armor "clothes," then I start...thinking of things.
I feel lame, I'm sorry. I don't have much to say about this game, seriously. It is a bare bones RPG with a fantasy story that has been told millions of times already. It is a very BORING BORING game with little meat and needs some serious touch-ups to stand out at all. I'm not going to call it bad; it's just very stale and uninteresting. By all means, Ephiam, keep going with the game. I know there's some people who might be interested in something like this, but if you don't add much else to your game, I don't expect my opinion to change about the finished product.
Aesthetics/Map Design
(+) I've seen a lot of the chipsets that are used in this game, but I do appreciate the mapping. It's usually compact and well-detailed in the geography department. You've used them mostly to good effect.
(+) Plenty of life around the locales I suppose. There are your standard villagers, guardsmen, and various animals clowning around. I do appreciate this specific attention to detail.
(+) I don't know where the facesets are from, but I recognize them from somewhere. They don't particularly look astounding, but they mostly fit the sprites they parent.
Music/Sound
(+) The music in the game is comprised of MIDIs, but they complement each other well. I really don't have much to complain about the music. I guess some sound a bit generic.
(+) There are some custom sounds used, so that is a clear plus! I particularly liked the UI sounds.
Gameplay/Mechanics
(-) This game is a bare bones, down to earth traditional RPG. I wholly expected the style of gameplay it has, but that was the issue. The game greatly lacks anything interesting about its gameplay. You visit towns, go to a dungeon, fight monsters...there's nothing much else to do, leading me to my next point.
(-) Dragon Fantasy could use a serious touch-up in the variety department. As of right now the game has little to offer that is interesting in the slightest. I got bored very quickly with this one.
(-) On that point, I gave up around the section where I'm sent out to stop the evil dude. I go into these caves (Road to Old Yur) and I encounter a STARTLING difficulty jump what with enemies that can double attack (goddamnit I hate that fucking ability). Seeing as how I was getting bored to tears, I just was not motivated to "hack" into the editor.
Story/Literacy
(+) The literacy is good! I really don't have much to complain about in this aspect. Good grammar, good spelling, good stuff.
(-) And now the not so good stuff. My first impression with this game was not that great. Dragon Quest in itself is not a hugely impressive name. It might as well have been called Legend of the Tale of the Chosen One: Quest to Stop the Bad Dude.
(-) That having been said, I assume you can foresee how I feel about the story itself. It's very bland. I mean VERY bland. It's the same stuff you see in most other RPGs. You have your Chosen One. You have your Bad Guy. You have your Friends with Benefits. There is absolutely nothing special here and I'm sad to say the story actually contributed to my boredom.
(-) Dialogue is not impressive either. Even with good literacy, everything felt like a low drawl and conversations were not engaging in the slightest. NPCs don't say anything worthwhile either.
I've got some tidbits and things I've noticed in the short duration of my attempted playthrough.
- In the beginning I have to go in these caves to prove myself or something. Is having really flimsy equipment a part of the test? I literally had a fucking STICK as a weapon. Was gramps not concerned of his baby girl's well-being and health in case things went to shit?
- I wasn't wearing "Clothes" before I went into the caves! Holy shit! If the game felt the need to call your first suit of armor "clothes," then I start...thinking of things.
I feel lame, I'm sorry. I don't have much to say about this game, seriously. It is a bare bones RPG with a fantasy story that has been told millions of times already. It is a very BORING BORING game with little meat and needs some serious touch-ups to stand out at all. I'm not going to call it bad; it's just very stale and uninteresting. By all means, Ephiam, keep going with the game. I know there's some people who might be interested in something like this, but if you don't add much else to your game, I don't expect my opinion to change about the finished product.
Post your overlooked games here.
author=Ephiam
I'm certain that DFR was so overwhelmingly bad that it completely obliterated any motivation he may have had for this. I apologize, kind people. =B
Just took a long-ass break! I'll get back on it soon.
Night of the Living Noobyas Review
author=kalledemos
what? this game was hard? were we playing the same game? maybe I grind too much? should I stop asking rhetorical questions?
I already give a warning in my review topic that I don't like grinding. It's on the person if they decide to suggest an RPG to me anyway.
Night of the Living Noobyas Review
author=amerk
It's all good. I still appreciate the review, and it's given me a lot to work towards. Primarily, it's best to lean on the side of ease. The difficulty is one I'll have to address quickly, hopefully this weekend.
That would definitely be nice! I think the problem really lies mostly in the skills that affect the entire party. They'd probably be more tolerable if they either hurt one or simply just had that random double attack effect that I noticed some skills have. Oh! And agility. Make sure that's balanced out with party level expectancy, as agility can create drastic turns in battle.
Night of the Living Noobyas Review
author=alterego
Ok, so the story was interesting enough to keep you playing, the literacy was surprisingly good, but the overall subject/humor was "fucking retarded", those are the three things you touched upon about writing. Yet, even after admitting your biases shouldn't affect things, you give it a score of 3/10. Does that makes sense to anyone? (This is an honest question)
I don't know, shouldn't it be more like: "Story- Not great, but good enough (That's the very definition of "average" if I've ever heard one): 5/10." "Literacy- Pretty good: 8/10, maybe?" "Subject matter- Hated it, but I should remain neutral on the issue: 5/10." "5+8+5=18/3=6" SIX! Twice as much as you gave it. So maybe your biases played a bigger part than you think...?
Also, one thing is to say something is childish and another to say you shouldn't like that stuff unless you're a child. I bet many people think that way of things you like (including videogames) but that isn't right, is it? Neither is telling someone to avoid that stuff based on that perception alone. I think a game's subject/humor should never be put in such a negative light... If we were talking about actual bigoted/offensive stuff, then maybe, but I doubt some old memes and popular references can have that effect.
I might've been pretty biased on that subject, and perhaps a little harsh, but the whole game is centered around the style of humor, which is why I thought it would be appropriate to judge the humor based more or less on its execution, which was less than decent.
But I see what you're saying. I've contradicted myself here on what I said about bias. I might actually change things up a bit now. Thanks for your concern.
Night of the Living Noobyas Review
author=Ratty524
The reason Pom gets the praise it received is because it actually had a purpose behind its retardedness. It is satirical because if you've actually played the game, it's poking fun at the flaws of internet culture.
This game has a similar ploy, only unlike Pom the gameplay aspect was given more thought, though it failed in that regard. If this game wasn't so needlessly difficult and was balanced better, it would have been great.
Are you saying that the narrative and immature humor would make this game amazing if the gameplay was balanced? I think you're pretty delusional. Satirical humor does not warrant insane amounts of praise, especially the amount that Pom has received despite its whoring across the reaches of cyberspace. At most, the humor in that game and ESPECIALLY in this one is poor and blatant, and you simply CANNOT use just this aspect to determine the quality of a game.
Meanwhile, it is showered with praise.
Pom is trying to be satirical. In retrospect, it has actually garnered the attention of the people it mocks, leading me to question if the satire is legitimate, or if it was simply clever pandering to a low degree.














