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Need CSS help!
I am trying to work with CSS for a game I'm uploading, and it's proving to be jarring considering I suck at coding and have never messed with CSS before. Basically, I'd like to make it where the boxes containing the messages are slightly transparent so that the background can be seen. Also, how to change font color? No, seriously, I'm having a lot of trouble with this. Google searches aren't helping me out since there seems to be many different versions of CSS.
Death Proclaimed II - Valerie's Letter
author=PokeShadow
It may just be my computer since its happened in the past with other games but, when I load in and am told there is something under my door my character goes to the left and hits the wall. from there I can only move down and up from bed to wall, this has indeed happened to another game I've downloaded before (but lost in all my downloads)and I solved it by saving and reopening the game. Apon trying the method it wont let me save, instead of using one of the other oddly present saved files I'd like to play it from the very beginning. Please help me with this!
With urgency,
PokeShadow
That's definitely something up with your computer. To save, go to the flashing book and the option will be made open to you.
Death Proclaimed
author=HollyLeafWhereItRains
I can't seem to pass the part when Alice has to use the knife to break the pots when the chicken heads (?) are chasing her! Every time I press shift, my computer gets off the game screen and says "Do you want to use Sticky Keys?" and I press cancel. But when I go back to the game, I die. Can you reply back?
You should turn off stickykeys then. :P Go to your control panel and try to find the option.
Pom Gets Wi-Fi Review
As much as I've known you to be a bit of an asshole, I will have to congratulate and commend you for writing this review, partially because I hold the same amount of bitterness for the community at this time. (although if I was being genuine I would've given this game a bit of a higher score, but nothing over 2 stars. Seeing as how the Misaos are turning out, I feel it doesn't deserve genuineness either way.)
Post your overlooked games here.
Clipping issues? I...don't recall any area where you can walk on walls now, as that should've been fixed by now. o_O
I was able to walk on certain walls in Eientei.
I'm honestly curious as to the other bad decisions that you speak of. I know Eientei is the worst offender of the bunch, but I can't think of the others being too terrible.
Like you have mentioned, Scarlet Mansion is another offender, as well as other areas where you are to fetch something or have to backtrack (the mountains).
Eh?? The game is all about managing your skills and items, so if you weren't managing those at all, then that's where the problem lied with some bosses.
I was doing exactly that, however, money usually became an issue, and with the attributes that skills have and whether or not they would be useful for most of the game caused me to become very stingy - I wound up saving up for items most of the time. I managed to get a good distance in the game without hacking the editor, so I can't say the bosses are super hard, although I've had my fair share of unlucky scenarios where they constantly use powerful, wide-ranged attacks.
Oh, you're probably talking about how you get all of the plot dumped at you on various points? That's intentional and meant to confuse the player a little, as things start getting explained a lot later on throughout the game.
That isn't very good storytelling. Dumping a lot of story detail on the player will tend to cause him or her to completely forget some details later on and still wind up confused.
That's because at that point in the game, there IS no teleport event out of there. It's to prevent sequence breaking (also, I guess I forgot to make the sign say which path is which again? I keep forgetting to do that for some reason...)
I must have missed the sign, but I went back to the beginning because I distinctly remember appearing at the mountains from the south when I was playing as Reimu and thought that would be the way out.
Post your overlooked games here.
Xenomic's Touhou Fantasy is an already pretty long game packed with a good amount of content. I was irked at the fact that even with its length, it was still a demo. Touhou Fantasy has 651 maps and has a file size of 415 MB. I could have finished this demo if I really wanted to, but its length and diabolical gameplay design has turned me off and therefore I choose not to endure the game any longer; HOWEVER the game does have its fair share of positives that actually kept me going! Let's break this down, shall we?
Aesthetics/Map Design
(+) Touhou Fantasy features a large array of custom graphics. Whether some of them were made by Xenomic, I do not know, although with recent research into Touhou, I now realize the majority of the graphics are rips, but even this effort is highly commendable. There is a lot of content in this game graphics-wise. Whether it be battle charsets, animation particles, or facesets, there is a lot to be desired in this effort, even if some of the content looks like ass.
(-) Although the vastness of the graphical array has left me giddy, there are some issues. Firstly, the map design of this game is 95% pure awful. Either from a gameplay standpoint or just from how it LOOKS, Touhou's map design mostly reeks of beginner skill. Maps have a great lack of detail and compact feeling. I will go over how this greatly hurts gameplay later.
(-) Tile placement is oftentimes very shoddy and cause many tiles to look horrendously and unnaturally clashed. Touhou harbors a lot of different chipsets, and some of them look a lot more detailed than other chipsets, causing confusion and a horrible mess in aesthetic cohesion.
(-) Touhou has a number of clipping issues. I don't know how many times I've been able to walk on walls and be completely blocked by an entire tree when it would be more proper to be able to phase underneath AT LEAST the leafy portion. It is just plain awkward how the assignment of passable tiles is in this game and it makes navigation annoying.
(-) There are a handful of graphical problems. In Touhou, characters sometimes express emotion through emotion bubbles, and sometimes these bubbles do not appear where they are supposed to. At certain points you will see them just at the edge of the screen or following the character in the wrong position altogether.
(-) Continuing on graphical problems, there are issues with battle charsets that I have to touch up on. The game has a plethora of status ailments, and some ailments are either very subtle or cause a battle charset to disappear completely. I really don't think these were intended.
Music/Sound
(+) Music makes up Touhou's large file size, however, Xenomic has been gracious enough to give one the option of downloading a couple packs: the vanilla pack or the extended pack. I don't think I have to explain this any further.
(+) The selections of the game are actually quite nice and really fit the energetic mood the game has going. There are some pieces that sound awkward (and not just in quality comparison), but nothing I would consider abysmal.
(-) Some work could be done on making certain tracks loop a little less awkwardly. What I mean by that is that while I don't have an issue with music fading out, some tunes in the game take a bit to start again. Cutting down the silence can really help exterminate this distraction.
Gameplay/Mechanics
(+) The game has a default battle system and such, but Touhou harbors a vast array of custom systems that have sparked my interest. You will come across many different playable characters in the game, and more often than not these characters will carry their own special abilities that have their uses in battle. This aspect doesn't seem to get stale thanks to this. A handful of these abilities don't just have their use in battle, but can be used outside as well! Touhou boasts a large amount of miscellaneous skills. Seeing these in the editor actually made me pretty excited!
(+) Touhou has a lot of energy, and that energy is contagious. There is usually a lot going on, and everything seems to be happening very rapidly, but I can't help but feel captivated by the pace of the gameplay. As basic as everything seems in terms of systems, the game is fun in its own charming way.
(-) I have mentioned before that maps are usually HUGE. This unfortunately hurts the nice pacing the game has at certain segments. Navigation is a massive chore, and the game rubs salt on the wounds by giving you scenarios in which you have to find SOMETHING. Pairing this with the huge maps makes for some jaw-droppingly shit gameplay. This is just the tip of the iceberg. There are so many poor gameplay decisions in Touhou that I can't possibly list them all, but I will sure as shit try.
(-) There are certain dungeon designs that are so ridiculous that I screamed at my monitor like an idiot a few times. One dungeon in the game is so bad, I have come close to considering it the worst dungeon I've played in any video game. It is chock-full of "illusions" which are actually completely meaningless because the correct path usually turns out to be close to where you fucking CAME FROM, so you wind up wasting a lot of time if you aren't extremely observant. I am really grateful that Xenomic has at least gotten rid of enemy encounters, else I would've given up earlier.
(-) Another ridiculous dungeon puzzle design is one the game holds to remind you that you are playing something that is based on another media. Touhou is apparently some kind of anime. I haven't researched enough to see if it started as a game or a show, but the game has some lore in it. What does the game do with this lore? It creates a trivia puzzle of course! This is another very bad gameplay choice. Unless your game is STRICTLY for fans of the anime, you simply can't just have something like this and expect people to get past it without a scratch. (Xenomic has given me a video of how to get through the dungeon, but for some reason he was able to get through without answering any questions. I wound up deleting the events altogether.)
(-) More often than not the game seems to have the player cross his fingers to get through a boss fight. Some bosses in the game are unpredictable and have insanely powerful attacks, some of which affect the entire party. You eventually get the option to switch around party members since you get more than four people in your team, but usually you will wind up sticking with a select few and wondering why in the hell you would choose anyone else at this point (some of them are plain useless in most cases). Situations like said boss fights would usually call for the player to start grinding. Unfortunately, enemies do not drop much exp, despite their difficulty, and since items are also expensive, you will probably be resorting to attacking the escape option rather than the enemy.
Story/Literacy
(+) The game is obviously derived from a reference, as I've stated above. I'm not knowledgeable of what it's referencing, but even so, what is there actually captivated me and motivated me to keep going just to see what crazy stuff would happen next. It seems you don't have to be a Touhou fan to enjoy this game in some way. A lot of times I found myself wondering what the hell was even going on, but apparently that didn't stop me either. What the hell IS it about this game?
(-) I would be lying if I said literacy was above average in this game. There are plenty of bits of dialogue with mispellings, but I didn't notice too many errors in grammar. Sometimes words are cut off from the message box as well.
(-) While the style of dialogue is interesting in a sense, I was not particularly a fan of it. There are little phrases and onomatopoeia that turned out to be a little awkward to read. Xenomic also thought that adding emoticon faces in the dialogue (@_@) would reinforce the anime style as well. It kinda worked...Is that good as far as decent literacy is concerned? Not really. Why not make them emotion bubbles?
(-) While I was captivated by the game's speed and plot, there are instances where it whizzes by a little too fast. Cutscenes are sometimes quick and sometimes packed with nuance that I couldn't quite comprehend. It was a little hard to keep track of, but something tells me it would've been easier if I had knowledge of Touhou.
(-) There are a lot of characters in the game. A lot is thrown at you throughout the game, whether it be new characters or lore, and it's almost like Xenomic expects you to know about all these things before playing. Sure, it's probably expected seeing as how this is a fan game, but this will definitely not appeal to everyone.
Whew! Honestly, I wanted to keep going with Touhou. It's positives were strong and I actually brought up the nerve to discuss issues I had with the game with Xenomic so that I could continue. Unfortunately, the session eventually had to end. The game's glaring gameplay problems and ugly aesthetics were keeping me from enjoying it as much as I wanted to. If you're curious, xenomic, I gave up around the part where I was this white-haired chick and Aya and had to go to the shrine, but went all the way back down to the start of the mountain level only to discover there was no teleport event out of there.
Touhou definitely has a lot of potential, but is severely marred by poor gameplay design and the horrible stench of a beginner's RPG. I have some tidbits to hand out:
- When I talk to some characters, I notice after a split second they face back to the direction they originally were. Does Xenomic know of the lock command in the "move event" window?
- There was an event issue where I went to the backyard of the Scarlet Mansion and a scene played out where I fought Sakuya. It wasn't where I was supposed to be since events were going on on the bottom of the screen and my character sprite disappeared.
- When I went to switch party members, I came across an invisible event that greatly sped me up. I can't really complain about this, since the game's areas are fucking huge, but it probably wasn't intended to be left there.
- There is one part where I had Marisa be the main of my party. In a scene shortly afterward, I came across a cutscene where a Marisa came out of Marisa.
Aesthetics/Map Design
(+) Touhou Fantasy features a large array of custom graphics. Whether some of them were made by Xenomic, I do not know, although with recent research into Touhou, I now realize the majority of the graphics are rips, but even this effort is highly commendable. There is a lot of content in this game graphics-wise. Whether it be battle charsets, animation particles, or facesets, there is a lot to be desired in this effort, even if some of the content looks like ass.
(-) Although the vastness of the graphical array has left me giddy, there are some issues. Firstly, the map design of this game is 95% pure awful. Either from a gameplay standpoint or just from how it LOOKS, Touhou's map design mostly reeks of beginner skill. Maps have a great lack of detail and compact feeling. I will go over how this greatly hurts gameplay later.
(-) Tile placement is oftentimes very shoddy and cause many tiles to look horrendously and unnaturally clashed. Touhou harbors a lot of different chipsets, and some of them look a lot more detailed than other chipsets, causing confusion and a horrible mess in aesthetic cohesion.
(-) Touhou has a number of clipping issues. I don't know how many times I've been able to walk on walls and be completely blocked by an entire tree when it would be more proper to be able to phase underneath AT LEAST the leafy portion. It is just plain awkward how the assignment of passable tiles is in this game and it makes navigation annoying.
(-) There are a handful of graphical problems. In Touhou, characters sometimes express emotion through emotion bubbles, and sometimes these bubbles do not appear where they are supposed to. At certain points you will see them just at the edge of the screen or following the character in the wrong position altogether.
(-) Continuing on graphical problems, there are issues with battle charsets that I have to touch up on. The game has a plethora of status ailments, and some ailments are either very subtle or cause a battle charset to disappear completely. I really don't think these were intended.
Music/Sound
(+) Music makes up Touhou's large file size, however, Xenomic has been gracious enough to give one the option of downloading a couple packs: the vanilla pack or the extended pack. I don't think I have to explain this any further.
(+) The selections of the game are actually quite nice and really fit the energetic mood the game has going. There are some pieces that sound awkward (and not just in quality comparison), but nothing I would consider abysmal.
(-) Some work could be done on making certain tracks loop a little less awkwardly. What I mean by that is that while I don't have an issue with music fading out, some tunes in the game take a bit to start again. Cutting down the silence can really help exterminate this distraction.
Gameplay/Mechanics
(+) The game has a default battle system and such, but Touhou harbors a vast array of custom systems that have sparked my interest. You will come across many different playable characters in the game, and more often than not these characters will carry their own special abilities that have their uses in battle. This aspect doesn't seem to get stale thanks to this. A handful of these abilities don't just have their use in battle, but can be used outside as well! Touhou boasts a large amount of miscellaneous skills. Seeing these in the editor actually made me pretty excited!
(+) Touhou has a lot of energy, and that energy is contagious. There is usually a lot going on, and everything seems to be happening very rapidly, but I can't help but feel captivated by the pace of the gameplay. As basic as everything seems in terms of systems, the game is fun in its own charming way.
(-) I have mentioned before that maps are usually HUGE. This unfortunately hurts the nice pacing the game has at certain segments. Navigation is a massive chore, and the game rubs salt on the wounds by giving you scenarios in which you have to find SOMETHING. Pairing this with the huge maps makes for some jaw-droppingly shit gameplay. This is just the tip of the iceberg. There are so many poor gameplay decisions in Touhou that I can't possibly list them all, but I will sure as shit try.
(-) There are certain dungeon designs that are so ridiculous that I screamed at my monitor like an idiot a few times. One dungeon in the game is so bad, I have come close to considering it the worst dungeon I've played in any video game. It is chock-full of "illusions" which are actually completely meaningless because the correct path usually turns out to be close to where you fucking CAME FROM, so you wind up wasting a lot of time if you aren't extremely observant. I am really grateful that Xenomic has at least gotten rid of enemy encounters, else I would've given up earlier.
(-) Another ridiculous dungeon puzzle design is one the game holds to remind you that you are playing something that is based on another media. Touhou is apparently some kind of anime. I haven't researched enough to see if it started as a game or a show, but the game has some lore in it. What does the game do with this lore? It creates a trivia puzzle of course! This is another very bad gameplay choice. Unless your game is STRICTLY for fans of the anime, you simply can't just have something like this and expect people to get past it without a scratch. (Xenomic has given me a video of how to get through the dungeon, but for some reason he was able to get through without answering any questions. I wound up deleting the events altogether.)
(-) More often than not the game seems to have the player cross his fingers to get through a boss fight. Some bosses in the game are unpredictable and have insanely powerful attacks, some of which affect the entire party. You eventually get the option to switch around party members since you get more than four people in your team, but usually you will wind up sticking with a select few and wondering why in the hell you would choose anyone else at this point (some of them are plain useless in most cases). Situations like said boss fights would usually call for the player to start grinding. Unfortunately, enemies do not drop much exp, despite their difficulty, and since items are also expensive, you will probably be resorting to attacking the escape option rather than the enemy.
Story/Literacy
(+) The game is obviously derived from a reference, as I've stated above. I'm not knowledgeable of what it's referencing, but even so, what is there actually captivated me and motivated me to keep going just to see what crazy stuff would happen next. It seems you don't have to be a Touhou fan to enjoy this game in some way. A lot of times I found myself wondering what the hell was even going on, but apparently that didn't stop me either. What the hell IS it about this game?
(-) I would be lying if I said literacy was above average in this game. There are plenty of bits of dialogue with mispellings, but I didn't notice too many errors in grammar. Sometimes words are cut off from the message box as well.
(-) While the style of dialogue is interesting in a sense, I was not particularly a fan of it. There are little phrases and onomatopoeia that turned out to be a little awkward to read. Xenomic also thought that adding emoticon faces in the dialogue (@_@) would reinforce the anime style as well. It kinda worked...Is that good as far as decent literacy is concerned? Not really. Why not make them emotion bubbles?
(-) While I was captivated by the game's speed and plot, there are instances where it whizzes by a little too fast. Cutscenes are sometimes quick and sometimes packed with nuance that I couldn't quite comprehend. It was a little hard to keep track of, but something tells me it would've been easier if I had knowledge of Touhou.
(-) There are a lot of characters in the game. A lot is thrown at you throughout the game, whether it be new characters or lore, and it's almost like Xenomic expects you to know about all these things before playing. Sure, it's probably expected seeing as how this is a fan game, but this will definitely not appeal to everyone.
Whew! Honestly, I wanted to keep going with Touhou. It's positives were strong and I actually brought up the nerve to discuss issues I had with the game with Xenomic so that I could continue. Unfortunately, the session eventually had to end. The game's glaring gameplay problems and ugly aesthetics were keeping me from enjoying it as much as I wanted to. If you're curious, xenomic, I gave up around the part where I was this white-haired chick and Aya and had to go to the shrine, but went all the way back down to the start of the mountain level only to discover there was no teleport event out of there.
Touhou definitely has a lot of potential, but is severely marred by poor gameplay design and the horrible stench of a beginner's RPG. I have some tidbits to hand out:
- When I talk to some characters, I notice after a split second they face back to the direction they originally were. Does Xenomic know of the lock command in the "move event" window?
- There was an event issue where I went to the backyard of the Scarlet Mansion and a scene played out where I fought Sakuya. It wasn't where I was supposed to be since events were going on on the bottom of the screen and my character sprite disappeared.
- When I went to switch party members, I came across an invisible event that greatly sped me up. I can't really complain about this, since the game's areas are fucking huge, but it probably wasn't intended to be left there.
- There is one part where I had Marisa be the main of my party. In a scene shortly afterward, I came across a cutscene where a Marisa came out of Marisa.
Pandora's Present
Congratulations, you have pushed Pom off of the number one spot for buzzing games. Just for this reason, I commend you. The game looks nice too.
Love and War: Act I Review
Death Proclaimed II - Valerie's Letter Review
Thanks for the review, Gibmaker. :) Yeah, the first half could've been better. It was pretty much where the period of development hell began, considering it took five years. (!)
Post your overlooked games here.
author=Synonysis
This is interesting. Lots to learn from the past feedback here.
Question. Is there a minimum play-time requirement for an uncompleted game?
I'm not thinking about posting my game in this thread just yet. I've posted my game's profile here just recently and my demo may be relatively short at the moment.
Nope! I mean, 5 minutes would be a bit ridiculous, but I'm mostly fine with playing any demo.














