FORGOTTENDAWN'S PROFILE

Hi! I make stuff.

I no longer post anything here.
Follow me on itch instead ▶ https://forgottendawn.itch.io
The Linear Game
Walk from point A to B.

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The Weird Game

author=Frogge
Also Nice.


t r i g g e r e d


Thanks, it's showing promise. There's one major bug that needs to be solved, but so far the algorithm kinda seems to be working as intended. My next goal would be to start implementing original assets for this game, as it's filled with placeholders at the moment.

Can't promise a playable build any time soon since it's a side project and I tend to be pulled away from all four winds IRL (ouch), but I'm definitely excited to see how it'll all play out.

The Weird Game

Alright, kids. Enough with the "Nice." trend, or I'll ask the comment police to intervene. Let's try using this place for genuine feedback from now on, kthx.

Px

Cool little game with its own personality and vibe. It is similar to Yume Nikki due to the presence of collectible effects and a surreal, abstract setting. However, I'd argue that the experience I've had with it was enough to make me feel like Px is its own thing; an adventure with more defined boundaries with its fair degree of non-linearity. In fact, it's not as vast as any of the YN-inspired fangames and it doesn't have to be. It's good for what it is. Simplistic aesthetics aside, quirky dialogue and occasional challenges make for a nicely spent 20 minutes.

Three Ghostly Noses

Don't wanna be too nosy but I might check this game out sometime.

Blank Space

It seems like an interesting little game to me. I often find myself playing these short confessional sort of games. They just seem genuine to me and I like that. Will share my thoughts upon completion~

The Linear Game

Yeah, I gotcha. It's all good.

Here's a kitty.

The Linear Game

author=Darken
It's not so much I was expecting ground-breaking 2deep4u meaning (really those games you mentioned are not what I consider even minimalist), but the moment you added the cheeky NPC dialogue, the author-to-viewer message at the end, and the secrets slightly contradicting the premise. You get users like me or ebunchikus looking into those elements as if there's some kind of commentary to read into (however basic it may be). Had you actually made an AtoB game where nothing extra happened, I would buy that yeah okay overthinking would be silly.

But idk, take those thoughts as they are I guess. I don't think anything is below or above discussion, games can be an interesting ice breaker no matter how small.


Well, I do think you have raised an interesting point. At the same time, I don't think there's any "fix" that wouldn't dramatically change the game's direction or purpose. If I added more to the game, I don't think it would be as linear and purposeless, and if there wasn't any other extra, then there would be just that. I designed all those extras and endings as being nothing more than easter eggs rather than a core part of the in-game commentary or "lore". Why? Because it was fun, and I had fun making them, lol

The Linear Game

author=Darken
stuff


Hi! Thanks for your feedback. To be honest, I'm fairly surprised this "game" has been receiving this amount of attention at all. It was really a spur-of-the-moment thingy I made while developing something else, and it's definitely nothing groundbreaking or thought-provoking to the likes of The Stanley Parable, Undertale, or The Beginner's Guide — I think it's made abundantly clear even in-game.

It is what it is. It was a fun project to make for as long as it lasted, and that's about it for me. There's no deeper meaning™, as far as I'm concerned, which doesn't and won't stop people from theorizing what could the game have been like. And that's fine. I'm already moving onto different projects and ideas for games.

It's still very nice and humbling to read all these comments, anyway, so thank you for stopping by.

The Linear Game

author=ebuchikus
I would like to see ending 2 as well, but not sure how to find it, how can I get to it?


Talk to the last NPC, the one in the ruins-like area, and then head all the way back to A.

The Linear Game

Hi, thanks for sharing your feedback! I'm gonna reply to it quote-by-quote since you've been so insightful.

author=ebuchikus
During my first playthrough I have seen one of the characters mention other players screwing with game files in order to get a shortcut to the point B, which made me think that perhaps it's something I will have to do in order to get another ending. But that's as far as I could have figured things out.

I wasn't really sure what kind of game files to modify since nothing inside of the game folder looked really suspicious or out of place. The most obvious guess would be to do something to map files, for example deleting or renaming them, but since I am somewhat educated about how rpg maker works I knew that it most probably wouldn't do anything (although I still tried it, to no success).

I could have, of course, opened rpg maker 2003 and use it to modify the game... If only I had it.

I have looked in the comments for a clue and saw a comment from the developer that the game can actually be cleared without any files modifications. That felt pretty confusing and misdirecting.


I can see how it could be misleading. To be honest, the quote itself was both meant as a bit of a joke and, I guess, a red herring to the fact that this game can still be thwarted through other means. I did see how a number of players thought it could lead to another ending, but so far I haven't really been planning on literally implementing such a mechanic.

And yeah, the game's various endings (whoops, spoiler?) can still be unlocked without needing to manually override the game files. Because these alternate endings require you to step away from what the game wants you to do, being hidden is kind of the point.

After that I have read the spoiler about how to reach another ending:
While I have noticed that I can talk to the character for the second time, there was nothing really which would hint at the fact that the invisible wall would disappear after I do so, neither was there anything to make me want to go back and check the wall again.

It would seem like the secret ending would be something very interesting and intriguing, but it was not. The game just quit, without any resolution.



Yeah, that's actually the thing. I designed the game with the assumption that the player would try anything to break it and steer away from the main objective, which is a pretty common (as well as necessary) practice among playtesters and any genre-savvy individual. So, it's literally about brute-forcing yourself to break it, and lo and behold, that's what you get. There's no resolution because you, like, broke the game.

It felt as if there should have been some kind of message behind the game, but I failed to see it. I would have also loved to explore the game a bit more, but walking through the same locations over and over again requires a lot of patience and time and, like in the example with ending 2, is not rewarding.


Well, I understand the constant walking may not be everyone's cup of tea, but I'm honestly smiling right now because the point of the game is to simply walk from point A to B. That's really all there is. :D

If the glitch ending is what you're referring as Ending 2, that's actually Ending 3. Just to make it clear. If you're actually referring to the alternate ending, then... I guess maybe the punchline wasn't enough for you?


I hope my feedback was useful, and good luck with your later projects!


It was an interesting read, and again, thanks for sharing your thoughts!
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