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Content creation (artistic)

author=dewelar
author=Garage
Yes. But should a Japanese kid notice the relationship or not? Like with an European/American kid reading something about "Day Of The Moon". In most European languages (that I know) there's a small step to take from there to "Monday", but it's not really hard to get. Even less so if you learnt it in school (a few years back maybe).
I'd say it's pretty excusable the first time through, under the circumstances. However, I do question the idea of not putting the pieces together as the additional ones appear periodically.

In short: if ... say ... Himeko tells him something like "hey stupid, that's a weekday" ... that would not be out of line, would it?

Content creation (artistic)

Yes. But should a Japanese kid notice the relationship or not? Like with an European/American kid reading something about "Day Of The Moon". In most European languages (that I know) there's a small step to take from there to "Monday", but it's not really hard to get. Even less so if you learnt it in school (a few years back maybe).

Content creation (artistic)

How difficult would it be for a Japanese school kid to guess that "Day Of Gold" means "Friday"? The few sources I found online make it sound as easy as "Day Of Moon" -> "Monday" for English speaking kids.

Content creation (technical)

author=Marrend
If this were a commercial game, we might be able to assume that the intro will be watched at least once, and then, probably, never again. They would do that because they want to think their money is worth something. For a free game like this, where the only resource that is consumed is time? Then factor in something can be skipped? I mean, there's probably going to be players that watch it, but, we cannot assume that all players watch it.
Commercial game or not, personally I tend to watch tutorials / intros exactly once anyway. There might be some content worth watching/reading (I like the rule about "manequins, pillows and blow-up dolls" for example). And I might miss a piece of backstory or a hint how to start playing otherwise.

But that's just me ...

author=Marrend
*Edit: Erring on the side of "they skipped the intro" seems appropriate either way, actually. So. Winggirl's side-stepping of that issue. It's probably fine. I know there's extra content when Winggirl is run concurrently with the built-in stuff, and that content might make more sense than the stand-alone content?
I tried not to needlessly depend on built-in stuff when writing WingGirl. And I tried not to interfer with/contradict built-in stuff (at least not too much). You should be able to get both Mayumi (for example) and - say - Miki in the same playthrough just fine.

author=Marrend
However, I sense the need for Winggril to require the built-in content to be able to "see" various events that Winggirl could run interference against? Or... something like that? I dunno. I know there's extra content when Winggirl is run concurrently with the built-in stuff, and that content might make more sense than the stand-alone content?
The extra content with "clean mode = off" is basically threefold:

  • Some reactions from Miki when she learns that Kazuhiko has made friendship with Himeko. (Those two girls really don't like each other)
  • Himeko commenting on the built-in girls. Like telling him that Shihoko is hard to get - or telling him that he should know Miki better then she does. ;)
  • The last point is a small spoiler:
    The (undesirable) ending with Himeko as only remaining option checks for builtin's too.

*Edit*: I forgot a nice reaction from Miki when she learnt about Mayumi showing up with a shiner for school.
OK, OK ... and there's a short scene with Tsubasa ...
(because her dad arrested some bad guys and she learnt about it)


WingGirl's story itself is completely independend of the built-in content in any other way. There are references to the bet, because that's the backround story which will be there in clean mode too. There are some short cameos of Takuya and there's mentioning Miki.

Content creation (technical)

Well, if it's the first time, clean mode can't be off. So the playing person should have had at least some interaction with Miki and maybe Keika before he meets Himeko.

Plus: if it's the very first time ... they really should play through the intro where the relationship between Miki and Kazuhiko is one of the main themes. Especially her being competetive. Somebody who never played through this has no right to complain about missed cues. ;)

Anyway, I think, I'll just make Himeko explain a bit more about Miki telling everybody what's going on and live with the discrepancies.

Himeko has other reasons not to like Miki too much - even if she knows herself that she's not entirely fair towards Miki. She does not want to be fair to Miki.

If you ever play through WingGirl ... there's an important scene at the beach with Himeko. You should ask her about Miki then. She does not detail exactly what happened between them but I think she gives you an idea.

As for Rika (not my project): I really liked her too. Alas, this content has never been finished as is seems. And
it seems getting Rika instead of Midori is supposed to be the bad ending ...


Edit: better?
ID = 0
Nice to meet you, Himeko!
...
So - how come you know me?
ID = 77
LIKE
Let's say your stupid bet with that loudmouthed Miki earned you quite some popularity ...
She is from the same year as me - so I run into her regularly.
...
Maybe you should know that she's talking to her classmates and friends about your competition, warning them about your intentions.
YEAR KNOWN
ID = 0
That ...
(This is just not fair! Miki is telling her side of the story to every girl, so they <b>all</b> will be biased.)
ID = 77
FRIENDLY
I don't like that she's is trying to get an unfair advantage ...
So I figured you deserved at least some warning about it.
...

Content creation (technical)

author=dewelar
Okay, so I'm finally getting around to playing with some of the (relatively) recent content, and one thing popped up right off the bat as an issue with Winggirl. In my very first encounter with her, she's talking about Miki using devious motives to win the bet. The problem is that, in this playthrough, the player hasn't heard about the shenanigans with Keika yet. Either this story should be set to happen after the player finds out about that, or there should be some kind of branch where, if the player hasn't found out, he asks Winggirl what she means, and she gives him some kind of ominous hint that something fishy is going on.
Hm. I'll look into this. I thought she is being clear enough about it.

OK. Maybe be not. She tells him "Let's say your stupid bet with that loudmouthed Miki earned you quite some popularity." and he deduces "Miki is warning all girls about me" but does not say it out loud.

Then she picks up on his thought and says something about an unfair advantage.

She is hinting him, only I probably made that hint way to subtle for a first interaction.

In the "built_in" stories Miki is warning her friends and classmates that Kazuhiko is looking for a girlfriend to win a bet btw. (That's one of the reasons Riho is mad at him from the start). So Himeko - wanting to be his wing girl should warn him. Maybe not right on the introduction, or maybe I should make it clearer and not let her answer to his thought bubble.

My initial intention was: he knows how Miki acts when competiting with him. He does know her for ages, and so if someone tells him she talks to her classmates about the bet he immediately suspects why. But since Himeko and Kazuhiko don't know each other that well yet ... they should have to need more words.

*Edit:* Sorry Miki, maybe I am painting you to negative all the time. In one of Keika's stories she claims that she did not tell anybody but Keika and Riho must have overheard it. I thought she would tell everybody. Yikes. That's not the only time one of my girls claims she "heard about that bet" ...

OK. I can always plead: "please play with clean mode on" ;)

Offical Custom Content Download

author=Marrend
The error in regards to Kotone has been ackowledged by the author. However, Kotone has not gotten an update from the author since this post. A comment will be added regarding this until (if???) it gets a fix.

As for multiending's warning in regards to cheatbot, your update will be kept in mind for when this gets updated again, probably in mid-December.


Thanks for the heads up!
Your're welcome.

Maybe you should add a comment to multiending about that dreaded cheabot.txt too ... that file should never have made it to the "completed" version.

Offical Custom Content Download

author=Marrend
Download updated!This file should now include Wolfpack, Multiending, Winggirl, and Ijona on'nanoko!


Also, I'm doing something a little different with this update. Rather than be a ZIP file of ZIP files, the download serves as regular custom content ZIP file. As in, it's still a ZIP file, but, if you extract it to your base Heartache directory, the files should extract to the appropriate directories. In the case of only wanting specific characters/content in your game, players are advised to either make use of the in-game content enabler/disabler, or to create some manner of storage directory for characters/content not in use.

Enjoy!
Hi. I just installed this into a fresh copy of Heartache 101 v2.5

There are two immediate problems when starting the game.

1) I somehow failed to remove "cheatbot.txt" from the version of multiending that's published under Finished content. This file issues a warning for a missing profile. I will fix this right away.

2) There's an error message "Unable to parse condition phrase 1202 in Story 1202 in file Kotone/kotone_story.txt". (There's an obvious fix for this, but I'm not the author ...)

*Edit:* If I remove Story/multiending/cheatbot.txt and add a DONE to the CONDITION = 1202 line in Story/Kotone/kotone_story.txt the game loads just fine.

*Edit 2*: Fixed the version of multiending in my locker - which is referenced by the finished content link.

Content creation (technical)

One technical question ... my current project is an extension to winggirl ...

You will not be able to run it without having that one installed, too.
(You can of course play winggirl just fine without the extension)

It has it's own tachie, profile and of course stories.

Should I put it in seperate directory or should it belong into WingGirl's directory, too?

(My development is in a seperate dir, just to help me keep the tachie organized)

PS: maybe there will be a third part, eventually ... but that's a different story, literally.

Content creation (artistic)

Fun fact: I piccked Mayumi and Sayumi for the twins just because they randomly appeared while playing generic unnamed chars (for precisly the cause of being provided with names). They seemed to sound nice, and they seemed to be fitting for twins because they are almost identical.

Later I read that Mayumi might be very well chosen for her character (let's assume that Mayumi is the transcription of 真 由 美, which acccording to the english wikipedia means "truth, reason, beauty") - some german source claimed that "Yu" might be the transcription of a Kanji glyph meaning "justice" which would fit her even better ... but it did not show me the glyph, so ...

According to a less verfiable source, Sayumi might be the transcript of 寿 由 美 (the first glyph should mean "joyous", the other two are the same as above).

Unless me and my sources are completely wrong, of course.