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spriting is hard why didn't anyone tell me
[RMVX ACE] Autorun event is looping preventing characters from being able to move! Please help!
[RMVX ACE] Autorun event is looping preventing characters from being able to move! Please help!
End Event Processing will end the event termination, but it won't stop the event from starting up again. The event processing ends, and since it is an autorun event, it starts right back up again. Looks like the "Erase Event" might be what you want (tab 2->character->Erase Event). It will remove the event until the map is reloaded. That way each time you return to the world map it'll run again (updating the battle BGM), then erase itself so it doesn't continue processing.
For page 3, you have the condition as "Selfswitch A: On" but never set that selfswitch to on, so that page also never gets triggered. But then it would only update the battle BGM once, so when you return to the world map it won't update the battle BGM again.
For page 3, you have the condition as "Selfswitch A: On" but never set that selfswitch to on, so that page also never gets triggered. But then it would only update the battle BGM once, so when you return to the world map it won't update the battle BGM again.
hrdx_battleexample_system2.png
On this day in 2009...
Hero's Realm owns, happy 14th birthday HR!
I'd love to help, but all I can do is cheerlead. So go Kentona and team! You can do it! You have my support.
I'd love to help, but all I can do is cheerlead. So go Kentona and team! You can do it! You have my support.
Resurrect the Dying
Resurrect the Dying
It's been so long for Befuddle Quest 7 I no longer remember what on earth my own puzzle submission was, so I can see how bad/bullshit it is like a genuine blind player!
Resurrect the Dying
Best Port for SimCity 2000
SimCity 2000 is out on GOG, so I don't think it'll be that much trouble to get it to run on modern machines. It just might be running the DOS version in DOSBox or so though.
I think any version with a mouse would be essential, I can't imagine playing it with a controller/dpad. SNES version might have some cool tunes though.
I think any version with a mouse would be essential, I can't imagine playing it with a controller/dpad. SNES version might have some cool tunes though.














