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sherman
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My Screenshot is Bigger Than Yours!
It shouldn't matter where the game is for figuring out who's who on the battlefield. I could (and have, one of the nice things about renting carts) jump into the FF4 endgame after playing a new game after 10 minutes and still be able to figure out which character on the field corresponded to what character listed on the bottom. Skills aren't under this restriction (but I never brought them up in my original post anyways). You also got your own order wrong which isn't helping any 'intuitive' talk. Here's the order as I determiend from the video:
3 2
5 1 4
1
2
3
4
5
Its tricky to tell though. To figure out who was were on the list I looked at character's HP before and after taking damage and the before and after values don't really correspond to how much damage was shown. Example: At ~0:55 Dori gets hit for 199 damage, but her HP goes from 370 to 163. She took 207 HP damage instead of the 199 reported. All damage reported is slightly off (that I checked). Is this also intentional?
3 2
5 1 4
1
2
3
4
5
Its tricky to tell though. To figure out who was were on the list I looked at character's HP before and after taking damage and the before and after values don't really correspond to how much damage was shown. Example: At ~0:55 Dori gets hit for 199 damage, but her HP goes from 370 to 163. She took 207 HP damage instead of the 199 reported. All damage reported is slightly off (that I checked). Is this also intentional?
RMVX - Graphics.snap_to_bitmap
Question regarding RPG Maker VX with the Graphics.snap_to_bitmap: I'm trying to capture the screen so it can be manipulated in a fancy screen transition system I'm trying to code. However I'm also displaying a HUD for the user which I don't want to capture with Graphics.snap_to_bitmap, but it does. As far as I can tell, Graphics.snap_to_bitmap uses the screen when the last Graphics.update was called so I can't turn off the HUD via the visibility flag (the HUD is an array of sprites) then call Graphics.snap_to_bitmap since it will still capture the HUD. Turning off the HUD for a frame is unacceptable since it will blink out of existance for the Graphics.update required for the Graphics.snap_to_bitmap to capture the screen without the HUD. The HUD and the map are in a shared area so I can't just clip out the HUD of the captured bitmap.
I do have some backup plans though: Have the transition effect move the HUD offscreen if the next screen needs it removed, but if not then the HUD remains above the transition effect and the effect looks a bit weird but I can live with that if I have to. I could change the HUD so it takes up a dedicated segment of the screen that is never used in the transition effect too but I'm not so sure about that. I'd rather not have to use them unless nessesary though.
tl;dr
How can I capture the current screen and all sprites thhat are onscreen and visible except for a set of sprites and in their place capture what is below them?
I do have some backup plans though: Have the transition effect move the HUD offscreen if the next screen needs it removed, but if not then the HUD remains above the transition effect and the effect looks a bit weird but I can live with that if I have to. I could change the HUD so it takes up a dedicated segment of the screen that is never used in the transition effect too but I'm not so sure about that. I'd rather not have to use them unless nessesary though.
tl;dr
How can I capture the current screen and all sprites thhat are onscreen and visible except for a set of sprites and in their place capture what is below them?
My Screenshot is Bigger Than Yours!
author=harmonic link=topic=1971.msg32670#msg32670 date=1221801082
Sorry, no sound... Footage of my RPGmaker VX CBS:
http://www.youtube.com/watch?v=1auSy-LhSF8
I don't get how the character status list on the bottom matches up to the characters on the top. Dori, second from the left on the top, is third from the top on the list on the bottom. I might be missing something but it doesn't feel intuitive at all. I think if the bottom list was the order of characters left to right (or right to left) would be better.
Also please don't leave your mouse pointer in your capture area. I stare at them in videos like a deer stares at headlights :(
Forum D&D Game (UPDATED: Finalized Details) JOIN NOW!
Alright, next friday there will be D&D. If Nick can't, I will DM. I'll look over the DM book to get the basis of a campaign but it will probably be one-off dungeons with no overal plot besides "Koblods are in the sewers! City has hired you to kill them for $$$ and any loot you find"
Forum D&D Game (UPDATED: Finalized Details) JOIN NOW!
Anything for this week? I've been lazy so I'll just be using WAYNE KANE again if anyone wants to DM.
(I should whip something up so we stop getting these Fridays of no D&D :( )
(I should whip something up so we stop getting these Fridays of no D&D :( )
One man codes a DS game on his own in 5 years
Oops I missed a line:
Criticism is never a bad thing (Note: "ur game sux" is not criticism). Its the response that can be bad or good. Rejecting all criticism because you don't like it is not good.
author=RoseSkye link=topic=1978.msg32773#msg32773 date=1221858446I don't think you get how criticism works. People don't give criticism so if any of it is taken they feel more important (if they do then I doubt they'd ever give any good criticism). As it is I found something I didn't like with his product/presentation and brought it up. The only way how his response affects me is if any changes to the product after the criticism causes a shift in my opinion of the product to purchase it. If it doesn't well I buy it based on if the product/presentation is good enough to make me want to buy it or not. End of story.
Yet, don't you think the 'stroking the epenis' is a double edged blade? You want him to stroke your epenis by listening to you? Someone who just randomly emailed/messaged him.
Criticism is never a bad thing (Note: "ur game sux" is not criticism). Its the response that can be bad or good. Rejecting all criticism because you don't like it is not good.
One man codes a DS game on his own in 5 years
author=Max McGee link=topic=1978.msg32755#msg32755 date=1221853628Unless you want to alienate your audience. See John Romero and Daikatana. (Then again, there was more wrong with Daikatana than Romero's ego)
But the other part wants me to tell everyone that outside the RPGmaker community, with the exception of fundamentalist Christians, perhaps, having an ego is not considered an unforgivable, blacklist worthy sin.
author=Max McGee link=topic=1978.msg32755#msg32755 date=1221853628Gamers generally don't care about the dev team (with exception involving the head designers like Hideo Kojima, Sid Meier, Wil Wright, ect. All of which are established in the industry), nor do they care about small picks of pixel art like the opening character walkby. To be fair, trailers for RPGs generally have the same problem. They'll show off FMVs and art but little gameplay. Its not just him, but the whole genre.
What you don't get, Neophyte, is that this isn't some forum post he made in our community. This is not him talking among friends. This video is OBVIOUSLY a (well-produced) attempt at marketing. He is clearly in the marketing/advertising phase. And in that phase, being modest is not one of your priorities. Your priority is to show off and make your game look awesome sauce so people will buy it. Think about commercials and add campaigns for other COMMERCIAL GAMES, which this is.
Having a final title would be helpful for advertising though. An unmemorable title like "Rob's Game" probably isn't going to help any, but he might be holding off until he gets a publisher and can get the rights to a game name.
author=Max McGee link=topic=1978.msg32755#msg32755 date=1221853628I'm hoping his friends gave him some serious feedback since he doesn't seem to care for any criticism from anyone on the Internet, professionals in the industry included.
I agree with this, GRS, but I think it's 90% sure he had a select group of beta testers who have given him feedback on this game throughout his development. They were probably his friends, but so what. The whole "100% on my own" thing is probably a fake, like I said, a gimmick for him to sell the thing with. I'm pretty damn sure he's taken at least some feedback into account.
Its hard to properly criticise the game when its presented in a way that doesn't show the game off, just walking around and talking with people using text on a huge boring black box.
Also if its a DS game what's the other screen used for?
I agree with Sam though, the dedication is impressive if nothing else is.
One man codes a DS game on his own in 5 years
author=RoseSkye link=topic=1978.msg32695#msg32695 date=1221829232
We dont have to pat the guy on the back, we just should hope he succeeds -on his own-. It's all we can do, it's not our game. We have no right trying to backseat drive. Why didn't you back seat drive before he released the game video? Five fucking years to make the game. 5*365 - 1 = 1824. Imagine toiling away five years of your life as a bachelor on a gaming project. Only to have someone turn their nose up at you and try to give you pointers -after- the five years have passed.
So because one guy worked on something for five years the project becomes immune to criticism? When I play a game I don't think "Well the dev team wasn't very big, so I guess I can't complain too much", I think "What an awful game". Besides giving him "9/10!" and Internet high fives aren't going to help him besides stroke his epenis. Considering he's been working on it for five years, I'd hope he would take the criticism in hand to improve his game so the last five years of his life isn't possibly some boring game that few will care about.
Windows 7
Terin already covered most of this, so I'll hide it (I'm a slow poster)
That is a horrible setup that sounds like burning money. You can get a computer that will do anything a casual user will want out of it and more for $500 (monitor included) from Dell and will run on their own without needing to communicate with a central computer. A distributed OS would mean each client needs constant reliable communications with the server which means you better have a damn good wireless router and receivers and hope you're router doesn't suffer from the occasional blackouts (or have hard lines but then what's the point of having notebooks?).
You are also fucked if you take your computer anywhere since it can't communicate with the central computer. Take your notebook to school or for a LAN party? Even if there was a reliable network and a computer to connect to you'd be competing with a whole lot of other people for processor time and having enough servers to handle that would cost a rediculous amount of money on the school's part for who knows what the students are using it for (likely not school work)
Now just think if the central server suffers a failure.
There may be a place for an OS like that, but its not at the home of any more-than-casual computer user that does more than surf the Internet (and even then it'd probably be cheaper for one computer for everyone)
That is a horrible setup that sounds like burning money. You can get a computer that will do anything a casual user will want out of it and more for $500 (monitor included) from Dell and will run on their own without needing to communicate with a central computer. A distributed OS would mean each client needs constant reliable communications with the server which means you better have a damn good wireless router and receivers and hope you're router doesn't suffer from the occasional blackouts (or have hard lines but then what's the point of having notebooks?).
You are also fucked if you take your computer anywhere since it can't communicate with the central computer. Take your notebook to school or for a LAN party? Even if there was a reliable network and a computer to connect to you'd be competing with a whole lot of other people for processor time and having enough servers to handle that would cost a rediculous amount of money on the school's part for who knows what the students are using it for (likely not school work)
Now just think if the central server suffers a failure.
There may be a place for an OS like that, but its not at the home of any more-than-casual computer user that does more than surf the Internet (and even then it'd probably be cheaper for one computer for everyone)














