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What happened to Phylomortis?
I was wondering the same thing. I went there a month or so ago looking for... FF6 character sets I think and found it was gone. I guess RPG Advocate decided it wasn't worth paying to keep it up. It sucks, I had to go to charas for the graphics and that was like stabbing myself in the foot over and over again :(
Release Something! Day Discussion thread
author=NoblemanNick link=topic=1349.msg21032#msg21032 date=1214091131
That's actually weird my basis was to make the Rebels easy but not to easy not annoyingly tough. Like I said it's a Beta Demo, I sort of rushed it for RS D. So I'll change it around so did you totally hate the game or was their something you liked a little bit for the most part?
The Rebel's weren't annoyingly tough; the problem comes from attrition damage. They can do enough damage that after a fight or two you'd need to heal, but you only have one med pack to heal with and a battle-only skill that reduces your damage output if used. The slimes on the other hand didn't even get a shot off before dying.
I liked the menu screen; Its different than the original and it doesn't sacrifice any immediate information the player would want to know (if to go to an option other than Item though, when you leave the current submenu Item is highlighted for a second before highlighting what you had selected). Besides that the game lacks a lot of polish and that you rushed to get it done shows. Just something that happens in the wonderful world of development with deadlines. :P
Last Legend: Finally got 'round to getting somewhere in this game.
- The original music is mostly nice, but I can't stand the sleeping theme. It takes about 9 seconds from fade out to fade back in of a black screen with a little jingle playing. I think cutting it down to about 5 seconds would be good (or maybe I've just gotten used to instant heal save points and the like)
- The first forest was just a path surrounded by the only trees in the forest. Why wouldn't there be trees anywhere else off the beaten path?
- Being trapped in the Pirate Cave wouldn't be so bad if there was a save point near the healing pond. (Is there a specific reason why you can't leave?)
- Maybe I'm thinking of this the wrong way, but shouldn't the clouds when you're escaping on the ship be blowing the other way? The bow of the ship is the top where Yiffei is, so its going 'up', but the clouds are just flying by from the bottom to the top, the same way the ship is going.
Just got to the swamp. More later.
Release Something! Day Discussion thread
Echo Zone: Holy Belzeber please give a pause for player input or something during the non-stop words at the intro. I can barely take in what the text is saying since I'm trying to read it first.
Not a fan of the text on the window background. Its a pain to read.
Typos: "your their team leader" instead of "you're their team leader". (The next line, Agent 9, has no ending punctutaiton. No period, exclamation mark, or anything) .
"I am a rebel, not that you now I must kill you!"
I get the "FIGHT TIME" part, but the rest makes no sense. So I killed him. He dropped a sling. I used it on a character and he broke a limb or something then I died against the captain.
Skills seem pretty useless except at the end of a fight to heal. Becoming tired ruins your damage output (especially for the main character, I don't remember his number) and you can't use them outside of battle to heal.
There's no wall tiles around the exit to the first hedge maze/forest. There's just 'roof' tiles.
After the one on one fight with the rebel, his last words runs offscreen. The next screen where you meet the old guy the 'R' in rebel isn't capitalized. After killing said rebel, the old guy says "Where finished here, I'll meet you guys the checkpoint you guys go on". Ow.
Killing slimes, the old guy's "I hope I was able to damage the enemy" keeps coming up. I think I killed the second rebel leader with his Elemental Shot, that might be the cause.
In the room where you get the knight, you can walk behind the pillars onto the tracks and walk up to the big gazebo-thing in the middle and walk around on top of the computers on the side.
The difficulty curve is weird. The rebels were annoyingly tough, I skipped most of them since I didn't want to run out of healing items. The slimes though are easy, Agent 10 and 9 win the fights before anyone else gets a turn.
In the monster ambush, the catgirl and strong guy casually strolled away, then when the fight started agent 9 and 10 were in the party.
Main points:
Proofread more
Change the window background. Its impossible to read stuff, especially when its more than three lines.
Not a fan of the text on the window background. Its a pain to read.
Typos: "your their team leader" instead of "you're their team leader". (The next line, Agent 9, has no ending punctutaiton. No period, exclamation mark, or anything) .
"I am a rebel, not that you now I must kill you!"
I get the "FIGHT TIME" part, but the rest makes no sense. So I killed him. He dropped a sling. I used it on a character and he broke a limb or something then I died against the captain.
Skills seem pretty useless except at the end of a fight to heal. Becoming tired ruins your damage output (especially for the main character, I don't remember his number) and you can't use them outside of battle to heal.
There's no wall tiles around the exit to the first hedge maze/forest. There's just 'roof' tiles.
After the one on one fight with the rebel, his last words runs offscreen. The next screen where you meet the old guy the 'R' in rebel isn't capitalized. After killing said rebel, the old guy says "Where finished here, I'll meet you guys the checkpoint you guys go on". Ow.
Killing slimes, the old guy's "I hope I was able to damage the enemy" keeps coming up. I think I killed the second rebel leader with his Elemental Shot, that might be the cause.
In the room where you get the knight, you can walk behind the pillars onto the tracks and walk up to the big gazebo-thing in the middle and walk around on top of the computers on the side.
The difficulty curve is weird. The rebels were annoyingly tough, I skipped most of them since I didn't want to run out of healing items. The slimes though are easy, Agent 10 and 9 win the fights before anyone else gets a turn.
In the monster ambush, the catgirl and strong guy casually strolled away, then when the fight started agent 9 and 10 were in the party.
Main points:
Proofread more
Change the window background. Its impossible to read stuff, especially when its more than three lines.
Release Something! Day Discussion thread
Thanks, that should save me some time (Damn horses! Quit teleporting around!
)
Pacman Adventures: Well, its a Pacman clone! There's a lack of polish to it, like:
- The game immediately boots up, no display high score or a difficulty select (which would be cool, harder difficulties could have smarter and faster ghosts)
- Current score + lives are displayed in the title bar instead of in the game window. Maybe its just me, but I really don't like it there, I keep looking for it somewhere else
- Nothing says how many points its worth. I woudln't expect the pellets to do so, but getting thefruit red dots (temp graphics I assume) should IMO.
Also is there any difference between Level 1&2, or 3&4, and so on? It looks like the even levels are just a repeat of the previous one. I thought there was only the one level after I got to level 2 so maybe something should be changed?

Pacman Adventures: Well, its a Pacman clone! There's a lack of polish to it, like:
- The game immediately boots up, no display high score or a difficulty select (which would be cool, harder difficulties could have smarter and faster ghosts)
- Current score + lives are displayed in the title bar instead of in the game window. Maybe its just me, but I really don't like it there, I keep looking for it somewhere else
- Nothing says how many points its worth. I woudln't expect the pellets to do so, but getting the
Also is there any difference between Level 1&2, or 3&4, and so on? It looks like the even levels are just a repeat of the previous one. I thought there was only the one level after I got to level 2 so maybe something should be changed?
Release Something! Day Discussion thread
Question about Last Legend: I got a game going with it from a week or two ago. Is the save compatable between that release and the new one (are the same release)?
*edit*
Contrivia: I see what you mean by buggy. I played around in the editor a bit, saved what I made, and went to go into battle and I got a huge script error. The exact error is:

There was more but it got covered by the task bar
The interface is bad. The icons for the editor, battle, saving, loading, ect. are tiny and nondescript. I also have no idea of what I'm supposed to be doing. The problem with early betas I guess, it looks really neat :(
*edit*
Contrivia: I see what you mean by buggy. I played around in the editor a bit, saved what I made, and went to go into battle and I got a huge script error. The exact error is:
There was more but it got covered by the task bar
The interface is bad. The icons for the editor, battle, saving, loading, ect. are tiny and nondescript. I also have no idea of what I'm supposed to be doing. The problem with early betas I guess, it looks really neat :(
What are you playing at the moment?
Persona 3 has been doing a great job of consuming all my video game time (having to kill the Reaper twice not helping at all, what a dick move P3!)
I probably should add Ace Combar 4, although I beat that game in two days of buying it. Now I just need to unlock the XB-02
I probably should add Ace Combar 4, although I beat that game in two days of buying it. Now I just need to unlock the XB-02
Release Something! Day [FOR REALZ this time]
My submission is Demon's Gate.
RMN Page
Direct Download Mirror
Notes:
- MAKE SURE YOU HAVE A WEAPON EQUIPPED. Changing class deequips you and nobody starts with any gear on (but there is some in your inventory)
- The demo screams THE END when you reach the end since I never got 'round to actually doing the surrounding cutscenes.
- The second dungeon's power enemies aren't balanced as well as I'd like, so you might get creamed (or do the creaming) if you fight them. There's no need to fight them to beat the second boss.
Also, something else I've been working on (but haven't touched for some time) is a CMS in RMXP. Only Inventory and Formation work for now, and Item barely does anything. The code behind it currently sucks and needs to be refactored. If it lags at all, please tell me where its lagging (if its in one place in specific) and your processor speed. (RMXP's scriping engine is painfully slow and my code probably isn't hleping much either)
Download Link
RMN Page
Direct Download Mirror
Notes:
- MAKE SURE YOU HAVE A WEAPON EQUIPPED. Changing class deequips you and nobody starts with any gear on (but there is some in your inventory)
- The demo screams THE END when you reach the end since I never got 'round to actually doing the surrounding cutscenes.
- The second dungeon's power enemies aren't balanced as well as I'd like, so you might get creamed (or do the creaming) if you fight them. There's no need to fight them to beat the second boss.
Also, something else I've been working on (but haven't touched for some time) is a CMS in RMXP. Only Inventory and Formation work for now, and Item barely does anything. The code behind it currently sucks and needs to be refactored. If it lags at all, please tell me where its lagging (if its in one place in specific) and your processor speed. (RMXP's scriping engine is painfully slow and my code probably isn't hleping much either)
Download Link
text/font help
So maybe we should lower our standards a tad.
author=TMAC link=topic=1340.msg20767#msg20767 date=1213914345
Yeah, I pretty much agree with Karsuman and GSP concerning dialogue. One of the biggest detractors for ME when playing a game is really verbose dialogue. It's fine if it fits the character, but not when everyone in the game speaks as if the writer was trying to write a graduate level thesis.
I completely agree with this. Some characters can be wordy if it fits them (Fat man in fancy suit, top hat, and monocle using big long winded speeches as a sort of passive-condosending tone). When every character is like that (or minor characters that you interact with more than the usual, like merchants) takes ages to talk to since they say so many words (even if the meaning is something that could be said in a fraction of the used words) thats when there is something terribly wrong with your dialogue.














