HAPPY'S PROFILE
I'm a very big fan of music of japanese role playing games for it has influenced me throughout my life since my early childhood. The day I saw Nobuo on the stage in front of me I decided I too will become a composer one day. It has been 9 years since that day.
You can't find my works anywhere right now, but that will change very soon this year as I will be contributing several original tracks for RMN Music Pack 2.
You can't find my works anywhere right now, but that will change very soon this year as I will be contributing several original tracks for RMN Music Pack 2.
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RMN Composer Introductions
Artist names you are known by:
Link to the best place to follow your work:
Contact information for commissions:
Music genres and style influences of your work:
Your choice of audio software:
Instruments you play:
Your proudest accomplishment as a musician:
- 800mph, Happy, Matias Heimlander
Link to the best place to follow your work:
Contact information for commissions:
- happy@rpgmaker.net or PM me here.
Music genres and style influences of your work:
- I love JRPG music especially: Nobuo Uematsu, Yasunori Mitsuda, Hitoshi Sakimoto, Shoji Meguro, Akari Kaida, Hiroshi Tamawari and many more. They may influence me to some degree!
Your choice of audio software:
- I use FL studio with various Native Instruments' libraries.
Instruments you play:
- I utilize midi keyboard for my drafts, but I mostly just write music directly.
Your proudest accomplishment as a musician:
- Getting to the point where I am now. Creating RMN Music Pack as a collaboration was really rewarding too, even though I just mostly oversaw the event.
RMN Music Pack 2
author=Kunsel
Glad to be back as well!
My first track is gonna be an orchestral sneaking about an evil fortress type deal.
Hey, good to have you! Speaking of sneaking, my tech base track is also somewhat sneaky-sort.
Here's a preview of what it sounds like, though I still need to work on the volume levels (bring down some of the high freq perc to move the mix more in front, etc.): https://rpgmaker.net/users/Happy/locker/Tech_Base_v01.ogg
I hope our tracks won't be too similar. :D
RMN Music Pack 2
author=McTricky
Oh man, this should be fun! Thanks for reaching out via email, Happy! It's been about 6 years since the first pack and I'm excited to pump out some stuff for this again!
With battle themes being my speciality, that's likely what will come from me, but I'll do other themes if I can!
It's been a while, alright! It's good to see some of the old faces back again. I'm really curious and impatient to see, and to show, how far we've come after all this time!
RMN Music Pack 2
author=bicfarmer
whatever happened to summoner of sounds
Hey! I decided to answer your concerns in a personal message, as I would prefer to have this thread focus on RMN Music Pack 2 itself! If anyone else has questions regarding RMN's other events than RMN Music Pack 2, I'd ask you to kindly direct them through other channels than the construction space of this music pack! That would be much appreciated!
If you want to ask me about other music events in RMN, feel free to send me a personal message or contact me at Discord any time!
RMN Music Pack 2
I'm reserving this first post for themes requested by community members and for themes that composers have either completed, or confirmed they are working on.
Completed themes:
Events:
- Event theme, encouraging -- (We won't back down) - Slaleky
- Event/location theme, respite -- (Be at Ease) - Spanish-Omelette
- Event theme, reflection -- (There Will Be Hope) - JP Soundworks
Locations:
- Dungeon theme, modern facility infiltration -- (Tech Base) - Happy
- Dungeon theme, underwater/aquatic -- (Shimmering Grotto) - Spanish-Omelette
- Temple theme, neutral/religious -- (Meditation) - Spanish-Omelette
- Court/town theme, classical -- (Soiree) - psy_wombats
- Town theme, homely -- (Town of Memories) - JP Soundworks
Types of themes being worked on:
Locations:
- Semi-orchestral Mountain traversal area -- (King of All Mountains) - Happy
- Bright/School/VN theme with modern instruments - Happy
- Underground passage dungeon -- (Passage) - Happy
- Fairy glade event / location theme - Mirak
- Jungle dungeon / location - Mirak
- Peaceful town theme 1 - jasprelao
- Ominous desert crossing theme - Happy
- Plague-struck village/Eastern town -- (Higanbana)- Spanish-Omelette
- Swamp village or a mini-game theme - Frosty-Games
- Orchestral sneaking about an evil fortress - Kunsel
- Upbeat volcano/fiery mountain/temple - djRyoji
Events:
- Choral Mystery event theme - Happy
- Melancholic character theme with acoustic guitar -- (Ghosts of the Past) - Happy
- Tragedy theme: Death of a loved one / Home town destroyed -- (In Memoriam) - Spanish-Omelette
- Positive Event theme with classical instruments -- (Glimmer of Light) - Theodoric
- Introspective event theme with piano. -- (Beneath the Stars of a Distant Shore) - pianotm
- Jazzy / Noir event theme - Zebestian
Game specific:
- Playful salsa battle theme -- (The Clave) - Spanish-Omelette
- Mechanical special boss battle theme -- (Exoskeleton) - Happy
- Ninja character battle theme -- (A Friendly Shinobi) - Happy
- Some battle themes probably - McTricky
Requested type of themes:
Theme ideas:
If you find yourself short of ideas here's a very hypothetical list of possible j-rpg themes. Of course you're entirely free to go outside of this framework, but it's here just to give you some ideas if you're looking for any.
Completed themes:
Events:
- Event theme, encouraging -- (We won't back down) - Slaleky
- Event/location theme, respite -- (Be at Ease) - Spanish-Omelette
- Event theme, reflection -- (There Will Be Hope) - JP Soundworks
Locations:
- Dungeon theme, modern facility infiltration -- (Tech Base) - Happy
- Dungeon theme, underwater/aquatic -- (Shimmering Grotto) - Spanish-Omelette
- Temple theme, neutral/religious -- (Meditation) - Spanish-Omelette
- Court/town theme, classical -- (Soiree) - psy_wombats
- Town theme, homely -- (Town of Memories) - JP Soundworks
Types of themes being worked on:
Locations:
- Semi-orchestral Mountain traversal area -- (King of All Mountains) - Happy
- Bright/School/VN theme with modern instruments - Happy
- Underground passage dungeon -- (Passage) - Happy
- Fairy glade event / location theme - Mirak
- Jungle dungeon / location - Mirak
- Peaceful town theme 1 - jasprelao
- Ominous desert crossing theme - Happy
- Plague-struck village/Eastern town -- (Higanbana)- Spanish-Omelette
- Swamp village or a mini-game theme - Frosty-Games
- Orchestral sneaking about an evil fortress - Kunsel
- Upbeat volcano/fiery mountain/temple - djRyoji
Events:
- Choral Mystery event theme - Happy
- Melancholic character theme with acoustic guitar -- (Ghosts of the Past) - Happy
- Tragedy theme: Death of a loved one / Home town destroyed -- (In Memoriam) - Spanish-Omelette
- Positive Event theme with classical instruments -- (Glimmer of Light) - Theodoric
- Introspective event theme with piano. -- (Beneath the Stars of a Distant Shore) - pianotm
- Jazzy / Noir event theme - Zebestian
Game specific:
- Playful salsa battle theme -- (The Clave) - Spanish-Omelette
- Mechanical special boss battle theme -- (Exoskeleton) - Happy
- Ninja character battle theme -- (A Friendly Shinobi) - Happy
- Some battle themes probably - McTricky
Requested type of themes:
Theme ideas:
If you find yourself short of ideas here's a very hypothetical list of possible j-rpg themes. Of course you're entirely free to go outside of this framework, but it's here just to give you some ideas if you're looking for any.
- System screens: Title screen
- Epic
- Systematic menu theme
Game over
- Intro:Epic
Reserved
Historical, exposition
- Story event: Positive, uplifting
- Heroic
- Confidence
- Celebrating victory
- Preparing for battle, sure of victory
- War, assaulting/invading the enemy
Love
- Romance
- Cheesy romance
- Family
- Scene with best friend
Negative, action
- Incoming Invasion
- Large monster attacks town
Tragedy
- Death of a loved one
- Home town destroyed
Fear
Tension
- Preparing for battle, sure of defeat
- Bad guy appears
Mysterious, unknown
Comedy
- Cheesy J-pop
Relaxing, resting
Homely, safe
Furtive, sneaking where not allowed
War, strategy, planning
Chore
- Resolute
- Reluctant
- Character themes:Main character
- Heroic
- Reluctant
- Punk kid
- Sly, cunning
- Pretty boy
- Pretty girl
Best friend
Family member
Royalty
- Good king / queen
- Evil king / queen
- Prince / Princess
- Royal war hero
Noble
- Noble lord
- Evil lord
- Pompous, foppish
Canny/cunning thief
Well-traveled Adventurer
Stoic ranger
Pirate hero
Happy-go-lucky
Mage
- Dashing battle-mage
- Doddering wizard
Magnificent bastard
Evil general
Genius, intelligent
Well-trained martial artist
Samurai
Sex symbol
Mid-boss
Hero's rival
False hero
Eccentric inventor
Absent-minded professor
Historian/archaeologist
Seedy fence
Tireless wanderer
- Town:Tiny, sleepy village
Poor, run-down village
Plague-struck village
Farming village
Market town
Mining town
Forest village
Elf village
Swamp village
Lizard-folk village/Kobold village
Western frontier town
Eastern town
Seedy, unsavory town
Ghost town
- Deserted
- Actually haunted
Town at nighttime
- Mysterious/threatening
- Peaceful, homely
- Bustling nightlife
Naval town
Military castle city
Floating city in the sky
City of mages
Dwarf city
Industrial city
Dark city
Religious city
- Battle:Small, typical random encounter
Mini-boss
Boss
Halfway-through-game boss
End boss
End boss, final form
Duel with rival
Tense battle, sure of defeat
Running-away battle
- Escape from a strong enemy
- Undefeatable evil
Disturbing, unsettling monster
Chaotic fight, lots of enemies
Epic war scene, large armies
Fight with unidentified opponent, not sure if friend or foe
Bar brawl
- Dungeon:Ancient ruins
- Mystical
- Dark, ruined
- Desert ruins, pyramid
Purpose-built gauntlet
- Monster-infested
- Tense, traps everywhere
Cave
- Elemental
- Volcano
- Neutral
- Tidal sea cave
Traversal areas
- Lakeside
- Swamp
- Mountain
*- Rocky, rugged
*- Snow-capped
*- Mountain pass
- Desert
- Forest
*- Tranquil
*- Tranquil, but still threatening
*- Dark and creepy
*- Mysterious, mystical
*- Lost woods
- Jungle
- Grasslands
- Shoreline
- Varied, pass of varying terrain
Prison
Mansion
- Haunted
- Evil lord's
- Sneaking into noble manor
Mad wizard's laboratory
Zombie-infested town
Factory
Space station
- Abandoned
- Still functioning, enemy
Heaven
Crypt
Secret passage
Battlefield/trenches
Gang's hideout
Bandit camp
War, enemy camp
"Evil Inc." HQ
- World map:Serene, peaceful exploration
Grandiose, exuberent
Triumphant, striding forth
Mysterious, unknown lands
- Desert exploration
Alien planet
Naval, sea exploration
Tropical, jungle
- Game-specific:Vehicles
- Airship
- Ship
- Tank
*- Realistic, treaded
*- Mech, big stompy robot/golem
*- Mech, fast and light
- Spaceship
- Hovercraft
- "Chocobo"
- Submarine
Shop
- Blackmarket
Auction House
Tavern
Arena
Castle
- Good, noble
- Good, militant
- Mercenary fortress, independent faction of bad-assery
- Evil, sinister
- Evil, militant
- Abandoned
- Haunted
Temple
- Evil, sinister cult
- Good, spiritual
- Neutral, religious
- Elemental temple
- Location ? forest, mountain, volcano etc.
Undersea
Carnival
- Good, fun
- Evil, creepy
Casino, game room
Mini-game
- General mini-game music
- The inevitable fishing mini-game
- Cards, dice
- Gambling
- Race
Villnoire
Well done finishing this game. Just started playing it for the first time now. It sure does look and sound good so far in.