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HODDMIMIR'S PROFILE

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Game Idea Concept: Can This Be Done?

author=psy_wombats
It's very doable with some variable work. I wouldn't do something like that outside of an MMO, though...


Hmmm... an MMO would certainly give more use for the items and allow each character to choose a particular profession making a certain set of monsters more important for them. Of course, it also means everyone's actions effect what monsters spawn and what ones don't, so it could make whole dead zones where players have killed off everything and not bothered to fix it. This is likely to occur since there are always going to be people who will take the reward with out putting in the work leaving other players who are more considerate to incur the greater costs to maintain balance. Now I am not sure which type of game this would be good for. Lol.

author=Avee
The idea is fun. From the player's viewpoint it adds another layer of complexity. They'll have to plan how many monsters they want to kill and manage the item drop in an innovative way. Actually I think I might use that sometime, if you don't mind. It really is an interesting idea.


Please go right ahead. We will classify the idea as a creative commons. Do with it as you like but if you make a game please let me know so I can play it! I appreciate your explanation of how to do it too. That seems straightforward enough. I am sure once I actually try to do it I will screw it up immensely but it certainly does seem doable. Thanks so much. Perhaps we can try doing a shared project sometime?

Wither Review

My theory was a little different. The overall point is the same though. I liked your review. You had a lot of the same opinions about it as I did I think. It really is a great game despite the short length and the lack of activity.

Help me compile a list of exemplary games

I do really enjoy Wither. I don't know if it is quite exemplary but I really think it is close at the very least.

Game Idea Concept: Can This Be Done?

So I have this idea for a game mechanic. Not necessarily a full game yet, just the mechanic. I am sure it can be done but I don't know how easily or even if I am equipped with the necessary programs and skill level. (Actually I probably don't have the skill level since I still haven't made a game yet.) I use RPG Maker 2003 and don't expect to be upgrading to a newer version anytime too soon. I am wondering if anyone knows how to implement this idea and if it could be done easily.

Basically it goes like this. A map has like 10 different types of enemies you can run into. These are randomly spawned every little while so monsters never run out. Now if you kill a particular monster type, say Bunny, than that monster is less likely to spawn. (It is like in nature, you are thinning the population.) Then certain plants or trees or something in the area can increase the spawn rate of a particular species and removing those plants (like for a logging profession or something) will reduce the spawn rate. If the spawn rate is low enough that monster won't spawn again. This would be bad since each monster type drops a crafting item you can't get from anything else. So when you kill a monster you have to do something to increase the spawn rate. Perhaps an alter or something that you leave that pay that particular item to. Like when you kill a Bunny you get "Fluffy Tail" or something. That is a useful crafting item. SO you can keep killing Bunnys to get it, but eventually you will want to leave a Fluffy Bunny at an alter or something to increase the spawn rate so the monster doesn't disappear. Or plant more of a particular plant. Or whatever. Point is, you have to manage your killing unlike in a normal rpg game.

What do you think? Is this a viable option? Is it even a good idea?

Map inspiration

Those are also beautiful but for some reason don't evoke any of the same emotions in me as that mushroom island did.

Map inspiration

author=Archeia_Nessiah
I'm assuming you are talking about the Mushroom Island and Pamukkale/Giant's Causeway


Yes! Both of those brought up the google search results I was looking for. Also that giant's causeway is natural!?!? Amazing! I love learning about this kind of stuff! That Island is simply stunning and I have decided to live there. As soon as I am rich and can afford to do whatever I want like that.

Map inspiration

@Archeia_Nessiah, I absolutely HAVE to know where two of those pictured locations are. 1. The big island covered with the trees. 2. The carved-looking stones with the water in them.

Please tell me you know. They are the most stunning images I have seen in a long time and I need to know more about them. I am literally dying from my need for this. Dying.

That is all.

Zephyr Skies: The Winter Sage

I feel that the idea of the game being broken is a really cool idea. However, I do not appreciate in the slightest that this game has no RPG aspect to it whatsoever, that I was given no warning before the game began "glitching" that this was a normal occurrence, or that this game page is total bull**** and does nothing but make players feel stupid. A lot of things about this game could have been awesome but instead I have to give it a double thumbs down for the above mentioned issues. And before anyone starts, yes I understand the humor in this and yes I can appreciate that it is a joke. But since it is a joke that made me repeatedly restart my computer and did not give me even a second of fun playing, I don't really care about that.

On a positive note, I would absolutely play this game if it was a game and if I actually had to do something RPG related to repair the world. The concept is fun. As long as it comes with a warning right from the start.

How'd you decide on a game title?

I actually tend to like really short (one word or so) titles that don't necessarily tell you anything specific but kind of fit the vague idea of what the game is about. My game Crimson, that will likely never be finished, and a game I recently reviewed Wither both come to mind as examples for that. My game is going to be a bloody vampire themed game so Crimson fits well I think. Wither is a game about collecting flowers and death, so the title really nails it. But because they are short and sweet they are more provocative to me than a lot of other titles.

The Odyssey Board Game Review

Oh wow. I'm glad I did not run into any of those bugs. It loaded right up for me. And I agree that the trivia portion would be hard without knowing the book pretty well.