HODDMIMIR'S PROFILE
Hoddmimir
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I'm new and I'm opinionated.
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I see. Alright then. Is there a general known cut-off point on that? A normally accepted division line I guess?
Forum Games
3 Words and pass it on...
3 Words and pass it on...
3 Words and pass it on...
The Dedicated Healer
I've had another sort of thought...
We see this problem as a two sided kind of thing. Damage is dealt, then healing repairs the damage. This is what the entire concern of the dedicated healer is focused around and what all of the different party configurations LockeZ mentioned are focused around. If we mix things up just a bit though the problem takes on a whole new dimension. Say for instance status ailments were a big deal in your game. Maybe each character is able to cure certain status ailments but not others. Every character has different combinations of these they are able to heal. Then choosing your party becomes important because you want to make sure the status ailments you are most concerned with are covered. Another option is what if there are two different types of heal to worry about? Damage to your life and damage to your sanity for example. Now we have different kinds of healers in the mix beyond the normal set. Maybe a dedicated damage healer, a dedicated sanity healer, and a mix healer. These might seem like they fit the categories of every character is able to heal a little and several healers in your roster, but the decisions are even more important than those basic ideas. Every character may be able to heal a bit but now healing does still need to be factored in to which character you pick. Or in the second case, going with two dedicated healers, one for health and one for sanity, might be the best healing option but you might be more tempted to go without one or the other or replace both with the mixed healer instead to deal damage. It's the same problem but with more depth I think.
We see this problem as a two sided kind of thing. Damage is dealt, then healing repairs the damage. This is what the entire concern of the dedicated healer is focused around and what all of the different party configurations LockeZ mentioned are focused around. If we mix things up just a bit though the problem takes on a whole new dimension. Say for instance status ailments were a big deal in your game. Maybe each character is able to cure certain status ailments but not others. Every character has different combinations of these they are able to heal. Then choosing your party becomes important because you want to make sure the status ailments you are most concerned with are covered. Another option is what if there are two different types of heal to worry about? Damage to your life and damage to your sanity for example. Now we have different kinds of healers in the mix beyond the normal set. Maybe a dedicated damage healer, a dedicated sanity healer, and a mix healer. These might seem like they fit the categories of every character is able to heal a little and several healers in your roster, but the decisions are even more important than those basic ideas. Every character may be able to heal a bit but now healing does still need to be factored in to which character you pick. Or in the second case, going with two dedicated healers, one for health and one for sanity, might be the best healing option but you might be more tempted to go without one or the other or replace both with the mixed healer instead to deal damage. It's the same problem but with more depth I think.
Issue with Event Touch
Issue with Event Touch
This might be a stupid thought, but will the preventing event overlap stop the events from triggering eachother?
The Dedicated Healer
Option 4 seems like the best one, I'll admit that, but I personally prefer option 3 with several different healers. A dedicated healer class makes sense. Healing is so important it is generally reasonable to want to have someone who is good at it. Having several healers to choose from though, still give you the freedom to choose your party how you want it.
Unusual Concepts In RPGs
We always have these fantasy or futuristic worlds in videogames. Should we believe there are no beggars in those worlds? No hunger, poverty, etc...? I think the world involved for a beggar game could be one of those worlds if you wanted. Instead of begging for dollars you beg for gold or gil. Instead of food you beg for elixirs.













