HODDMIMIR'S PROFILE
Hoddmimir
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I'm new and I'm opinionated.
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Game Story: Advice Wanted.
I think if when the crystal gets absorbed into him he is supposed to die and the demon is unleashed right then. Though! I love the idea of the crystal being inside him the whole time and it has to be awakened slowly in a process. So... if he dies she can't continue using him and would have to choose a new host and that explains why people would want to kill him because they think it means they can be the ones who gain the awesome power not realizing it will kill them and bring about a demon. Then the game turns into something less about finding a mythical crystal object and more about coming to grips with death, finding a way to prevent turning into a monster, etc... which seems to me to be much more compelling.
Discussing Replay Value
I feel replay value is strongly tied to length of the game. If a game is an epically long 100+ hour adventure, I am not likely to replay it. I am going to continue playing the first game file I make until it is perfect and I have unlocked or collected everything I can unlock and collect before beating it and then will be done. If a game is short enough and has differences in it I will replay it again and again until I have beaten it every which way.
The only time I think a game has true replay value, where I will actually play it again and again on occasion, is if it is some kind of sandbox game. Or a first person shooter. Those have great replay value because you are playing it for the gameplay and nothing else really. A game that is fun to play, not just fun to beat or learn the story, has good replay value. Something like Halo, Oblivion, Terraria, Minecraft, Mario, etc... It's just fun to play.
The only time I think a game has true replay value, where I will actually play it again and again on occasion, is if it is some kind of sandbox game. Or a first person shooter. Those have great replay value because you are playing it for the gameplay and nothing else really. A game that is fun to play, not just fun to beat or learn the story, has good replay value. Something like Halo, Oblivion, Terraria, Minecraft, Mario, etc... It's just fun to play.
Game Story: Advice Wanted.
Hmmm... well if the crystal is absorbed into a person's body is that what she plans to do to the main character? Is that why she wants him. I think I understand that now. Ok. So does anything of the person she transformed still remain within her? Emotions, ideas, quirks, etc... Maybe that explains why she went mad. The person she transformed and her really weren't quite compatible and it drove her crazy? Then maybe she just aborted the process herself and went back into crystal form to wait for a more suitable host?
It seems to me then, that one of the best ways to stop Crystiria would be to kill the person she wants as her host. But that would be at odds with what you were thinking originally.
It seems to me then, that one of the best ways to stop Crystiria would be to kill the person she wants as her host. But that would be at odds with what you were thinking originally.
Collect The Crystals
author=UPRC
What crystal collecting games need more of is complete and utter failure on the part of the heroes. I want the villain to snag all the crystals and bring ruin to the world. That's a curveball which is horribly underused.
The only villains who I remember pulling this off are two Final Fantasy villains, Exdeath and Kefka (though the latter collected power instead, and wasn't actively pursued).
Sonic the Hedgehog. Sometimes. The guy always gets away and with gems or whatever they were until the end when yeah he does get defeated. Man now I want to play Sonic. :(
Would this idea be better as a linear or non-linear experience?
I tend to like more non-linear games but for this one it seems to me that it would be better if it was a solid mix. Final Fantasy 8 also comes to mind for me a bit because you can collect almost all of the summons optionally, so you can miss tons, and can roam large parts of the world in any order you like but to progress the story you have to go to the right place. I suppose that is true of a lot of Final Fantasy games though. I liked it that way a lot. SO personally I prefer a mix of your two options.
Option 2, Experience is heavily plot driven. Player can still venture anywhere right away, but must go to locations in a specific order to progress the story.
With...
Option 1, Find Einherjar in various locations and recruit them in any order and at any time. The recruiting of Einherjar would be completely optional and some characters could very well be missable.
Option 2, Experience is heavily plot driven. Player can still venture anywhere right away, but must go to locations in a specific order to progress the story.
With...
Option 1, Find Einherjar in various locations and recruit them in any order and at any time. The recruiting of Einherjar would be completely optional and some characters could very well be missable.
Game Story: Advice Wanted.
Ok... So I also want to know what Crystiria's angle is all about now too. I realize you said she is evil, but evil isn't really enough explanation for her motives either. I believe you just mentioned revenge. I like that. It's perfect. Revenge on who? The person who killed her and put her in the crystal? All of Humankind? Also how does this happen? The killing and trapping her thing. I suppose in your game Crystiria can never truly be vanquished for good? I am ok with that. It helps define her as an ancient unbeatable enemy but explains why we haven't seen her in a bit.
So recap on what I understand so far. You have a demon, trapped in a crystal. Who can only be released and awakened by one chosen individual, however, he is just chosen because he is strong enough... so someone else who was strong enough could possibly do it? (What kind of strength? Willpower, conviction, faith?) When she is awakened she takes over someone else's body so she has a form. (I like that a lot, btw.) She is worshipped by a cult like faction who during her last awakening she utterly annihilated. (For fun, blood, or something else?) Perhaps a new cult has formed, perhaps they haven't. The faction worships her so they know she in a crystal right? That seems to me where your hero finds it out and that the crystal isn't just a powerful artifact.
Ok. So your hero has amnesia cause he got hit in the head really hard and left to die. He is attacked by thugs again when they realize he isn't dead and so he starts running away from them. During the next while as he trys to keep avoiding and escaping them he learns why they are after him. They want the crystal. So now there is a switch in the story. Now at some point the crystal starts calling out to him telepathically or in dreams so he can find it. Presumably he follows it. Then learns the truth. Then decides to stop it.
My biggest concern at this point is that you are going to have to be careful with your secondary characters. If anyone joins the party early in the game it can't be because they want anything to do with a crystal, since the game hasn't gotten that far. At the second stage, allies would want the crystal for power not for stopping a demon since they don't know that part yet either. At the third stage the people that join you would want to fight the demon. The bigger problem though is you presumably want the earlier additions to the party to still want to be there even after each of these revelations.
Do I have my understanding correct thus far?
So recap on what I understand so far. You have a demon, trapped in a crystal. Who can only be released and awakened by one chosen individual, however, he is just chosen because he is strong enough... so someone else who was strong enough could possibly do it? (What kind of strength? Willpower, conviction, faith?) When she is awakened she takes over someone else's body so she has a form. (I like that a lot, btw.) She is worshipped by a cult like faction who during her last awakening she utterly annihilated. (For fun, blood, or something else?) Perhaps a new cult has formed, perhaps they haven't. The faction worships her so they know she in a crystal right? That seems to me where your hero finds it out and that the crystal isn't just a powerful artifact.
Ok. So your hero has amnesia cause he got hit in the head really hard and left to die. He is attacked by thugs again when they realize he isn't dead and so he starts running away from them. During the next while as he trys to keep avoiding and escaping them he learns why they are after him. They want the crystal. So now there is a switch in the story. Now at some point the crystal starts calling out to him telepathically or in dreams so he can find it. Presumably he follows it. Then learns the truth. Then decides to stop it.
My biggest concern at this point is that you are going to have to be careful with your secondary characters. If anyone joins the party early in the game it can't be because they want anything to do with a crystal, since the game hasn't gotten that far. At the second stage, allies would want the crystal for power not for stopping a demon since they don't know that part yet either. At the third stage the people that join you would want to fight the demon. The bigger problem though is you presumably want the earlier additions to the party to still want to be there even after each of these revelations.
Do I have my understanding correct thus far?
Could someone Darken these.
Airxzen, you might also consider GraphicsGale which you can get for free. It can do a lot of really great things with pixel art. :)
Wither Review
author=Rastek
Naw, but if it makes you feel better that's where he gets the idea to kill himself by hanging.
I find that game much more confusing now than I did before, and I kind of like it better a bit the way I thought it was. lol. Oh well.
Customization vs. Collection
For me I think it actually depends on other factors in the game. For instance, you mentioned FF Tactics. In a game like that where there are tons of characters I can have, I want to collect everything I can possibly have. I want all of it. So Collection. However, in a game with only 1 character or a few characters I want to choose what is best for me and stick with it. Hopefully with some possibility of eventually switching it if I don't like what I did, but it's still customization. I think for you two maybe you should consider a situation where you customize your characters the way the other designer suggested, but then have perhaps an expensive item you can buy to make adjustments to another style of play or character class. I think that would be the perfect way to go allowing the player to choose from a number of classes and feel like there decision matters but than allowing them to change their mind and not be permanently penalized for their decisions.













