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Help Saya improve her pixel art

People take it personally when the art they care about is being altered.

Like I can go too far if I say editing art in general offends me when I actually have edited rmvx tiles myself among other things. Still there are things I care about enough to not want to see altered at all. For me, art from my favorite jrpg games may fall into that category of things. But yeah, I understand even I do not strictly adhere to my moral high ground. I admit it's an issue of whether I care about it or not. Universally, I will always dislike art I perceive as a total copy or something or somehting that comes too close. Haven't thought once to kill myself over it though.

Help Saya improve her pixel art

I was trying to edit the post, but I guess I copied it and sent it as new. Yes, our opinions are very different. But altering an actual piece of art is offensive to me. Being inspired by it is not, but please make it different enough.

Help Saya improve her pixel art

Its jokes, yeah, the point was to be dumb about it. Its a parody of the mentality I see when I see when people try to change classic art. The sentiment isn't dumb, it's just let the classics rest or look foolish making your own take.

Help Saya improve her pixel art

It's jokes, yeah. The sentiment isn't dumb, it's just let the classics rest or look foolish making your own take.

Help Saya improve her pixel art

author=Feldschlacht IV
One thing I've always loved to see is edited rips/edited versions of existing art.

Nice, because I have found an image of this cool painting online. I thought I would have at it and make something new.



I hope I have done enough to make people more aware of this piece. I really would like to see the original in a museum someday. Give the original author your props Davinci@deviantart.com

Help Saya improve her pixel art

author=ElectricalKat
Yes, different games have different aesthetics, and creating your own original graphics generates its own aesthetic, this is true. But this is for seasoned artists, which Saya is clearly not; she is just beginning.

As someone who has been around this scene basically since it first existed, I probably can be quick to assume Saya intends to also stick around for years honing her skills. She may or may not. Possibly, I am making a tall order for someone who really is just working in rpgmaker/pixel art casually. It depends what she wants to gain by making original graphics. It can make sense she is learning something about pixel art by tracing, but I just would not include this kind of material in an actual project. If the goal is present these graphics for an audience or to make this stand out among games that use rips, it probably will not go too far on that end. Feldschlacht says it works for him, I'm not sure if that is how lots of people feel though.

Saya, your last pieces of work are very much improved. Its looking more and more removed from SD3 as you go along. The last things you showed make me happy we pushed you because redoing it has seemed to pay off.

Help Saya improve her pixel art

If your point is to not use rips and do something original, don't do it in reference to how those graphics actually look. There's a point in making original graphics that is lost here and it's creating an aesthetic that is unique. We all see SD3 here (looking less pleasant than the art it is derived from), original - out the window.

Try something different and don't use rips like a crutch. Study it, draw inspiration, design your own original idea. If it's recognizable, then probably no one will get that you have made original graphics. Likely, it will not be seen as different from rips.

Title music

Cool beginning is the way to go. Sometimes I can chill on the title screen for a moment to hear how the song goes on, at least the first time I play a game.

Review scoring: standardization, professionalism, etc.

author=Diaskeaus
Another thing would be to reward extra maker points to people who review games that say have less than 5 reviews, then 10 reviews (extra, but less than the 5 reviews), and then use weighted reviews (to see which reviews people agree with) to balance out stupid reviews that were just there for the points or the attention.

One of my favorite suggestions in all the thread. Possibly even more reward for people reviewing games that have none. People who just aren't inclined to write reviews wont care much. But there are some who both like to write them and are willing to try a wide range of games. I for one would pick out something adventurous to try and review with that extra touch of incentive.

We want more reviews, but we don't want a slew of poorly written or nonsensical ones. I would like an Agree/Disagree feature to really put some of the poor reviews in check and highlight good ones. Then again, that could be no more objective than a bad review. Someone who does not agree with every last point of a review might select disagree, which reflects a bad review altogether. Or someone might make a good review which is very critical, but then legions of fans would disagree solely on the basis that they like the game and "How dare anyone write a review for this game that isn't in a positive light - disagree". I could almost bet that most reviews would get an overwhelming amount of disagrees (thumbs down, whatever).

Favorite videogame world.

Final Fantasy IX
Super Metroid
Castlevania SOTN
Legend of Zelda
Secret Of Mana
Quest for Glory I
Space Quest I-III

And wow, hard to think of anything post 2000 with as much impact as those. After then, most game worlds I have been in I would call "alright". Could be that games are focusing on cinematics so much that they don't feel like games anymore. The closer games feel like reality, the less magic they hold for me.