ILLY'S PROFILE
Some Kind of Staff of RMN
Formerly Cecil Beoulve
Also Izlude
And Ashe
Formerly Cecil Beoulve
Also Izlude
And Ashe
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Super RMN World 2: Yoshi's Archipelago
Funny that you mentioned our lack of World 8 submissions, as I was getting ready to take a crack at that one specifically. XD
[RM2K3] ANNUAL KENTONA CELEBRATION POST
Youre Impressions of New 2k3 [RM2K3]
Only issue I've had is the lack of a conversion of the no-row patch Cherry made for Tsukiru to release.
I don't know how much work it would take but, the ability to add another 'Death' status (I.E. Petrification) that had options for enemies to ignore the target and count as 'K.O.' status for the sake of Game Over, that would be nice.
I don't know how much work it would take but, the ability to add another 'Death' status (I.E. Petrification) that had options for enemies to ignore the target and count as 'K.O.' status for the sake of Game Over, that would be nice.
Super RMN World 2: Yoshi's Archipelago
author=jackalotrun
Tall Tops Forest by Illy
- Dafuq do you get that dragon coin in the cave?
- What's with that useless ? Sign
- A bit generic, but a good level overall
Grumbly Goomba Causeway
- The holes between the grass and the pipes are slaughtering my OCD
- The shell... puzzle? Guarantees a 1Up, which is... a bit too easy... just a bit
- Oh, the grass on the other side of those sideways pipes............
- Fuck Lakitu
- The note block section serves 0 purpose other than to prolong the level
Since the theme this time around seems to be revolving around Yoshi, I decided to design some levels where it was required to have Yoshi to get one of the dragon coins - that first cave is an example of that. As for the ? sign, maybe you should investigate further~
Which holes are you referring to with your OCD demise? And I considered moving the hidden 1up, I figured it would entice players to jump down after it immediately (risking the rebound of the shell) I tried to throw a koopa there to make the lakitu challenging but not too challenging.. (he only throws big goombas after all), and I wanted to use the note blocks but maybe they really don't fit this map...?
Super RMN World 2: Yoshi's Archipelago
About the boss stages - do they want us to INCLUDE a boss at the end, or just finish with the boss door?
Edit - Also my bad for double posting :(
Edit - Also my bad for double posting :(
Super RMN World 2: Yoshi's Archipelago
Super RMN World 2: Yoshi's Archipelago
author=Frogge
Just played Tall Tops Forest. I think it was really nice, illy! I just think you were a little too generous with the powerups since I just kept getting powerup after powerup after powerup without even being hurt. I had to replay the whole level twice to find section 2. I recommend not using pipes with enemies as warps. Otherwise it looked really nice graphically and had some sweet platforming!
Thanks! I'll stretch out those powerups a bit, maybe kick one out - and I'll probably move the baddie out of the pipe.
Edit: There we go! Reuploaded with some minor changes.
FINAL FANTASY: RECORD KEEPER
author=LockeZ
I suspect it's in your Google Drive private files. Use your RMN locker!
I tried it from a second browser to make sure it wasn't just me.
author=JosephSeraph
yeah i can see the image perfectly
I'M GETTING MIXED SIGNALS HERE













