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Game help!
You're gonna have to realize that people usually care more about graphics over story when comparing a game, or when deciding to play it.
And Carvonica is right, maybe you should make your MM story original, or loosely based on the games.
So that way you don't have to have too much knowledge prior to playing your game.
And Carvonica is right, maybe you should make your MM story original, or loosely based on the games.
So that way you don't have to have too much knowledge prior to playing your game.
I can't seem to place boats/ships/airship
Stepping or clicking on the event works, whichever best suits the situation.
And to be fair in my bad tutorial I said you had to click on the rock(the rock being a placeholder for whatever you have to click/touch to get the boat)
But I'm assuming you got it to work?
And to be fair in my bad tutorial I said you had to click on the rock(the rock being a placeholder for whatever you have to click/touch to get the boat)
But I'm assuming you got it to work?
I can't seem to place boats/ships/airship
To make a NPC totally disappear forever after you talk to them is simple.
It all has to do with switches.
After all your text and everything, the very last line of code inside the NPC event should have a "Change Switch" command added
now once you have clicked "change switch" replace "strong box" with "Npcgone" or something.
Now make a "New Page" that is at the top, still inside the npc and under "Event Conditions" click the little box next to the first word switch and select "Npcgone" on the second page.
And that should do it.
Once you get the hang of the program you'll see that switches are really really important to making your game good.
I know all this is confusing when you're new.
It all has to do with switches.
After all your text and everything, the very last line of code inside the NPC event should have a "Change Switch" command added
now once you have clicked "change switch" replace "strong box" with "Npcgone" or something.
Now make a "New Page" that is at the top, still inside the npc and under "Event Conditions" click the little box next to the first word switch and select "Npcgone" on the second page.
And that should do it.
Once you get the hang of the program you'll see that switches are really really important to making your game good.
I know all this is confusing when you're new.
I can't seem to place boats/ships/airship
I can't seem to place boats/ships/airship
Alright then, say you place the starting location for your ship, and everything is good to go and dandy.
With Setup Vehicle Place you can change the location of your starting vehicle through an event later on when you need your boat elsewhere.
Select one of the three types of transportation you're using, then for "Position" you click the little "..." and from there you can place your vehicle where you need to later on.
Is this making any sense?
With Setup Vehicle Place you can change the location of your starting vehicle through an event later on when you need your boat elsewhere.
Select one of the three types of transportation you're using, then for "Position" you click the little "..." and from there you can place your vehicle where you need to later on.
Is this making any sense?
I can't seem to place boats/ships/airship
Hmm, if you're using 2000, try messing with "Setup Vehicle Place" on the second page in the event commands.
That may be what you're looking for.
That may be what you're looking for.
Whatchu Workin' On? Tell us!
Chairmandrek, I'm not trying to be offensive here.
And I'm just pointing out some things that you should keep in mind when you do actually get serious about mapping.
I wish I could find somebody to play my other game so I can know what's wrong with it.I'm only trying to help, even if it is just a template or a placeholder, the mapping is going to eventually need work.
And I'm just pointing out some things that you should keep in mind when you do actually get serious about mapping.
I can't seem to place boats/ships/airship
Well, placing a ship/vehicle is like placing a starting point for a character.
You can only have one. :\
There are ways around it, but I couldn't help you there.
I never mess with vehicles and whatnot.
You can only have one. :\
There are ways around it, but I couldn't help you there.
I never mess with vehicles and whatnot.
Whatchu Workin' On? Tell us!
Okay, for example; The last screenshot has really misused tiles and inconsistency.
The "steel" table the mayor is behind are planks for a bridge or a crossing of some kind. but you're using them as a table.
Now, it's fine if you intend on using the steel planks for the table, but at least have them all in one direction(preferably diagonal) and most importantly use the same tile!
It looks strange to have that stone there on the left side.
Same goes for the other tables on the left, they look odd because they aren't meant to be tables and even worse they are mismatched.
The room is also terribly barren and big.
That screenshot isn't the only bad one, they all suffer in one way or another.
Maybe you should look into some mapping tutorials to help improve yourself!
The "steel" table the mayor is behind are planks for a bridge or a crossing of some kind. but you're using them as a table.
Now, it's fine if you intend on using the steel planks for the table, but at least have them all in one direction(preferably diagonal) and most importantly use the same tile!
It looks strange to have that stone there on the left side.
Same goes for the other tables on the left, they look odd because they aren't meant to be tables and even worse they are mismatched.
The room is also terribly barren and big.
That screenshot isn't the only bad one, they all suffer in one way or another.
Maybe you should look into some mapping tutorials to help improve yourself!














