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Assembling the Void
Action paced RPG in a weird puzzle world setting

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Chandelier?(2k/3)



What I found in Gooooogle. :)

And one of the best Pokémon ever:

How can I eliminate lag from this

author=Liberty
Well, the thing is, Itaju, that it actually does something that helps in some way to alleviate the lag - hence why it's been a valid work around for years. Maybe it has something to do with the version of 2k/3 used - I know there are a few out there. Maybe it just helps in some small way. All I know - and he said himself - is that it works. Maybe not incredibly well, but it helps a bit.


Placebo!

:D

Well, of course it helps. It makes the lag occur about 1/60 of a second less per cycle. :)

How can I eliminate lag from this

author=LockeZ
author=Blobofgoo
Well, it needs to at least check if the bars need to be updated every second. Not really sure how to code for it to check if it needs to update.
You need two variables for each resource instead of just one. One variable stores what the resource is right now, the other stores what it was previously. Each second, you will set the "previous" variable equal to the "current" variable, and then set the "current" variable equal to the new x-coordinate of the bar. And if after you do that, the two variables are the same, then you don't need to show the picture, because it's already in the right spot. If the two variables are different, you do need to show the picture in the new spot.

As far as 0 second waits, just put one at the end of every parallel process.


There is no need for 0,0 Second Waits as every Parallel Process has a break of 0,0 Sec (equals to 1/60 of a second) before it's been called again (not like Auto Starts - they don't have any form of wait). This is a proven fact that can be found out pretty easily.

(I'm just saying this as the additional wait of 1/60 in this cycle will turn a minute to have 61 seconds and make the timer pretty unreliant).

But I give blobofgoo a strong advice: try out your script without any pictures at all. I'm pretty sure you won't notice any form of lag. And then follow LockeZ's advice and only change pictures when something new is going on like the state of the var before and after the change of values.

How can I eliminate lag from this

The thing that makes Rm2k3 lag the most are commonly showed pictures.

You might consider show the bars not every 1 seconds.

The Screenshot Topic Returns



Okay, I changed some stuff based on the comments you made. :)

The Screenshot Topic Returns



New Chipset in an early version. (Started today from scratch)

Collecting and Completing in Video Games

That's an interesting point. It's good to see that there are people where the collecting thing has close to no effect at all.

author=m4uesviecr
- I don't see a resemblance. Though I am more than sure that there are instances of hoarding in games (case and point your video), there are plenty of people who collect things in droves. Stamps, bottle caps, pez dispensers, but I wouldn't call it unhealthy. Now, when you start finding dead cats piled under your Marilyn Monroe collection, then you've got a problem on your hands.


Hm, I remember playing the first Tomb Raider games and kill all the enemies with the usual pistols as they do have unlimited ammo. I barely killed anything with the other weapons (Uzis, Magnums and Shotgun) as I always kept the ammo in case I need it later. (And I started to use the ammunition at the final boss of that game.
It took me very long to get used that game design makes monsters drop ammo (especially in 1st person shooters) to use it right away.

To the people who are reading this: don't be shy, just write your thoughts, you don't need to comment on every question as detailed as m4uesviecr. I'm glad about any little bit of input. :)

Assembling the Void

author=alterego
When I saw this in the "Latest download" section of the front page I was excited for a second... That's kind of a shady trick adding a tune in the downloads section. Music should be added as 'Media' or ideally in a separate tab in the profile. xP


it's not a trick, it's a mistake, I fix that. :)

The Screenshot Topic Returns

author=Jude
author=Liberty
Eh? But they look like the ones from Terranigma.
Correct. I recognize the trees, grass, and dirt from Terranigma. The cliffs and some of the flora and rocks are Seiken Densetsu 3. So, yeah, I have no idea what makes those trees a bitch to make. Select tile, place tile.


I think the tree is upper layer. So if you want to place two trees on top of each other you have to work with events.

The Screenshot Topic Returns



First Town