J-MAN'S PROFILE

Just a relic of a forgotten past. Pay me no mind. :P

If you want to add me on steam, just look for my name and avatar on there. We can play TF2. ;)
Phantasia VX
Another remake of the first Fantasia.

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P5 Blog #6 - Download is down.

I'll leave that to your imagination. :3

P5 Blog #6 - Download is down.

It's a sidequest in the game, once you beat a certain boss, their shadows will be all over the world, they're mostly in places that heavily impacted said character.

And if you have access to the tower, I'm assuming you got your airship, so the sidequest is available for you now.

So, here's an example, go back to the Clocktower in Lurnia and check around and you'll find one of the shadows there. One thing though, you'll need said character in your party in order to fight them.

P5 Blog #6 - Download is down.

Make an arrow pointing up.

Of Menus and Battles

It has to be Melodia. *huff huff huff* >8D

Of Menus and Battles

Nuu, it's Melodia. >8D

So...

OOKAAAAAAAAAAAAAAAAAAAY!!! I beat the demo, quite an amusing run to be honest, now here are the last few bits of things I should gripe about.

There were some odd bugs here n' there during my moving around, doing things too fast would activate certain menus, like when I'm in a conversation with some schmuck, I could activate the save feature in dungeons.

Lesse... I could open up the menu on... TO BE CONTINUED... sorta.

What else... I could access the normal menu during conversations at the town map, when there is a small waiting period between messages.

Annnnnnnnnnnd... this one isn't your fault, but that whole enemy interuption thing when using a skill, yeah, rm2k3 limitations at its finest, I know the deal because I have to deal with that in my own game too.

Characters wise:
Gunnar/Kyon, I swear it's like Touhou and that long ass name show, too lasy to spell it again, anyway, I have this feeling all the women want to get in his pants in their own way. lol. He was very useful for his own self recovery with that soul eater, very useful, still what I'd wish for is some kind of revival item, because I could get my arse schmacked against certain bosses pretty quickly, and what I'd give to get that revival item, instead of focusing during half my turns. :P

Lesse... Veili and Priel were sub-par, I didn't put much effort into them, but they had their uses. And Patch was useful as always, though I suggest again to have some revival thing for her, if you don't plan to have revival items, at least one target revival spell, anything. >_<;

Also, MY GOD, THERE'S TOO MANY CHARACTERS, too many introduced at once, and good lord there's too many to keep track off, who's an enemy, who's an ally, the other thing that bugs me is the portraits, yeah, I'd assume some of them are pretty old since your old game was using them, hope that gets updated with a eventually newer release.

Lesse... Tutorials as mentioned before, you should have like some Help me file on your game, or some kind of tutorial place in your game explaining abilities again, because I forgot what some of them did. X_X; So a book explaining what the characters abilities are would be grand.

Annnnd yeah, nothing like a harem RPG, hope to see this again down the road, definitely a lot smoother than your older version of Sacred Earth. So I'll be keeping an eye on this one, until then, toodles.

Note: (Get on msn, we need to talk rpg maker timez again.) XD

Note2: I beat all the optional bosses too, even that shadow harpy, out of the optional bosses, Forneus and the Shadow Harpy were the toughest, the other two were pretty easy. :P

So...

Two areas down and now on Day 3. Here's my thoughts so far.

The battle system gets pretty easy to use once you understand it, not to sound mean there, but I skipped a lot of the tutorial, I'd say simplify on what the commands do, that way we're not wrapping our heads around a very complex battle system.

Out the characters, I've found Patch to be the most fun, loving that extra recovery after each hit, very useful.

I also find the mechanic of draining hp after your mp has been consumed to be an nice addition. I just wish there was a way to heal your team with items or something, but I recall you saying you didn't want that in your game, so I'll take it as it is.

Also, I sometimes lose track of when I'm building up points that I get all the extra spending points to use to power up heroes, probably should have some kind of thing where each hero has their own points instead of sharing one set points. Cause I could be a cheap ass and just have one overpowered character and kill all of the challenge. :P

Well, that's my two cents so far, I'll go deeper into this game during the next few coming days.

Also, I'm sure the others already mentioned the main hero being Kyon, so my thoughts will most likely be like theirs, like I'm playing a Melanchony of Haruhi game somewhat. lol.

Well, either way, been wanting to try the game out for a while, I like what I see, simplified stuff with cutscenes is nice, my only grip is just seeing the portraits kills a lot of the atmosphere. There was one or two actual cutscenes, but you should add some more, MORE I SAY! Like Final Fantasy Tactics like for cutscenes or something. :P

So...

Wait, this game was available!? God damn it! ><;

EDIT: Upon further development, it seems I can't even download the game, it says I need a premium or some shtuff. Might wanna fix that first. :P

P5 Blog #13 - Phantasia 5 is returning.

author=SigArms
Ran into a bug where you're suppose to have a scene in the forest when you first encounter Elmyra and Hazel. I can't interact with them in anyway and completely miss the sequence with Algad and Kaitlyn.


Yeah, I fixed that bug a little while back, I haven't made an update yet, still going through and adding a few more things to the game.

P5 Blog #13 - Phantasia 5 is returning.

author=Clareain_Christopher
Cool. Downloading it now~
Edit, "YESSSSSSSSSSSSSSS."
Glad I don't have to worry about the ATB anymore. :)


Should be a lot more tolerable I hope. XD