JEAR77'S PROFILE

I'm an avid RPG player. I don't program games (not my forte) but could help write plot, stories, and characterization with someone else. If you want ideas on how to improve your games, give me a shout.

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The Eyes Of The Forest

Oh, there's also another glitch that leaves the character in "hyperspeed" running mode after some of the big battles.

I'll try to get a screenshot for you showing the ghost I'm talking about

If I were you, I'd leave the guy in the shack til the end, and if he has good karma, he also can be saved.

I just got to the asylum and am wandering around after the cut scene

The Eyes Of The Forest

When you first leave the guy's house you can't take the axe. He says "I don't think I need this," despite hearing rumors of monsters. In real life I'd be like "If i'm going to a place that has monsters, I'm going to make SURE to have as big and bad of a weapon that I can"

The reason why I say that he should be able to grab lanterns laying around is that one house that you remove the floorboards. Maybe that part of the game isn't developed, but it's something on the order of "There's a tunnel here but I can't go in." Actually, you could add an element of strategy to the game that he has to collect lamp oil/ flashlights etc-- all of which have a time span before they go out (but make sure the players know how long each of these things last) Even in Victorian times, there was a "hand crank" flashlight (it's a thing where you keep squeezing it to produce light.) Monsters could get weaker in stronger sources of light. Some monsters could also be so strong as to weaken your source of light.

Also there seems to be some sort of glitch that causes an "after image" of something that appears if he walks too far away from his dog. Or are there supposed to be ghosts in the city?

The Eyes Of The Forest

The running around finding this, finding that is a bit tiresome. There are lots of lamps, but I can't take any of them. There are also axes laying around which I can't take. Even if unwieldy I'd like to be able to take, perhaps sell.
I don't know what the karma cost will be, but I killed the girl who was bit by the ghoul, but she couldn't have been saved?

~ alter perfect ~

Sometthing seems to be wrong with this page. Everything's up-side down. Pardon any typos but even typing doesn't seem to work properly on here.

The Eyes Of The Forest

I downloaded it and am playing it. I'm in the school, but can't quite figure out how to get to the kids trapped in the room in the 2nd floor. I think I've discovered all the other secrets (even the basement with the drainage canal). How do I get to where they're at?

Silent Eyes

I downloaded this, and the player, but couldn't get it to work for some reason. Maybe I had the wrong version. Know what version or above it's compatible with?

Madeline's Misplaced Miscellany

I get an error message when I try to play which states
(from the log file)

Sun Mar 25 17:06:12 2012
Windows-XP-5.1.2600-SP3
Ren'Py 6.13.8.1675
Madeline's Misplaced Miscellany 1.0

Couldn't import angle renderer:
Traceback (most recent call last):
File "C:\Documents and Settings\Owner\My Documents\MadalinesMiscellany-win32\renpy\display\core.py", line 1256, in make_draw
File "renpy\angle\gldraw.pyo", line 12, in <module>
File "renpy\angle\gldraw.pyo", line 10, in __load
ImportError: DLL load failed: The specified module could not be found.
Unknown renderer: angle

Windowed mode.
Screen sizes: virtual=(1024, 768) physical=(888, 666)
Vendor: 'NVIDIA Corporation'
Renderer: 'GeForce2 MX/AGP/SSE2'
Version: '1.4.0'
Display Info: <VideoInfo(hw = 0, wm = 1,video_mem = 0
blit_hw = 0, blit_hw_CC = 0, blit_hw_A = 0,
blit_sw = 0, blit_sw_CC = 0, blit_sw_A = 0,
bitsize = 32, bytesize = 4,
masks = (16711680, 65280, 255, 0),
shifts = (16, 8, 0, 0),
losses = (0, 0, 0, 8),
current_w = 1024, current_h = 768
>

Extensions:

GL_ARB_imaging
GL_ARB_multitexture
GL_ARB_point_parameters
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_window_pos
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_paletted_texture
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shared_texture_palette
GL_EXT_stencil_wrap
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_object
GL_EXT_vertex_array
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NVX_ycrcb
GL_NV_blend_square
GL_NV_fence
GL_NV_fog_distance
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_register_combiners
GL_NV_texgen_reflection
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_multitexture
GL_SGIS_texture_lod
GL_WIN_swap_hint
WGL_EXT_swap_control
Number of texture units: 2
Using fixed-function environment (clause 2).
Using copy RTT.
Using gl renderer.
Texture testing:
- Error drawing 64px texture: 502
Traceback (most recent call last):
File "C:\Documents and Settings\Owner\My Documents\MadalinesMiscellany-win32\renpy\bootstrap.py", line 291, in bootstrap
File "C:\Documents and Settings\Owner\My Documents\MadalinesMiscellany-win32\renpy\main.py", line 346, in main
File "C:\Documents and Settings\Owner\My Documents\MadalinesMiscellany-win32\renpy\display\core.py", line 1149, in __init__
File "C:\Documents and Settings\Owner\My Documents\MadalinesMiscellany-win32\renpy\display\core.py", line 1356, in set_mode
File "gldraw.pyx", line 293, in renpy.gl.gldraw.GLDraw.set_mode (gen\renpy.gl.gldraw.c:3528)
File "gldraw.pyx", line 509, in renpy.gl.gldraw.GLDraw.init (gen\renpy.gl.gldraw.c:5948)
File "gltexture.pyx", line 179, in renpy.gl.gltexture.test_texture_sizes (gen\renpy.gl.gltexture.c:2221)
Exception: Textures are not rendering properly.


and (from "traceback")
I'm sorry, but an uncaught exception occurred.

After initialization, but before game start.
Exception: Textures are not rendering properly.

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "C:\Documents and Settings\Owner\My Documents\MadalinesMiscellany-win32\renpy\bootstrap.py", line 291, in bootstrap
File "C:\Documents and Settings\Owner\My Documents\MadalinesMiscellany-win32\renpy\main.py", line 346, in main
File "C:\Documents and Settings\Owner\My Documents\MadalinesMiscellany-win32\renpy\display\core.py", line 1149, in __init__
File "C:\Documents and Settings\Owner\My Documents\MadalinesMiscellany-win32\renpy\display\core.py", line 1356, in set_mode
File "gldraw.pyx", line 293, in renpy.gl.gldraw.GLDraw.set_mode (gen\renpy.gl.gldraw.c:3528)
File "gldraw.pyx", line 509, in renpy.gl.gldraw.GLDraw.init (gen\renpy.gl.gldraw.c:5948)
File "gltexture.pyx", line 179, in renpy.gl.gltexture.test_texture_sizes (gen\renpy.gl.gltexture.c:2221)
Exception: Textures are not rendering properly.

Windows-XP-5.1.2600-SP3
Ren'Py 6.13.8.1675
Madeline's Misplaced Miscellany 1.0

Jaquio: Angel of Death

I was trying to avoid fights but even tho i didn't go in the one room right away, in going one room south, I still triggered them being alerted, and didn't think it would do too well if i left them alive.

Jaquio: Angel of Death

BTW what is the second code? I had to find a piece of paper, and may not have copied it right...

Jaquio: Angel of Death

that's what I did. maybe it's a bit touchier than I thought tho. Also when the guards are alerted at the beginning of the game, the save point turns off for some strange reason until you've killed 3, and then after that you can't save until you find a save elsewhere...