JEAR77'S PROFILE

I'm an avid RPG player. I don't program games (not my forte) but could help write plot, stories, and characterization with someone else. If you want ideas on how to improve your games, give me a shout.

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Homage

I don't know if you have other games planned, but if you do, you may wish to implement some of these things (even if you decide to keep the same battle system)
I don't know how much trouble it would be to fix some of the things I talked about (it might be a nightmare, so I wouldn't ask that)

Homage

It's not, but some of the descriptions were a tad vague (at least to me). Doom "face an enemy to get him to do a suicidal charge" (may not have the wording exactly right) doesn't portray how much damage (or %) of their HP if it's successful, nor does it say how much of the bar (or in total points) said spell costs. That type of info also may have been useful.
The equipment menu for the stores may have a brief blurb as far as something healing that I missed.

Homage

I either didn't come across them, or didn't realize that's what they were for. You *might* want to do a walk- through (at least as far as equipment and spells go) to give others the chance to make different decisions as far as spells and equipment than i did. I probably wouldn't have minded some stat reduction if i knew an item healed me, or chosen differently if i knew exactly what each spell does

Homage

I'd far rather have access to the menu to get healing items. I collected tons of healing items (and bought a few) but rest areas were so frequent, I didn't need them, save IN the boss battles. Also, I would have preferred to have the ability to choose a new spell EVERY level (or perhaps more when you have the choice which would probably have afforded me the ability to choose a healing spell) Sometimes also, it would have been nice to review the key combinations for the spells.

Homage

Finished the game. Pretty cool. I'll give a mini-review

Characters: I wish some of them had been fleshed out some more, but overall not bad 3.75/5

Battle system: I enjoyed the unique battle system, but at times it was frustrating not having the ability to heal until the end of the game, and that only once. 3.75/5

Music: I keep the speakers off while playing, so I don't score that

Puzzles: from easy to insanely hard. The puzzle in with the wisps was pretty cool, but could have had some indication as far as what you needed to do. Other puzzles could only be reset by exiting the room. One time I had to reload a previous save as the puzzle didn't let me escape it. 3.75/5

Bosses: there were a variety of bosses and their abilities were in matched for what they were. Would have liked the LAST battle to be a bit tougher (because the all bosses at once, except for the mage killed) was insanely hard. 3.5/5

Ending: was anticlimactic, "I have to run some more." With the letter to Orynis, I would have thought there might have been a thing between them 3/5

Bonus points: for most of the game the ability to jump. A variety of nifty and useful equipment, some changeable dialogue, etc +3

Score 3.5/5, overall a good game.

Homage

The healing spell i found out can only be cast once per battle

Homage

The problem with ALL the spells is that I have to stop moving to use them (save for whatever auto spell I have equipped). Even stopping for a moment I seem to be overwhelmed with old bosses (save the one that's in the water, it can't move from there).

Homage

I'm pretty close to what should be the end of the game. I'm in tower. Have to grind some more to be able to face ALL the bosses at once...

Homage

I'll retry, also will be grinding some.

Homage

Got to the 2nd boss. I don't know if you did this on purpose, but you know you can't heal during battle by getting to the menu...