JOSEPHSERAPH'S PROFILE
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48-owl Gammak thread
I mean, that's a reason to participate if I do know one....
Now, now. Owls... Maybe researching owl wikipedia and symbolism pages and tropes associated with owls would be a nice idea
Now, now. Owls... Maybe researching owl wikipedia and symbolism pages and tropes associated with owls would be a nice idea
SC Monster Pack - RMN edition! (Free Monsters)
I did make a Mimic and a Ghost on pack 1, and a Goblin on pack 2! Although the artworks are somewhat old and thus I think a new mimic and more goblins should come somewhere down the line. I could make a Goblin add-on pack with goblin warriors, shamans, princes, and all of that...
The Onion Squire and Dancers in pack #3 is in spirit of that! :D
Also, oop!
There's the sketches.

BTW thanks mysterious donatee! The donation amount has been added to the progress bar for Monster #2 :D
The Onion Squire and Dancers in pack #3 is in spirit of that! :D
Also, oop!
There's the sketches.

BTW thanks mysterious donatee! The donation amount has been added to the progress bar for Monster #2 :D
SC Monster Pack - RMN edition! (Free Monsters)
Little update!
I've made a few sketches, which one would you guys like to see as enemy no.2?
I'm also open to suggestions!
I've made a few sketches, which one would you guys like to see as enemy no.2?


I'm also open to suggestions!
Link to CBS rpg maker 2003 game
author=david1234author=JosephSeraphbtw can i have the full version of your game?
I have recently submitted a very barebones, but easy to look into, one here on rmn.
There's several more, I assume you're looking for reference so you can understand how to make your own? The one I learnt with was M.A.G.E., which can be found here.
It's super simple, but it works and is fun!
My favourite custom evented battle system on RPG Maker might be The Frozen World. The way you equip commands to different slots and they change their powers in respect to that is super fun and intuitive. IT's SUPER clunky though.
Standstill Girl is the very opposite: extremely sleek and modern, and I also like it very much.
author=EgyLynxauthor=david1234Not hear words PERSONAL MESSAGE?author=JosephSeraphbtw can i have the full version of your game?
I have recently submitted a very barebones, but easy to look into, one here on rmn.
There's several more, I assume you're looking for reference so you can understand how to make your own? The one I learnt with was M.A.G.E., which can be found here.
It's super simple, but it works and is fun!
My favourite custom evented battle system on RPG Maker might be The Frozen World. The way you equip commands to different slots and they change their powers in respect to that is super fun and intuitive. IT's SUPER clunky though.
Standstill Girl is the very opposite: extremely sleek and modern, and I also like it very much.
plese pm dont the game already full it a deom
SC Monster Pack - RMN edition! (Free Monsters)
Thanks guys! Your support means everything! ^.^
I'm really looking forward to being able to do this :D and finishing an entirely new monster pack.
This brings us a lil' closer to a newwww monster!
By the way, if you have any suggestions or requests, feel free to make'em!
I'll consider everything.
I'm really looking forward to being able to do this :D and finishing an entirely new monster pack.
This brings us a lil' closer to a newwww monster!
By the way, if you have any suggestions or requests, feel free to make'em!
I'll consider everything.
SC Monster Pack - RMN edition! (Free Monsters)
Recently I've been planning to release my previous asset packs on itch.io, starting by a much improved version of my very 1st monster pack.
However, doing only these by my own isn't as fun or engaging as it could be. So I decided to test this out: I want to make a 20-monster pack that's free for everyone to use, and I need your help! Hopefully I can do more stuff like this.
Monsters made so far:
#121 Succubus:
#122 Fluffy:

#123 ????????: $0 / $75
Now, the part of how you can help!
I'm shifting this from being a sold pack, which I have been doing for a while to something you guys can donate to help.This is inspired by those livestreams I did way back, working on RM2k3 facesets. But this isn't a livestream so I'll have more time to make something better!
I really want to be able to make more free stuff but I'm very financially stressed so I think this might be a good middle ground.
Every $75 in donations will allow me to release one monster, and they take a week to make. (Meaning if a goal is reached on the 23rd, the monster will be released on the 30th.)
I'm accepting suggestions from everyone, prioritizing suggestions of donators, to my discretion.
Additionally, if you donate over 75 USD, you can request a monster as if it were a commission! Of course, it'll be made available to the whole community for free, so it's not exactly a commission. You also get an itch copy of SC: Monster Pack 1.
All SeraphCircle monster packs feature at least 5 different variations of each monster, and are designed to be compatible with both sideview and frontview battle systems, sometimes with edits to make that happen -- so no need to worry about that.
And if you can't, it's ok, I hope you can make something nice with the free monsters at least, and I'll be looking forward to checking it out. :D
So, what sort of monster would you guys like to see next? Hopefully this can be a fun, productive project! :D
I'm really looking forward to getting monster requests and have the roster expand!
Donation Timeline:
11/27/2019 - $10, $10
12/03/2019 - $25
Total: $35
Link to CBS rpg maker 2003 game
I have recently submitted a very barebones, but easy to look into, one here on rmn.
There's several more, I assume you're looking for reference so you can understand how to make your own? The one I learnt with was M.A.G.E., which can be found here.
It's super simple, but it works and is fun!
My favourite custom evented battle system on RPG Maker might be The Frozen World. The way you equip commands to different slots and they change their powers in respect to that is super fun and intuitive. IT's SUPER clunky though.
Standstill Girl is the very opposite: extremely sleek and modern, and I also like it very much.
There's several more, I assume you're looking for reference so you can understand how to make your own? The one I learnt with was M.A.G.E., which can be found here.
It's super simple, but it works and is fun!
My favourite custom evented battle system on RPG Maker might be The Frozen World. The way you equip commands to different slots and they change their powers in respect to that is super fun and intuitive. IT's SUPER clunky though.
Standstill Girl is the very opposite: extremely sleek and modern, and I also like it very much.
Fame & Anonymity In The RM Community
Sgt M
Plus when you start meeting people through gamedev and your hobbies, things just end up becoming more personal whether you want them to or not, but it's also one of those things where I cherish the very real connections and friends I've made online. In that way, it's a small sacrifice.
That in particular is a Very Thing. I've never been too much about privacy
Well, the other thing is that I don't really have a life outside of gamedev. Other than, say, my family. 99% of my current friends are people I've connected to through gamedev -- initially online, but eventually irl and we've became (hopefully) very good friends. There's... no real way to make a distinction there, it's weird.
Well, it's just like the people behind Celeste and Towerfall whom I've had the pleasure to have a coffee with several times. They're many orders of magnitude more popular than even the most popular of my gamedev friends, but they're so ingrained in the brazilian gamedev community and are such friends with so many people that they're... kinda pretty public. IDK. They'd organize gamedev meets almost 10 years ago (I wasn't of age to go back then XD) and planted the seeds for many awesome things in the brazilian gamedev community. They don't really have a life out of gamedev like many of us do (with IDK, college, or a "serious" job etc) so that kind of dissolves
Uh idk. I guess this is kinda offtopic. But I'll always gush over them lol.
Well, a lot of this probably applies to Yanfly, too. But he set up a very wise way to have gamedev be such a big part of his life and yet not affect his private matters aka not having death threats over charging for plugins "lol".
Your Game Dev Identity/Signature
I think the replies showed pretty much what I wanted to say:
Style is never a deliberate choice*, it is the amalgamation of everything you've consumed, experienced and lived, as well as how you think, the things you like, the choices you make, your psychological profile...
*Of course, you can deliberately shape the style of a game. But what I mean by that is that your style as an author will always seep through no matter the game's style / genre / engine etc. in ways that we authors often do not perceive. I think that's beautiful and I love it. I have been noticing some patterns on my own work which I want to give more attention to and play around with.
This is often talked about in illustration: Young artists often aspire to find a "style", something to be recognized with and something that's their trademark; while that's very important in a lot of ways, at the end of the day that amounts to enjoying stuff, living, being a human being and letting that ooze through your work. The more different things you consume (and the more you live) the more you'll have to pick from and choose, and from this amalgam the choices you, not deliberately, make, will shape the deepest backbone of your style :^))
edit: also @kylaila thanks for mentioning me i always forget i have things that are somewhat playable in this site im glad you liked The Two Things ilu xoxo
Style is never a deliberate choice*, it is the amalgamation of everything you've consumed, experienced and lived, as well as how you think, the things you like, the choices you make, your psychological profile...
*Of course, you can deliberately shape the style of a game. But what I mean by that is that your style as an author will always seep through no matter the game's style / genre / engine etc. in ways that we authors often do not perceive. I think that's beautiful and I love it. I have been noticing some patterns on my own work which I want to give more attention to and play around with.
This is often talked about in illustration: Young artists often aspire to find a "style", something to be recognized with and something that's their trademark; while that's very important in a lot of ways, at the end of the day that amounts to enjoying stuff, living, being a human being and letting that ooze through your work. The more different things you consume (and the more you live) the more you'll have to pick from and choose, and from this amalgam the choices you, not deliberately, make, will shape the deepest backbone of your style :^))
edit: also @kylaila thanks for mentioning me i always forget i have things that are somewhat playable in this site im glad you liked The Two Things ilu xoxo
Fame & Anonymity In The RM Community
author=Liberty
(it's always surprising to see how people react to these 'celebs' when they pop in to a discord to say hi or weigh in on something that someone said earlier or answer an easy question).
(this is me and my shaky legs whenever i see craze-kun or oshun-kun or raim-san btw. weeeeeeeeeeeeeeeeeeeeeeeee)
the internet and how we decide to present ourselves to the world is such an interesting thing















