JOSEPHSERAPH'S PROFILE
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Soma Union
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Fame & Anonymity In The RM Community
Considering the ill track record the RM community has with dealing with content creators, I think their anonimity is well warranted. I mean Yanfly already had a pretty hard time dealing with the community while being a literal floofball for the past 7 years. Now imagine if he had a face, a nationality and a public facebook profile lol.
On the other hand i'm super happy that so many of the G A A A A Y creators are out and proud, and so outspoken, because back when I started lurking around the RM community in 2007 it was nothing like this lmao.
On the other hand i'm super happy that so many of the G A A A A Y creators are out and proud, and so outspoken, because back when I started lurking around the RM community in 2007 it was nothing like this lmao.
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A Look at the Crazemind: Making a Crazegame
i think it is time for a megami tensei new testament
BTW as for Ashes of Roses...:
Anyway. crazepleasewritemorearticlesiwanttoplagiarizeyouandivebeensayingthisforalotofyears
BTW as for Ashes of Roses...:
1) Designate roles for the party members. I love how they all covered pretty much every role, but each had their niche when it came to elemental affinity, as well as HOW they covered that role, with Argent being a counter-tank and Nyarlathotep being an evade-restore-barrier tank, for example)
2) Eliminate scope creep. As an IGMC demo it was obviously and very intelligently tight. I did clock over one hour, which was also smart.
3) Realize that big numbers are great./4) Realize that big numbers suck.???? i didnt pay too much attention to the stat numbers, as they aren't as relevant as the skillsets. However the numbers were in a very easily readable range which still allowed for granularity.
5) Be fucking consistent. Erdpbleyrempfgdfvh yeah i found the states to be a bit confusing (when it came to what counted for the purpose of stuffs that scale with buffs or debuffs) but at least they were mechanically consistent just hard to read
6) Reward risk and perserverance. BOSS. GOODIES! BOSS. GOODIES! BOSS. GOODIES! It's fun.
7) Add homoghey. I SHIVERED.
Anyway. crazepleasewritemorearticlesiwanttoplagiarizeyouandivebeensayingthisforalotofyears
Ashes of Roses
author=Crazzy
I'm trying to figure out what to do about people not always reading the battle text. I don't feel like anybody said that about W&R, so I'm hoping that in a more extended version where lots of development isn't crammed into each battle, it's easier to process overall. I basically put in the first and final bosses of acts 1-3, and the first of act 4... there'd ideally be like 30-40 minutes between lol.
I just LP'ed it. Ignoring the fact I sound obnoxiously dumb and gloss over obvious things in the game, I think the main difference between this and W&R is that... The dialogue box is at the top part of the screen. I don't think that was a good change.
Anyway, I ABSOLUTELY loved it though! Hope to have the LP uploaded in a few days (it takes a LOOONG while to render...) I wasn't even gonna LP it but after beating the first fight I thought it would be a waste not to. It always provides useful criticism and experience, and this game is awfully un-buzzy...

















