JOSEPHSERAPH'S PROFILE

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Resonate ~call out my an...
A girl and her newfound friends must grow a tree to return home.

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Link to CBS rpg maker 2003 game

I have recently submitted a very barebones, but easy to look into, one here on rmn.

There's several more, I assume you're looking for reference so you can understand how to make your own? The one I learnt with was M.A.G.E., which can be found here.
It's super simple, but it works and is fun!

My favourite custom evented battle system on RPG Maker might be The Frozen World. The way you equip commands to different slots and they change their powers in respect to that is super fun and intuitive. IT's SUPER clunky though.

Standstill Girl is the very opposite: extremely sleek and modern, and I also like it very much.

Bandits.png

That is a very large spritesheet.

Featured Game, Featured Dev: calunio

Beautiful, loved hearing the Origin Story / morphing of the idea for BED. Also, the wya you described PP made me want to play it (Which, admittedly, I didn't, kinda, when it released. Didn't seem like my cuppa tea. But yeah this good)

By the way, feel free to bother me with ur pixelz on Facebook. Oh, and also! It's not a bad idea to spam ctrl+v on twitter. I also need to show every single pixel I do lmao, so, uh... relatable. It keeps you going, longing for that metaphorical biscoito.

Fame & Anonymity In The RM Community

Sgt M
Plus when you start meeting people through gamedev and your hobbies, things just end up becoming more personal whether you want them to or not, but it's also one of those things where I cherish the very real connections and friends I've made online. In that way, it's a small sacrifice.


That in particular is a Very Thing. I've never been too much about privacy (maybe because I always feel like I'll die tomorrow so being as self expository as possible is a way to make sure that if that happens at least someone heard my story) but after participating in so many awesome gamedev events in São Paulo and having met so many wonderful people and following eachother, my particular life got no distinction. Maybe it'll have again when Records in Blue gets headed to steam or kickstarter or something.

Well, the other thing is that I don't really have a life outside of gamedev. Other than, say, my family. 99% of my current friends are people I've connected to through gamedev -- initially online, but eventually irl and we've became (hopefully) very good friends. There's... no real way to make a distinction there, it's weird.

Well, it's just like the people behind Celeste and Towerfall whom I've had the pleasure to have a coffee with several times. They're many orders of magnitude more popular than even the most popular of my gamedev friends, but they're so ingrained in the brazilian gamedev community and are such friends with so many people that they're... kinda pretty public. IDK. They'd organize gamedev meets almost 10 years ago (I wasn't of age to go back then XD) and planted the seeds for many awesome things in the brazilian gamedev community. They don't really have a life out of gamedev like many of us do (with IDK, college, or a "serious" job etc) so that kind of dissolves

Uh idk. I guess this is kinda offtopic. But I'll always gush over them lol.

Well, a lot of this probably applies to Yanfly, too. But he set up a very wise way to have gamedev be such a big part of his life and yet not affect his private matters aka not having death threats over charging for plugins "lol".

oh shit i forgot about stats

i noticed but since im dead and my makerscore is tightly held still i just disquietly observe

oh shit I forgot to come in 2019

Your Game Dev Identity/Signature

I think the replies showed pretty much what I wanted to say:

Style is never a deliberate choice*, it is the amalgamation of everything you've consumed, experienced and lived, as well as how you think, the things you like, the choices you make, your psychological profile...

*Of course, you can deliberately shape the style of a game. But what I mean by that is that your style as an author will always seep through no matter the game's style / genre / engine etc. in ways that we authors often do not perceive. I think that's beautiful and I love it. I have been noticing some patterns on my own work which I want to give more attention to and play around with.

This is often talked about in illustration: Young artists often aspire to find a "style", something to be recognized with and something that's their trademark; while that's very important in a lot of ways, at the end of the day that amounts to enjoying stuff, living, being a human being and letting that ooze through your work. The more different things you consume (and the more you live) the more you'll have to pick from and choose, and from this amalgam the choices you, not deliberately, make, will shape the deepest backbone of your style :^))

edit: also @kylaila thanks for mentioning me i always forget i have things that are somewhat playable in this site im glad you liked The Two Things ilu xoxo

Where The Moon Goes At Night

I wuve thiss!!! Gonna give it a play.... Sometime! Maybe this year! Maybe not! But this definitely looks amazing. Before PewDiePie plays it and it dethrones Pom, hey mom first comment!

The characters look so neat, and so does the perspective and environment <3 super stoked.

Screenshot2.png

ok this protagonist is forking adorable

Fame & Anonymity In The RM Community

author=Liberty
(it's always surprising to see how people react to these 'celebs' when they pop in to a discord to say hi or weigh in on something that someone said earlier or answer an easy question).

(this is me and my shaky legs whenever i see craze-kun or oshun-kun or raim-san btw. weeeeeeeeeeeeeeeeeeeeeeeee)

the internet and how we decide to present ourselves to the world is such an interesting thing