JOSEPHSERAPH'S PROFILE
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SC Monster Pack - RMN edition! (Free Monsters)
I did make a Mimic and a Ghost on pack 1, and a Goblin on pack 2! Although the artworks are somewhat old and thus I think a new mimic and more goblins should come somewhere down the line. I could make a Goblin add-on pack with goblin warriors, shamans, princes, and all of that...
The Onion Squire and Dancers in pack #3 is in spirit of that! :D
Also, oop!
There's the sketches.

BTW thanks mysterious donatee! The donation amount has been added to the progress bar for Monster #2 :D
The Onion Squire and Dancers in pack #3 is in spirit of that! :D
Also, oop!
There's the sketches.

BTW thanks mysterious donatee! The donation amount has been added to the progress bar for Monster #2 :D
I should probably get my "perverse sexual lust" (https://tvtropes.org/pmwiki/pmwiki.php/Main/PerverseSexualLust) for Aya Brea under control, but how....
well Third birthday aya is actually a
so having the hots for her would be kinna weird
also that game's a mess, i really think its an ok game, but it shits on Parasite Eve soooo hard. Franchise deserves a rebooty remake to PE1 so bad... its the perfect time to do it, too, in the wake of Resident Evil 2.
12 year old girl
so having the hots for her would be kinna weird
also that game's a mess, i really think its an ok game, but it shits on Parasite Eve soooo hard. Franchise deserves a rebooty remake to PE1 so bad... its the perfect time to do it, too, in the wake of Resident Evil 2.
SC Monster Pack - RMN edition! (Free Monsters)
Little update!
I've made a few sketches, which one would you guys like to see as enemy no.2?
I'm also open to suggestions!
I've made a few sketches, which one would you guys like to see as enemy no.2?


I'm also open to suggestions!
Link to CBS rpg maker 2003 game
author=david1234author=JosephSeraphbtw can i have the full version of your game?
I have recently submitted a very barebones, but easy to look into, one here on rmn.
There's several more, I assume you're looking for reference so you can understand how to make your own? The one I learnt with was M.A.G.E., which can be found here.
It's super simple, but it works and is fun!
My favourite custom evented battle system on RPG Maker might be The Frozen World. The way you equip commands to different slots and they change their powers in respect to that is super fun and intuitive. IT's SUPER clunky though.
Standstill Girl is the very opposite: extremely sleek and modern, and I also like it very much.
author=EgyLynxauthor=david1234Not hear words PERSONAL MESSAGE?author=JosephSeraphbtw can i have the full version of your game?
I have recently submitted a very barebones, but easy to look into, one here on rmn.
There's several more, I assume you're looking for reference so you can understand how to make your own? The one I learnt with was M.A.G.E., which can be found here.
It's super simple, but it works and is fun!
My favourite custom evented battle system on RPG Maker might be The Frozen World. The way you equip commands to different slots and they change their powers in respect to that is super fun and intuitive. IT's SUPER clunky though.
Standstill Girl is the very opposite: extremely sleek and modern, and I also like it very much.
plese pm dont the game already full it a deom
I made a little blog to organize the animation VFX references I collect for study. Maybe this can help someone!
https://battleanimrpg.tumblr.com/
I have done this so many times and I always look up videos, then I miss them and have to re-research again. By grabbing these gifs it should help me get refs easier. Hopefully it helps someone else too!
It's fun. I've been working on animations for Records in Blue lately (and a pre-rendered battle animation pack to go with it) so I'll be doing quite a bit of reference gathering :PPP
Not as much as I should, because time is sadly limited and we need to keep this game moving!! but... Woop!
I have done this so many times and I always look up videos, then I miss them and have to re-research again. By grabbing these gifs it should help me get refs easier. Hopefully it helps someone else too!
It's fun. I've been working on animations for Records in Blue lately (and a pre-rendered battle animation pack to go with it) so I'll be doing quite a bit of reference gathering :PPP
Not as much as I should, because time is sadly limited and we need to keep this game moving!! but... Woop!
SC Monster Pack - RMN edition! (Free Monsters)
Thanks guys! Your support means everything! ^.^
I'm really looking forward to being able to do this :D and finishing an entirely new monster pack.
This brings us a lil' closer to a newwww monster!
By the way, if you have any suggestions or requests, feel free to make'em!
I'll consider everything.
I'm really looking forward to being able to do this :D and finishing an entirely new monster pack.
This brings us a lil' closer to a newwww monster!
By the way, if you have any suggestions or requests, feel free to make'em!
I'll consider everything.
SC Monster Pack - RMN edition! (Free Monsters)
Recently I've been planning to release my previous asset packs on itch.io, starting by a much improved version of my very 1st monster pack.
However, doing only these by my own isn't as fun or engaging as it could be. So I decided to test this out: I want to make a 20-monster pack that's free for everyone to use, and I need your help! Hopefully I can do more stuff like this.
Monsters made so far:
#121 Succubus:
#122 Fluffy:

#123 ????????: $0 / $75
Now, the part of how you can help!
I'm shifting this from being a sold pack, which I have been doing for a while to something you guys can donate to help.This is inspired by those livestreams I did way back, working on RM2k3 facesets. But this isn't a livestream so I'll have more time to make something better!
I really want to be able to make more free stuff but I'm very financially stressed so I think this might be a good middle ground.
Every $75 in donations will allow me to release one monster, and they take a week to make. (Meaning if a goal is reached on the 23rd, the monster will be released on the 30th.)
I'm accepting suggestions from everyone, prioritizing suggestions of donators, to my discretion.
Additionally, if you donate over 75 USD, you can request a monster as if it were a commission! Of course, it'll be made available to the whole community for free, so it's not exactly a commission. You also get an itch copy of SC: Monster Pack 1.
All SeraphCircle monster packs feature at least 5 different variations of each monster, and are designed to be compatible with both sideview and frontview battle systems, sometimes with edits to make that happen -- so no need to worry about that.
And if you can't, it's ok, I hope you can make something nice with the free monsters at least, and I'll be looking forward to checking it out. :D
So, what sort of monster would you guys like to see next? Hopefully this can be a fun, productive project! :D
I'm really looking forward to getting monster requests and have the roster expand!
Donation Timeline:
11/27/2019 - $10, $10
12/03/2019 - $25
Total: $35
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Full Frontal SaGa: Jo's Battle Tech Demos #1
I'm glad you guys like it :D
I definitely should write a tutorial! It's kinda hard though, to be honest I barely know what I'm doing LOL, but I definitely keep doability in mind when designing these custom battle systems, and tend to go through the path of least resistance: How can I pack the most "fun" in the least lines of code possible? lol
Also, @Gregtor, I wouldn't know there's a difference -- I just .Zipped my project file and sent it here -; as long as you do this instead of doing the rpg maker export thingy everyone should be able to open it.
I definitely should write a tutorial! It's kinda hard though, to be honest I barely know what I'm doing LOL, but I definitely keep doability in mind when designing these custom battle systems, and tend to go through the path of least resistance: How can I pack the most "fun" in the least lines of code possible? lol
Also, @Gregtor, I wouldn't know there's a difference -- I just .Zipped my project file and sent it here -; as long as you do this instead of doing the rpg maker export thingy everyone should be able to open it.















