JOSEPHSERAPH'S PROFILE
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Going all custom with the graphics was one of the best decisions to make with Chronology. Here's some progress.
Heheh thanks guysss!!! `v´ <3
Adding a bit of insight on the part of development where we are, we are still experimenting with visual styles and visuals, but we're also moving on with the beginning of real graphical production.That basically means: I hate everything i made up to this point and im forcing felds to let me redo everything i was unhappy with the palette / color direction of the old graphics, which took me to bring these tiles to blender and shade them there. It surprisingly paid off; It's much quicker and more consistent than shading everything manually! The new tileset palette (which is more high colour, ps1ish despite the original intention being very SNES-y) will also allow me to retouch the character sprites and achieve what'll hopefully be the final look of the game.
We're still assessing whether to use tiles, pre-rendered (parallax) maps or a mixture of both, with me weighing on the parallax side (because making tilesets is a mess) and him weighing on the tiles side of things (because tiles are more flexible) so we'll see how it flows...
...That being said, we're working on something very very exciting, which I'm not sure I can disclose yet, but I'm very very excited.
I'm also planning to spend a season on Felds' house in western US to work extensively on the game (and to know another country, ya know) so hopefully this will be a period of intense progress and lot sof new ideas happening.
Look forward to it!
and sorry for abandoning my own projects like the big old turd i am at least collaborating with felds isn't as intensely emotionally demanding as working on my own things is and i am absolutely in love with the ideas i've read on chronology's docs :)
Adding a bit of insight on the part of development where we are, we are still experimenting with visual styles and visuals, but we're also moving on with the beginning of real graphical production.
We're still assessing whether to use tiles, pre-rendered (parallax) maps or a mixture of both, with me weighing on the parallax side (because making tilesets is a mess) and him weighing on the tiles side of things (because tiles are more flexible) so we'll see how it flows...
...That being said, we're working on something very very exciting, which I'm not sure I can disclose yet, but I'm very very excited.
I'm also planning to spend a season on Felds' house in western US to work extensively on the game (and to know another country, ya know) so hopefully this will be a period of intense progress and lot sof new ideas happening.
Look forward to it!
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zz Mystic Quest: Remastered
Project HEAVEN'S DOOR
author=Marrend
Are you sure you weren't going to name it, say, Seraphic Gate, forthe Valkyrie Profile referenceabsolutely no reason whatsoever? :P

*gasp*
Project HEAVEN'S DOOR
<3
fun fact: I was initially gonna name this Heaven's Gate, and I'm glad I googled up the name before settling on it.
fun fact: I was initially gonna name this Heaven's Gate, and I'm glad I googled up the name before settling on it.
Project HEAVEN'S DOOR
It is probably not the final name, no!
And thanks so much guys! Hope to bring some exciting new content soon : D <3
And thanks so much guys! Hope to bring some exciting new content soon : D <3














