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Resonate ~call out my an...
A girl and her newfound friends must grow a tree to return home.

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pretttttty :o

Is 1-5% a good HP range for a limit break skill? [RM2K3]

a sound/subtle animation should be enough! messages are annoying and break the battle flow imo

basement4_finished.png

i'd be wary of overdoing the purple shift though because it can look off if the rest of the game doesn't have a purple shift, i'd maybe opt for just removing the saturation instead + making it darker, it'll give the "purple shifted" look : D


a very lazy and exaggerated attempt, but something like that

anyway noice >.<b

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did you somehow manage to make rm2k3 16:9? :o

Final Fantasy Blackmoon Prophecy II

I have been having a blast with this. I'm just about to return to the Village of Zen and up to now everything has been loads of fun.


enormous rant about skills which wound up going for much longer than i predicted:

One weird thing, though, that I find quite aggravating, is how spells scale terribly bad. They all deal flat damage + 2.5*mag... which means that magic is relevant, at most, in the very beginning of the game, and the further you go the less useful it becomes (as a stat)

I opened the game up on the editor and looked at the magic formulas -- Level 3 black magic deals ~6000 + (magic * 2.5) damage... which means that, at 300 magic, you're going to contribute 750 points of damage to the spell, or about a 10 or so percent increase. Every weapon that increases magic, therefore, is useless, and any non magical character equipped with a Level 3 black magic spell will deal very high damage regardless of stats -- or of flat enemy defense, for that matter, as every point of spirit seems to contribute to only 1 point of reduced damage.

I've been exploiting this by givinb Bolt the very first Fire 2 tome, and bolstering his Speed -- not magic -- through equipment, so he can get 3 times more turns than a mage character ever could and deal like, 200 less damage every cast. With ethers being quite cheap, this is really strong, bt also makes the mages feel useless save for utility

Anyway it's a minor nitpick that reeeeeeeally messes with the balance of the game imo. Every Magic Shard contributes to... 2.5 damage on a Fire 3 (or a Fire 1)

It seems like the same applies to every other skillset attack, actually -- Good flat damage + very, very poor stat scaling...

Onto more gameplay feedback, I'd also like to be able to see when I manage to increase or reduce a stat, as there is no indicator saying i sucessfully reduced enemy defense, for the matter. Not that reducing defense matters all that much since even endgame enemies have on average 200 defense/spirit, which when halved mean about a 100 damage increase vs most abilities, and a 200 damage increase against physical attacks. actually it kinda feels like you just hit the "quick formula" button and went with easy to balance flat numbers instead of thinking of the formulae... which is fine, it doesn't directly hinder my enjoyment of the game, but it means I will have to forgo several mechanics -- be it stat manipulation, stat shards, proper equipping, to focus solely on secondary equipment effects, elements and Speed, when the characters' skillsets clearly seem to favour otherwise (such as having the distinction between mage characters and non-mage but in practice having both doing equally well with magic)


anyway thats it
im enjoying it a lot, i'll keep playing and i'll take notes of such things so as to think of how i would avoid them
Thanks for making this Y`v´)Y


edit: On the boss of the Forest of Zen, it really soudns like we must withstand and defend (like Dark Cecil on ff4) instead of attacking. I defended for like 34095230495 turns but then i opened the project up and nopey dopey, we gotta beat it! I"d change the text a bit on that end
By the way I love Sapphire's development so far~

edit:
I was forced to fight tritoch without my 2 strongest characters, Carina (who has been getting all the skill shards and has very very high magic which is actually kinda very useless) and bolt (who is quick and full of utility plus very well equipped) but i get the feeling it was intentional so we wouldn't be able to Libra/Peep it, since its an unwinnable battle hmm


edit:
insofar the underground berona laboratory is my favourite environment, visually
edit:....i wonder if the blue/green/red shrubs are a reference to resident evil


edit: AHA. I was not expecting that.
EDIT: THAT TRIGGER CHARACTER DEVELOPMENT, GOOSEBUMPS

edit:

euheuhuhruhehejhjrhjehuyrh nope
also, they were underground but somehow they manage to exit the laboratory straight into the upper part of the city, i inda expected some long stairs with (perhaps treasure filled? ohoh) small floors in between or something


edit:
sleep girl, for now you will be reunited with your loved ones
GRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
GRRRRRRRRRR
GRRRRRRRRRRRRRRRRRRRRRRR
GRRR
GRRRRRRRRRRRRRRR GRRR
tbh i wasnt expecting to get attached to the characters but about 5h into the game i realized i would and grrrrrrrrr

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Needs more decks.

this is probably one of the best uses of these tiles i've seen and the tinting helped alleviate a lot of the palette problems games using this tileset usually show

Castlevania - Elegy of the Curse

Excited about the perspective change! Downloading it soon enough~

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Is 1-5% a good HP range for a limit break skill? [RM2K3]

i really rarely see myself at less than 30% HP in most RPGs I play. And when I'm on 25% I just die in one hit.
but if this is the first hour of FF7 where the party has 500 hp and enemy attacks deal 5 damage...

edit: oups sorry for the quasi necro

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the environment is neat