JOSEPHSERAPH'S PROFILE

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Resonate ~call out my an...
A girl and her newfound friends must grow a tree to return home.

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Game1.jpg

why do i keep stumbling across my old posts on old images and i realize 3 years have past and then 7 and then a decade and then 20 years and what is going wrong my life keeps spiraling out of control who were YOU 8 years ago and are you where you wanted to be now and i'm talking to everybody these questions are seriously maddening i hope everyone succeeds in life one day

004.png

indeed, pretty and sick

Five points of designing a boss

iconic
and a really good last minute read for my IGMC game, thanks lockez

helloworld.png

sorry, herself then

DQ1.PNG

funnily enough, i actualy think this is one of the most aesthetically interesting rm games ive played

whitesc2.png

indeed it is

White Magic

loving the background img

Night of Marian

edit:
dreams are meaningless, excitement and happiness ever so ephemeral

Replacing glyphs in RPG Maker 2003 (Fixed)

cool, it still works on legit 2k3 then :D

Screenshot Survival 20XX

it's a neat direction having a muted palette, but I miss some sort of color cast or actual deliberate color choices, here
realistically, there's very little that can make ALL colors muted -- when one color is muted it generally means the opposite colour will be more pronounced, such as red looking like off-grey under blue light (while blue things will look glaringly, eye-poppingly blue)

i'd advise reading up a bit on color theory and trying to build a deliberate palette out of the things in your scenery -- with games this is a bit trickier since it isn't a static image, but you cna always find a nice way to use colours for narrative advantage

also, the tiling of the grass is bugged out, but i really like the trees!


some very simple ideas, with a warmer colour cast to the left (like sunset, red light) and a colder color cast to the right. think of colour casts as the color that "binds" the scene together!