JOSEPHSERAPH'S PROFILE
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[EVENT] Chain Game - RMN Style!
Using items would be ugly... People here can come up with a good usage of our SIMPLE O_Ã" custom systems. and if they can't, what about extending the time by 2/3 days, and offering help? :)
Also, we form in crystals.
Also, we form in crystals.
Favorite dungeon music GO.
I just bought a GBC for around 10 dollars! xD
Intact, transparent skin! Now i'll but the Blue Sphere cartridge... FOR 800 DOLLARS OR MORE. XD
Also:
I really enjoy M.Sakuraba.
Intact, transparent skin! Now i'll but the Blue Sphere cartridge... FOR 800 DOLLARS OR MORE. XD
Also:
I really enjoy M.Sakuraba.
fhbattle.PNG
Umm... Just call a picture, call a message with a transparent windowskin, let the message end and then delete the picture! ^^
It's way easier than a CBS. xD
It's way easier than a CBS. xD
I propse an Amusing Image thread
[EVENT] Chain Game - RMN Style!
Yup! White Wind and Blowfish! xD
I'd love working with blue magic!
EDIT: Also... chapter names, anyone?
I'd love working with blue magic!
EDIT: Also... chapter names, anyone?
Leo and Leah minor help
Well, I attempted doing the floor, does it work? >:
However, I have no idea on how to begin with the walls! D:

However, I have no idea on how to begin with the walls! D:
[EVENT] Chain Game - RMN Style!
Even if someone makes a baddass character, there are ways to tone him down. And score a few laughs of the player.... Hihihihi....
Hohohohoh.....
/MWOHOHOHOHOHO
EDIT: Also, on the Common Events, we could have a common event for each chapter (except the last one?)
to simply have comments in it. So if I created a magic rapier for my character to get later on, but did not use it on my chapter, I could leave a comment "Add this weapon in a possible side dungeon", or something. Oh, about side dungeons, would it be a problem? A fairly hard to find dungeon, entirely skippable, but rather long? IT'd add to the game time, sure. But not in a linear way, in a sense that someone that liked that chapter would like to stay in it for longer, and someone who did not would like to be able to skip it. (So it'd follow an entirely linear and quite short path.)
I just love optional dungeons!
Edit2: My first top of the page, from all my 3 RMN years! xD
Hohohohoh.....
/MWOHOHOHOHOHO
EDIT: Also, on the Common Events, we could have a common event for each chapter (except the last one?)
to simply have comments in it. So if I created a magic rapier for my character to get later on, but did not use it on my chapter, I could leave a comment "Add this weapon in a possible side dungeon", or something. Oh, about side dungeons, would it be a problem? A fairly hard to find dungeon, entirely skippable, but rather long? IT'd add to the game time, sure. But not in a linear way, in a sense that someone that liked that chapter would like to stay in it for longer, and someone who did not would like to be able to skip it. (So it'd follow an entirely linear and quite short path.)
I just love optional dungeons!
Edit2: My first top of the page, from all my 3 RMN years! xD
NEW_XTREME_SKILLS.png
I hate how I have to scroll the page to actually see the whole screenshot, and how this BG makes my PC slow... :/
[EVENT] Chain Game - RMN Style!
Because I want to worry about making a character up, and a person can make his/her chapter without even changing the party at all, so the making character thing is not really a problem.
You know, it'd allow for less freedom.... :I
EDIT: I see no problems in DBS customization on this project. I think it's awesome!
You know, it'd allow for less freedom.... :I
EDIT: I see no problems in DBS customization on this project. I think it's awesome!
[EVENT] Chain Game - RMN Style!
I think lower numbers offer more room for growth because, well...
700* ------------------------ 90 000
70 ------------------------ 9000
*(I think this is Lenneth's initial HP)
Also, 9000 / 25 = 360, while 9000/ 360 = 25. (used 9000 and not 9999 for the sake of roundness.)
This means that with 25 starting HP, the player can have ip to 360x the ammount of HP he had at the beginning of the game. While with 360 (I think this is Alex' deafult), the player can only grow up to 25x.
Well, that's just me! If it bothers you, use high numbers instead!
EDIT!!!:
I personally like the battler animation a lot! I really love it, it's very very nice and original. If someone's got a problem in making it work or in editing his/her character, I can do it for him/her, np. I really love the battlers!
700* ------------------------ 90 000
70 ------------------------ 9000
*(I think this is Lenneth's initial HP)
Also, 9000 / 25 = 360, while 9000/ 360 = 25. (used 9000 and not 9999 for the sake of roundness.)
This means that with 25 starting HP, the player can have ip to 360x the ammount of HP he had at the beginning of the game. While with 360 (I think this is Alex' deafult), the player can only grow up to 25x.
Well, that's just me! If it bothers you, use high numbers instead!
EDIT!!!:
I personally like the battler animation a lot! I really love it, it's very very nice and original. If someone's got a problem in making it work or in editing his/her character, I can do it for him/her, np. I really love the battlers!















