JOSEPHSERAPH'S PROFILE

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Resonate ~call out my an...
A girl and her newfound friends must grow a tree to return home.

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An ATB system with a small change

"Being able to throw out high leveled skills isn't a bad thing if the fights are balanced accordingly. Sure, if you fight Goblin x3 and can cast Ultima 4 on them REPEATEDLY* that's silly, but if you fight the GOBLIN KING OF KINGS then it becomes more logical. Just remove fodder battles!"

You should not need to cast it more than once to finish the battle. The spell shouldn't be available until later parts of the game, where the fights are much harder. So using your best spell for ending up a battle in a revisites area (with weak monsters) quickly isn't really a problem (tough it certainly'll become annoying with random encounters).

Like when, in Valkyrie Profile, I revisited a weak spot, and instead of spending 5 turns attacking, I preferred to just quickly finish the battle with a strong spell and had nothing to lose. ( i was fated to win, anyways, I see no problem in that.)

That's just me. Easy battles are annoying and boring. Quickening them is awesome.

~~Again, sorry for my bad english.

An ATB system with a small change

Also, level~up healing is a great addition to that... Oh, and you're welcome. XD

The infinite terror of BattleChars

However, I think you could have added a LITTLE, VERY LITTLE more contrast to the face... Maybe. Anyways, it looks great, especially if you take in consideration how much I absolutely HATE rm2k3's battlecharsets.

Battlecharas are not a problem, at all. If you can't get around 'em, you can always use animations. The REAL BIG prob. are the charsets. (I mean, 24x32? that's pathetic!) It doesn't even support Romancing SaGa3 sized chars, or Seiken Densetsu 3, wich had a LOWER screen resolution than RM2K3, actually. Their bigger character sprites makes the game world less squary.

An ATB system with a small change



post=148443
While that's true, I just don't really see a point to having to stop between every couple fights, open the menu, drink some incredibly cheap item to restore life, then closing the menu and continuing on. It could just be done for you in the form of auto-healing after a fight. Final Fantasy XIII did it, and I thought it worked well.


Never played this FF, but I remembered Chono Cross, where you could use up your left spells to heal. *auto~heal*
If you didn't use thenm in battle.

Can games be art?

...The text in the first page (in the link) quite... Disgusted me.
I mean, our games already ARE art. They DO evoke emotions, and in fact, they SUCCEED in evoking the artist's world. (or copyworld.)

You CAN compare game soundtrack to classic music. It's almost as majestic, if not more...
Proof? >:
http://www.youtube.com/watch?v=hUBemsz3qHs

About visual art, the video game world is made ONLY of visual art. NOT A THING ELSE. Since ANY depiction of ANYTHING is art. A Line is art. A rifle in a completely obnoxious 3D shooter IS, yes, art. (Not really valuable art, tough)

And emotionally, the games really can touch me, and I believe they can do so to anyone. Seriously. From crying to Palom and Porom's death, to the soul soothing confered by the opening scene of Valkyrie Profile ("How... Nostalgic"), to the adventurous fear in Chrono Trigger, it's all really touching.

BUT we're talking about RPGs here, mainly.

PS: Sorry for my bad english, and also, sorry for not reading all of the posts, my eyes are bleeding, almost, lol.

An ATB system with a small change

...Uh, I don't really think it was annoying since elixirs were RIDICULOUSLY CHEAP (15 MP, for I used to always have 99 of them, and it really wasn't heavy on my wallet) you needed only 8 elixirs to bring your party to perfect HP condidion. The Poison/Paralyzis restiring items were even cheaper, and by the time you needed the stronger status medicines, money isn't supposed to be a problem anymore. Besides entering an easy battle and healing was easy, not annoying.

*flashback on : Lalala, my party is almost dead. Oh, look, three silly crabs! *battle theme becins playnig* Jelanda: HEAL (Now she needs to recharge her CP to act again.) Nanami: Lightning Bolt! *Victory Fanfare* Oh, look! We're in perfect health!*

So, healing really isn't an issue, at all, I think it could make the game a LOT more versatile.

An ATB system with a small change

"Then again, if ATB resets every battle, you run into the problem of battles where players toss out high-end skills like loose change. In addition, what's stopping players from healing themselves to full HP outside of battle? Not MP, because you've discarded it. And if you fully heal after every battle, welp." I know I should have read the latter posts, but this was an impulse... Was Jelanda able to HEAL the party outside of battle, In Valkyrie Profile?

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