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Persona 5, Streaming, and the Impact of Spoilers in Story-Driven Games
author=Shinan
Well streaming is basically allowed only because the publisher tends to allow it.
when you've allowed it long enough so an entire class of workers is formed around lp-ing content and their lives and income depend on that, it is no longer publisher goodwill but obvious expectancy.
Persona 5, Streaming, and the Impact of Spoilers in Story-Driven Games
they should ban reviewers as well, if they review the whole game. they're only supposed to review half of it
kraken.png
[Poll] Does RPG Maker net have low engagement rate?
steam displays primarily reviews from purchasers; people who have been given free keys can't affect a game's score and their reviews are secondary (as in they're displayed "below/behind" all others)
[Poll] Is Final Fantasy 13 trilogy that bad?
it's not. it just has some flaws that don't justify all the free hate, besides at least xiii but potentially all three are pure fun turn based strategical combat.
now we got kingdom fantasy xv
now we got kingdom fantasy xv
[Poll] Does RPG Maker net have low engagement rate?
I'm glad that you managed to fight through it. There's a lot at stake now that you've risked so much, but since this seems to be your dream (as it is to many of us) it is well worth it, and inspiring that you achieved it.
It is now that you must firmly press forward to make sure you don't fall back on your efforts. And I'm glad to see you're willing to! Best of luck on your current and future endeavours ^U^)/
It is now that you must firmly press forward to make sure you don't fall back on your efforts. And I'm glad to see you're willing to! Best of luck on your current and future endeavours ^U^)/
[Poll] Does RPG Maker net have low engagement rate?
author=halibabica
Sorry, I got the impression he was working on it and gave him the benefit of the doubt. Is it necessary to qualify every statement with "yeah you're right I'll fix that?" Is it also necessary to say "well you're CLEARLY NOT LISTENING" every time this doesn't happen?
i gave quite a bit of feedback as an artist myself on how the (pretty neat btw) art used ingame could be more well explored / be sculpted to its full potential and all i got was "but these are custom graphics see i did change the default rmvxa icons to default rmxp icons and i even changed the font to another one that looks pretty much the same except harder to read"
but i didn't read pages 2-4 so i missed lots of stuff, just wanted to give my 5 cents on how a few small key changes could completely change the impression of the game. welp : p
[Poll] Does RPG Maker net have low engagement rate?
author=Tuomo_L
It's not XAS and they're not default. They are custom graphics.
Example
Original batte hud
Save Your Mom's hud
I'm sorry then, it seems I was mistaken. But you see, from a consumer's standpoint, it still felt like I was seeing default systems even though they were custom. And in fact they are -- but they're custom stuff that still uses RTP stuff and is visually and style-wise very similar to the source material.
To show people that it's something original you need stronger visual design. It's very important. But given that you're pretty much refuting every piece of feedback that everyone says shows that there isn't much of an intent for improvement, which means I might as well go give feedback to a project that benefits more from it : p
[Poll] Does RPG Maker net have low engagement rate?
Visually speaking, there's a lot to this game that could use some improvement -- especially to put justice to the hard work of the artists you hired, as the way their artwork is used is inconsistent at rather poor at times.
Thankfully, this is a matter of arranging, not redoing, so you can rebuild things to look far neater with just a little work. Things such as using default XAS gui graphics (or whichever abs you're using but i think its XAS from a screen i saw on steam -- using default projectiles no less!), somewhat poor mapping, spritework that could use some work...
My 5 cents here is that just by improving the feel / look of the menus and interface, you'd already have a much more inviting game.
I was glad to give this an upvote on steam and who knows I may buy it in the future but... I'm just not really excited to do so at all, other than to support a fellow developer, to be honest.
Anyway, since you have a highly sucessful game at hands however, that means you have enough funds and experience to do better on your next game! If you take all the critique and your experience to heart, I'm sure you can iterate into something that will definitely set a new personal record for yourself. Good luck!
edit: Also, RMXP tiles are far far better than RMVXA in my opinion. More organic, better spritework (none of that disgusting brushy look from VXA, XP tiles are actually done pixel by pixel) more varied. I support the decision of using XP tiles on VXA, although visually the game does show inconsistency and lack of polish in lots of places.
Off topic but what I don't understand is how other games take the hideous tiles from VXA and drop them inside the clunky, outdated engine that is RMXP... then proceed to sell it commercially. With no adjustments whatsoever to the default systems so characters are even distractingly semi-transparent the whole battle. welp
Also i'm pretty sure they don't edit the default battle formulae and RMXP is well known to have the worst battle formulae from the rpg maker series
Thankfully, this is a matter of arranging, not redoing, so you can rebuild things to look far neater with just a little work. Things such as using default XAS gui graphics (or whichever abs you're using but i think its XAS from a screen i saw on steam -- using default projectiles no less!), somewhat poor mapping, spritework that could use some work...
My 5 cents here is that just by improving the feel / look of the menus and interface, you'd already have a much more inviting game.
I was glad to give this an upvote on steam and who knows I may buy it in the future but... I'm just not really excited to do so at all, other than to support a fellow developer, to be honest.
Anyway, since you have a highly sucessful game at hands however, that means you have enough funds and experience to do better on your next game! If you take all the critique and your experience to heart, I'm sure you can iterate into something that will definitely set a new personal record for yourself. Good luck!
edit: Also, RMXP tiles are far far better than RMVXA in my opinion. More organic, better spritework (none of that disgusting brushy look from VXA, XP tiles are actually done pixel by pixel) more varied. I support the decision of using XP tiles on VXA, although visually the game does show inconsistency and lack of polish in lots of places.
Off topic but what I don't understand is how other games take the hideous tiles from VXA and drop them inside the clunky, outdated engine that is RMXP... then proceed to sell it commercially. With no adjustments whatsoever to the default systems so characters are even distractingly semi-transparent the whole battle. welp
Also i'm pretty sure they don't edit the default battle formulae and RMXP is well known to have the worst battle formulae from the rpg maker series
















