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JOSEPHSERAPH'S PROFILE

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Resonate ~call out my an...
A girl and her newfound friends must grow a tree to return home.

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[Poll] Does RPG Maker net have low engagement rate?

author=halibabica
Sorry, I got the impression he was working on it and gave him the benefit of the doubt. Is it necessary to qualify every statement with "yeah you're right I'll fix that?" Is it also necessary to say "well you're CLEARLY NOT LISTENING" every time this doesn't happen?


i gave quite a bit of feedback as an artist myself on how the (pretty neat btw) art used ingame could be more well explored / be sculpted to its full potential and all i got was "but these are custom graphics see i did change the default rmvxa icons to default rmxp icons and i even changed the font to another one that looks pretty much the same except harder to read"

but i didn't read pages 2-4 so i missed lots of stuff, just wanted to give my 5 cents on how a few small key changes could completely change the impression of the game. welp : p

[Poll] Does RPG Maker net have low engagement rate?

author=Tuomo_L
It's not XAS and they're not default. They are custom graphics.

Example

Original batte hud



Save Your Mom's hud




I'm sorry then, it seems I was mistaken. But you see, from a consumer's standpoint, it still felt like I was seeing default systems even though they were custom. And in fact they are -- but they're custom stuff that still uses RTP stuff and is visually and style-wise very similar to the source material.

To show people that it's something original you need stronger visual design. It's very important. But given that you're pretty much refuting every piece of feedback that everyone says shows that there isn't much of an intent for improvement, which means I might as well go give feedback to a project that benefits more from it : p

[Poll] Does RPG Maker net have low engagement rate?

Visually speaking, there's a lot to this game that could use some improvement -- especially to put justice to the hard work of the artists you hired, as the way their artwork is used is inconsistent at rather poor at times.
Thankfully, this is a matter of arranging, not redoing, so you can rebuild things to look far neater with just a little work. Things such as using default XAS gui graphics (or whichever abs you're using but i think its XAS from a screen i saw on steam -- using default projectiles no less!), somewhat poor mapping, spritework that could use some work...

My 5 cents here is that just by improving the feel / look of the menus and interface, you'd already have a much more inviting game.
I was glad to give this an upvote on steam and who knows I may buy it in the future but... I'm just not really excited to do so at all, other than to support a fellow developer, to be honest.

Anyway, since you have a highly sucessful game at hands however, that means you have enough funds and experience to do better on your next game! If you take all the critique and your experience to heart, I'm sure you can iterate into something that will definitely set a new personal record for yourself. Good luck!




edit: Also, RMXP tiles are far far better than RMVXA in my opinion. More organic, better spritework (none of that disgusting brushy look from VXA, XP tiles are actually done pixel by pixel) more varied. I support the decision of using XP tiles on VXA, although visually the game does show inconsistency and lack of polish in lots of places.

Off topic but what I don't understand is how other games take the hideous tiles from VXA and drop them inside the clunky, outdated engine that is RMXP... then proceed to sell it commercially. With no adjustments whatsoever to the default systems so characters are even distractingly semi-transparent the whole battle. welp
Also i'm pretty sure they don't edit the default battle formulae and RMXP is well known to have the worst battle formulae from the rpg maker series

The Stat of the Furious

top 10 game otters

also top 10 anime fights

post your picture

i gained so much weight i look fucking atrocious


Screenshot Survival 20XX

you guys have this thing about posting your own stuff without commenting on the ones previously posted, i'd be pulling my hair if i were grindalf

Moving Forward!

I'm happy to have been accompanying you in these places and I have to say that your "distractions" pay off extremely!

I mean Quest Questers was legitimately one of the funnest times I had with an RPG in 2016-2017.
I'm SO GLAD YOU GOT DISTRACTED
Keep having small ideas inbetween working on the big projects, there's nothing wrong with that if you're still turning up awesome things either way!

You're really an inspiration! <3

By the way, you know if you were to jump into the commercial bandwagon I'd sell my blood and soul to the devil to make sure you have the absolutely most beautiful artwork I can hope to craft so you can count on my every sweatdrop for that. I'll work hard so we make waves that can be felt from MARSSS!!! You deserve it and have incredible potential~

Supppp

its the person who goes bot KS with the sup

[Poll] Do you prefer IRC, Slack or Discord?

It is an efficient way of exchanging quick information as well as leisurely chatting, and it exists out of people's demands for it.
If someone is unhappy with the existance of such, the forums are where they've always been lol

As I mentioned before about my brazilian gamedev group, instant snapshot sharing followed by instant feedback is pretty much part of my workflow, now, as opposed to posting a thread on Pixelation and it being not replied after 3 days

I can also talk about my game instantly instead of waiting for over a week for the submission to be accepted, all in all its really useful to have both forms of communication easily reachable.

Supppp

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