JOSEPHSERAPH'S PROFILE
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Weird and Unfortunate Things are Happening Review
Weird and Unfortunate Things are Happening Review
author=SoozSure she looks like the usual blonde bitch character we see but here, we see someone who might seem selfish but she just wants to live and deep down she .She... she what? o_O
Well she's blonde, she looks mean at times and dresses fancy, so that's what I think they meant. But yeah that was a little poorly worded XD
Character Introductions: Felise
I'm so happy to be working on this!
Thanks you guys!
I'm surely hoping our combined efforts on Uzola will culminate on something great!
And I love working with Sooz's designs! They often throw me off the comfort zone just a little, while being flowy and cool (I hope you can see the others soon :D~ they're all so raburi~ )
Thanks you guys!
I'm surely hoping our combined efforts on Uzola will culminate on something great!
And I love working with Sooz's designs! They often throw me off the comfort zone just a little, while being flowy and cool (I hope you can see the others soon :D~ they're all so raburi~ )
Element Properties in Enemy Attack Skill Names?
I say the game would most certainly benefit from it.
I was very frustrated on Radiant Historia specifically because of that as well, for some reason they thought wasting a turn to cast scan on a game where every turn counts was intelligent, and boy it was absolutely not.
granted, i'm talking about monster resistances / weaknesses and not about skill elements but its a very similar thing. like hiding enemy hp, which is another thing I don't see much point to at this rate. (knowing how much hp the enemies have just opens up for so much strategizing its not even funny)
I was very frustrated on Radiant Historia specifically because of that as well, for some reason they thought wasting a turn to cast scan on a game where every turn counts was intelligent, and boy it was absolutely not.
granted, i'm talking about monster resistances / weaknesses and not about skill elements but its a very similar thing. like hiding enemy hp, which is another thing I don't see much point to at this rate. (knowing how much hp the enemies have just opens up for so much strategizing its not even funny)
welcome back radiant historia~~
welcome back radiant historia~~
i've just beat it yesterday actually! and just as I spent a couple' hours optimizing my party to take on the final boss, I beat it and google it to see its tv tropes pge (the best glory of beating a game) when suddenly "NEW RADIANT HISTORIA TITLE ANNOUNCED -1H AGO", which means they probably felt i deserved a reward for beating the last boss or something lol
well, there are a few grips i had with this game but overall it was a fantastic, superb experience and i've analyzed and hopefully learnt a lot of things from it like:
-how it turned 5 towns, 3 roads and 3 dungeons basically into a potentially 60 hour spanning game (i beat it in 25 hours but thats because i used Vanish to avoid every single encounter and get super underleveled to the final boss XD which is super doable btw bc other than skills levels dont provide nearly as much stats as equipment)
anyhow, this whole thing about reusing areas is great for a graphics prick like me who likes to stay a decade polishing the same town and making sure it looks perfect. i think we often start devving with this thought of doing a linear continuous path of places that are never revisited, like, say, Final Fantasy X (my favourite FF)
That being said, the places could have been reused in more exciting and refreshing ways.
~ the tiles. oh the tiles. I know its 3D but there's a LOT i can learn and observe from that and apply to 2D tiles, especially since I've been wanitng to experiment with 32-bit, PSX-ish tiles with high color counts and elaborate textures. The palettes for the scenery in RH are also great, with lots of mystic blues and greens thrown for good measure, soft but organic textures on most objects, distinct palettes that makes each area remarkable like Alistel's teals and greys, granorg's ivory floor... anyway a full plate of visual references
but yeah i cant help but feel the game was really low budget despite all the talent XD the busts had only one expression, seeing the satyr dancer girl scolding Aht with that psychotic smile was... unsettling
places that were burning down were not even tinted, just some fire particles here and there, the field sprites as well were rather poorly animated and lets not get into the spell animations, but even so there's so much to learn from it!
I'm really glad I played this.
well, there are a few grips i had with this game but overall it was a fantastic, superb experience and i've analyzed and hopefully learnt a lot of things from it like:
-how it turned 5 towns, 3 roads and 3 dungeons basically into a potentially 60 hour spanning game (i beat it in 25 hours but thats because i used Vanish to avoid every single encounter and get super underleveled to the final boss XD which is super doable btw bc other than skills levels dont provide nearly as much stats as equipment)
anyhow, this whole thing about reusing areas is great for a graphics prick like me who likes to stay a decade polishing the same town and making sure it looks perfect. i think we often start devving with this thought of doing a linear continuous path of places that are never revisited, like, say, Final Fantasy X (my favourite FF)
That being said, the places could have been reused in more exciting and refreshing ways.
~ the tiles. oh the tiles. I know its 3D but there's a LOT i can learn and observe from that and apply to 2D tiles, especially since I've been wanitng to experiment with 32-bit, PSX-ish tiles with high color counts and elaborate textures. The palettes for the scenery in RH are also great, with lots of mystic blues and greens thrown for good measure, soft but organic textures on most objects, distinct palettes that makes each area remarkable like Alistel's teals and greys, granorg's ivory floor... anyway a full plate of visual references
but yeah i cant help but feel the game was really low budget despite all the talent XD the busts had only one expression, seeing the satyr dancer girl scolding Aht with that psychotic smile was... unsettling
places that were burning down were not even tinted, just some fire particles here and there, the field sprites as well were rather poorly animated and lets not get into the spell animations, but even so there's so much to learn from it!
I'm really glad I played this.
List your top 5 favorite movies! (I know, very hard!)
The official English 2k3 version is out!
faaffsfsfs i keep having new ideas of things i could do with the new stuff aaaa somebody cryogenics freeze me and only thaw me up when this update is out ; - ;
im playing radiant historia and it just gave me SO MANY IDEAS I COULD EVENT UP WITH 2K3 AAAAAaaa
im playing radiant historia and it just gave me SO MANY IDEAS I COULD EVENT UP WITH 2K3 AAAAAaaa
Jo's Digital Painting Tutorial featuring Clark!
Aha thanks!!! I was actually an English teacher for two years -- that is despite my obvious many flaws in pronounciation -- but I do have this tendency of speaking very slowly and deliberately like an English textbook CD hahaha
I'm glad you feld it was insightful! I love sharing the process of my works (evident if you notice how many process gifs i share on twitter or tumblr) and I love (and really really miss) teaching!
In fact I'm considering starting teaching pixel art locally. I just need the interest. But I'd love to meet new fresh talent and help them bring out their best!
edit: holy shit almost 61k makerscore
the perks of being #1 on the top 10 game others AHAHAHAHAH
I'm glad you feld it was insightful! I love sharing the process of my works (evident if you notice how many process gifs i share on twitter or tumblr) and I love (and really really miss) teaching!
In fact I'm considering starting teaching pixel art locally. I just need the interest. But I'd love to meet new fresh talent and help them bring out their best!
edit: holy shit almost 61k makerscore
the perks of being #1 on the top 10 game others AHAHAHAHAH














