JOSEPHSERAPH'S PROFILE
expression
old avatar log
http://i.imgur.com/cZVMqmn.gif (1.29.2017 - 3.30.2017)
http://i.imgur.com/wBF9yy6.png (06.13.2016 - 01.29.2017)
http://i.imgur.com/MmQhwCA.gif (04.25.2016 - 06.13.2016)
https://36.media.tumblr.com/4348623c8c1e650f399dc5806b043951/tumblr_o5u4yp8q5f1qktz4xo1_250.png (04.18.2016 - 04.25.2016)
(blank) (03.31.2016 - 04.18.2016)
https://45.media.tumblr.com/eff2e25eb273ceac010856f5e84a466d/tumblr_o4loyzOGkV1qktz4xo1_250.gif (03.25.2016 - 03.31.2016)
http://i.imgur.com/qMBRqEl.png (03.11.2016 - 03.25.2016)
http://i.imgur.com/uMziTvv.png (02.02.2016 - 03.11.2016)
http://i.imgur.com/ZzSew04.png (12.13.2015 - 02.02.2016)
http://i.imgur.com/yJztZDt.png (12.12.2015 - 12.13.2015)
https://31.media.tumblr.com/525c96811b416d1fdeb9f274d6ccc97b/tumblr_nx4bvbwDzz1qktz4xo1_250.gif (10.23.2015 - 12.12.2015)
http://i.imgur.com/T0JPIkf.png (10.23.2015 - 11.01.2015)
https://33.media.tumblr.com/8b4988b601ecb1191d6b6c243b040a96/tumblr_nw92c9GBeV1qktz4xo2_r1_250.gif (10.15.2015 - 10.23.2015)
(empty) (09.23.2015 - 10.15.2015)
http://i.imgur.com/9e7U7IJ.gif (09.09.2015 - 09.23.2015)
http://i.imgur.com/jqIYVxe.gif (09.07.2015 - 09.09.2015)
http://i.imgur.com/lEMKIwQ.png (08.30.2015 - 09.07.2015)
http://i.imgur.com/8dWQClj.png (08.28.2015 - 08.30.2015)
http://i.imgur.com/H9rxf4D.gif (08.21.2015 - 08.28.2015)
http://i.imgur.com/BZHFfGM.png (08.16.2015 - 08.21.2015)
http://i.imgur.com/j7hRiNN.png (07.16.2015 - 08.16.2015)
??? (rikku) (image deaded) (06.18.2015 - 07.16.2015)
http://i.imgur.com/lEw3JEq.gif - (05.02.2015 - 06.18.2015)
http://i.imgur.com/x0Eun6m.gif - (04.30.2015 - 02.05.2015)
http://i.imgur.com/R9uhXdq.gif - (28.04.2015 - 30.04.2015)
https://33.media.tumblr.com/ff883554d0c0256b23b1fe133c6d2411/tumblr_nmi5v5QVR51qktz4xo1_250.gif ( 08.04.2015 - 28.04.2015)
http://i.imgur.com/bQxPg92.png (02.04.2015 - 08.04.2015)
http://i.imgur.com/iakfGdA.gif (31.03.2015 - 02.04.2015
http://i.imgur.com/er7LeT6.png (14.02.2015 - 31.03.2015)
http://i.imgur.com/er7LeT6.png (10.02.2015 - 14.02.2015)
http://i.imgur.com/kM9IXDf.png (08.02.2015 - 10.02.2015)
http://i.imgur.com/CKQVWpB.png (27.01.2015 - 08.02.2015)
http://i.imgur.com/fbUd5jU.png (12.08.2014 - 27.01.2015)
http://i.imgur.com/ne1AeVF.gif (11.07.2014 - 12.08.2014)
http://i.imgur.com/oXsxU6p.gif (10.14.2014 - 11.07.2014)
http://i.imgur.com/Q1Y70q3.gif (07.20.2014 - 10.14.2014)
http://i.imgur.com/hD3H0Ex.gif (03.12.2014 - 07.20.2014)
http://i.imgur.com/jYsnkAI.gif (??.??.???? - 03.12.2014)
http://i.imgur.com/w8MBFVK.gif
http://i.imgur.com/XhVdO2c.png
old avatar log
http://i.imgur.com/cZVMqmn.gif (1.29.2017 - 3.30.2017)
http://i.imgur.com/wBF9yy6.png (06.13.2016 - 01.29.2017)
http://i.imgur.com/MmQhwCA.gif (04.25.2016 - 06.13.2016)
https://36.media.tumblr.com/4348623c8c1e650f399dc5806b043951/tumblr_o5u4yp8q5f1qktz4xo1_250.png (04.18.2016 - 04.25.2016)
(blank) (03.31.2016 - 04.18.2016)
https://45.media.tumblr.com/eff2e25eb273ceac010856f5e84a466d/tumblr_o4loyzOGkV1qktz4xo1_250.gif (03.25.2016 - 03.31.2016)
http://i.imgur.com/qMBRqEl.png (03.11.2016 - 03.25.2016)
http://i.imgur.com/uMziTvv.png (02.02.2016 - 03.11.2016)
http://i.imgur.com/ZzSew04.png (12.13.2015 - 02.02.2016)
http://i.imgur.com/yJztZDt.png (12.12.2015 - 12.13.2015)
https://31.media.tumblr.com/525c96811b416d1fdeb9f274d6ccc97b/tumblr_nx4bvbwDzz1qktz4xo1_250.gif (10.23.2015 - 12.12.2015)
http://i.imgur.com/T0JPIkf.png (10.23.2015 - 11.01.2015)
https://33.media.tumblr.com/8b4988b601ecb1191d6b6c243b040a96/tumblr_nw92c9GBeV1qktz4xo2_r1_250.gif (10.15.2015 - 10.23.2015)
(empty) (09.23.2015 - 10.15.2015)
http://i.imgur.com/9e7U7IJ.gif (09.09.2015 - 09.23.2015)
http://i.imgur.com/jqIYVxe.gif (09.07.2015 - 09.09.2015)
http://i.imgur.com/lEMKIwQ.png (08.30.2015 - 09.07.2015)
http://i.imgur.com/8dWQClj.png (08.28.2015 - 08.30.2015)
http://i.imgur.com/H9rxf4D.gif (08.21.2015 - 08.28.2015)
http://i.imgur.com/BZHFfGM.png (08.16.2015 - 08.21.2015)
http://i.imgur.com/j7hRiNN.png (07.16.2015 - 08.16.2015)
??? (rikku) (image deaded) (06.18.2015 - 07.16.2015)
http://i.imgur.com/lEw3JEq.gif - (05.02.2015 - 06.18.2015)
http://i.imgur.com/x0Eun6m.gif - (04.30.2015 - 02.05.2015)
http://i.imgur.com/R9uhXdq.gif - (28.04.2015 - 30.04.2015)
https://33.media.tumblr.com/ff883554d0c0256b23b1fe133c6d2411/tumblr_nmi5v5QVR51qktz4xo1_250.gif ( 08.04.2015 - 28.04.2015)
http://i.imgur.com/bQxPg92.png (02.04.2015 - 08.04.2015)
http://i.imgur.com/iakfGdA.gif (31.03.2015 - 02.04.2015
http://i.imgur.com/er7LeT6.png (14.02.2015 - 31.03.2015)
http://i.imgur.com/er7LeT6.png (10.02.2015 - 14.02.2015)
http://i.imgur.com/kM9IXDf.png (08.02.2015 - 10.02.2015)
http://i.imgur.com/CKQVWpB.png (27.01.2015 - 08.02.2015)
http://i.imgur.com/fbUd5jU.png (12.08.2014 - 27.01.2015)
http://i.imgur.com/ne1AeVF.gif (11.07.2014 - 12.08.2014)
http://i.imgur.com/oXsxU6p.gif (10.14.2014 - 11.07.2014)
http://i.imgur.com/Q1Y70q3.gif (07.20.2014 - 10.14.2014)
http://i.imgur.com/hD3H0Ex.gif (03.12.2014 - 07.20.2014)
http://i.imgur.com/jYsnkAI.gif (??.??.???? - 03.12.2014)
http://i.imgur.com/w8MBFVK.gif
http://i.imgur.com/XhVdO2c.png
Search
Filter
JS Actor - Eir
What are you thinking about right now?
Remie and Alana
I did some fanart!
But I kinda had to quit halfway after 2 hours of not a lot of progress >_>
Gonna try again eventually, def. was a fun gam e!
Gonna review it too!
But I kinda had to quit halfway after 2 hours of not a lot of progress >_>
Gonna try again eventually, def. was a fun gam e!
Gonna review it too!
What are you thinking about right now?
i love how all my brazilian fb friends (especially the teenagers) are all pseudo-politically engaged and after quenching their thirst over the impeachment of the brazilian president Dilma, are now all quarelling over the american election results as if they knew what they were talking about.
sigh
sigh
Duel mechanics / Single character RPGs
I'm fairly sure we've done the single character RPGs topics a few times, but this time I want to focus on the duel aspect of a single character RPG.
Specifically on scenarios where you only ever face one enemy at a time.
Such scenarios tend to put emphasis on a constantly-at-risk tide of the battle, where every turn is a potential chance for the enemy to turn the battle upside down in a single action.
I don't, however, know many examples of one-on-one RPGs, and thus I'd like to invite you to discuss these mechanics.
The two that immediately come to my mind are RPG Maker games, perhaps for a sense of scale, as turn based 1 character RPGs are much of a rarity to begin with.
The first is Helen's Mysterious Castle, which uses a really interesting mechanic where Helen herself has no stats, and instead relies on the stats of her equipment -- effectively her actions -- to act in battle.
Each action comes with a set of three stats: Power, Defense and Wait. Upon selecting an action Helen will wait for a number of ticks equal to the Wait stat to perform the action. During this time she is susceptible to attacks launched against her, and her defense is equal to that action which she is preparing. Likewise, as she attacks the enemy's defense is based on the action they're preparing. This creates an ebb-and-flow dynamic where the player is constantly dancing around the enemy's attack patterns, predicting what they'll do as to mitigate damage with more defensive actions then strike when they're the most vulnerable.
The second game is Standstill Girl, which uses a similar Wait based turn mechanic. Alice, however, has three stats herself -- HP, power and speed (but no defense at all)
She can equip actions she learns through the game, up to a maximum of five. Actions cost Emotion Points, HP or both, and she gains 1 Emotion Point per turn (importantly, the enemy uses Emotion Points as well)
This makes it importantly to time the use of Guards and cheap skills in order to unleash the most powerful skills in the right time, once again creating this dance-like rhythm of preparing, defending and attacking.
What are other mechanics that you think would be at home in a game like this?
I for one can think of a "tide meter" that both the player and the enemy can affect with their actions, changing their stats accordingly. So the player can choose to let go of the tide meter to unleash a powerful attack, in exchange of having the enemy become more powerful for the next few turns as the bar is on his favor.
Status effects as well wind up being tremendously more impactful on these games, so there are plenty of interesting things that can be done with them as well.
Specifically on scenarios where you only ever face one enemy at a time.
Such scenarios tend to put emphasis on a constantly-at-risk tide of the battle, where every turn is a potential chance for the enemy to turn the battle upside down in a single action.
I don't, however, know many examples of one-on-one RPGs, and thus I'd like to invite you to discuss these mechanics.
The two that immediately come to my mind are RPG Maker games, perhaps for a sense of scale, as turn based 1 character RPGs are much of a rarity to begin with.
The first is Helen's Mysterious Castle, which uses a really interesting mechanic where Helen herself has no stats, and instead relies on the stats of her equipment -- effectively her actions -- to act in battle.
Each action comes with a set of three stats: Power, Defense and Wait. Upon selecting an action Helen will wait for a number of ticks equal to the Wait stat to perform the action. During this time she is susceptible to attacks launched against her, and her defense is equal to that action which she is preparing. Likewise, as she attacks the enemy's defense is based on the action they're preparing. This creates an ebb-and-flow dynamic where the player is constantly dancing around the enemy's attack patterns, predicting what they'll do as to mitigate damage with more defensive actions then strike when they're the most vulnerable.
The second game is Standstill Girl, which uses a similar Wait based turn mechanic. Alice, however, has three stats herself -- HP, power and speed (but no defense at all)
She can equip actions she learns through the game, up to a maximum of five. Actions cost Emotion Points, HP or both, and she gains 1 Emotion Point per turn (importantly, the enemy uses Emotion Points as well)
This makes it importantly to time the use of Guards and cheap skills in order to unleash the most powerful skills in the right time, once again creating this dance-like rhythm of preparing, defending and attacking.
What are other mechanics that you think would be at home in a game like this?
I for one can think of a "tide meter" that both the player and the enemy can affect with their actions, changing their stats accordingly. So the player can choose to let go of the tide meter to unleash a powerful attack, in exchange of having the enemy become more powerful for the next few turns as the bar is on his favor.
Status effects as well wind up being tremendously more impactful on these games, so there are plenty of interesting things that can be done with them as well.
Remie and Alana
you're putting too much faith on me lmao
but really i've always wanted an excuse to waste endless hours animating something lolllll
bUT THIS IS NOT A COMPETITIon *nervously shaking* /(; v ;)/ <3
but really i've always wanted an excuse to waste endless hours animating something lolllll
bUT THIS IS NOT A COMPETITIon *nervously shaking* /(; v ;)/ <3














