JOSEPHSERAPH'S PROFILE
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Winterruption
Thanks!
i love hugs so *hugsback* <3
actually she finds plenty of friends soon so no need to hunt that much! The premise is a bit different.
She'll have plenty of people to help, though! I suppose some island survival could be dashed in there though, could make for an interesting sense of limitedness.
She washes ashore on this island and as she waits for the ship that comes only once a year, she makes friends, helps people and uncovers the island's secrets!
I'm still sorting things out but amongst the villagers she may find: an elder witch who likes to pick a fight, a mysterious mermaid that only appears at midnight if some specifics are set, a magical fairy-cat, lingering spirits, frozen priestesses, gamblers and some more :^D
just gotta make sure to keep it doable ^^' hah
i love hugs so *hugsback* <3
actually she finds plenty of friends soon so no need to hunt that much! The premise is a bit different.
She'll have plenty of people to help, though! I suppose some island survival could be dashed in there though, could make for an interesting sense of limitedness.
She washes ashore on this island and as she waits for the ship that comes only once a year, she makes friends, helps people and uncovers the island's secrets!
I'm still sorting things out but amongst the villagers she may find: an elder witch who likes to pick a fight, a mysterious mermaid that only appears at midnight if some specifics are set, a magical fairy-cat, lingering spirits, frozen priestesses, gamblers and some more :^D
just gotta make sure to keep it doable ^^' hah
Winterruption
well, all ive done so far is this!
If I manage to pull through to the end... it's gonna be an island game, inspired mainly by Parasite Blue and Rubi by Ocean! ~ <3
Y'all are doing pretty cool thingsAETHERSHUGME
also i wanted to do a game with zelda-esque maps too, but idk if i'll make it or when ;3;

If I manage to pull through to the end... it's gonna be an island game, inspired mainly by Parasite Blue and Rubi by Ocean! ~ <3
Y'all are doing pretty cool thingsAETHERSHUGME
also i wanted to do a game with zelda-esque maps too, but idk if i'll make it or when ;3;
The Old and the New (Facesets Continued)
author=Liberty
Oh, I forgot about those ones. They are noticeably whiter, definitely. Out of this lot, though, you can't tell any difference in races.
Actually, they might've got the same skintone but i've envisioned Dais as having japanese traits, metis as middle eastern, amelia as british and dahaka as a brazilian.
i didn't really make an effort to make it evident but i think if you look its not hard to see their different features! : P
By the way as people know akihiko yoshida has been the biggest influecne in my works through the last 2 or so years! ´v`)/
anyhow, all the input has been really helpful, thanks!
The Old and the New (Facesets Continued)
Testing a completely different approach; doing HD art and shrinking / color reducing it, then touching it up as pixel art.


we're torn since the new technique looks more PS1-ish than SNES-y even though it only has 20 colors (technically possible on the SNES)
I'll try "raw" pixel art again, but maybe with a broader, browner palette.
Perhaps i should take a few days to fetch SNES era portraits, deconstruct them, study their palettes etc. then resume work on this!
Thanks for the feedback, guys.


we're torn since the new technique looks more PS1-ish than SNES-y even though it only has 20 colors (technically possible on the SNES)
I'll try "raw" pixel art again, but maybe with a broader, browner palette.
Perhaps i should take a few days to fetch SNES era portraits, deconstruct them, study their palettes etc. then resume work on this!
Thanks for the feedback, guys.
The Old and the New (Facesets Continued)
Thanks for all the feedback guys! As you can see, the second batch is quite different from the first one. I'm experimenting still, and later I'll come back to the portraits and rendering them with the style that Felds will prefer, and that I feel are also better technically. With that in mind, all the feedback is incredibly helpful!
I haven't done pixel art portraits in a while, but I"ve done lots and lots of tiles -- so I'm bringing the limited palette mentality far too intensely into the faces I feel. While with some of them I feel pretty happy (Metis' headgear texture is by far what I'm the happiest about) overall I'm far from happy with the palette, Dais in particular might be a bit too colorful.
Next batch of portraits I'll try to come with a more complex palette and see if it works! This way I can work on smoother shading on the skin without relying on whites (which are actually grays) for instance.
I'm also considering doing drawn portraits and rendering them colour-limited through irfanview to give them a PS1 rendered look, but that'd require approval (it would look fitting though, since I touch it up at hand it'd have a distinct pixel art look while having the palette control of a regular painting of mine)
Anyway all that detailed feedback is extremely precious!
And as @Craze mentioned by citing 2 marvelous examples i'm not going to do that by dulling colours out, but instead by working on a more solid palette : )
I haven't done pixel art portraits in a while, but I"ve done lots and lots of tiles -- so I'm bringing the limited palette mentality far too intensely into the faces I feel. While with some of them I feel pretty happy (Metis' headgear texture is by far what I'm the happiest about) overall I'm far from happy with the palette, Dais in particular might be a bit too colorful.
Next batch of portraits I'll try to come with a more complex palette and see if it works! This way I can work on smoother shading on the skin without relying on whites (which are actually grays) for instance.
I'm also considering doing drawn portraits and rendering them colour-limited through irfanview to give them a PS1 rendered look, but that'd require approval (it would look fitting though, since I touch it up at hand it'd have a distinct pixel art look while having the palette control of a regular painting of mine)
Anyway all that detailed feedback is extremely precious!
And as @Craze mentioned by citing 2 marvelous examples i'm not going to do that by dulling colours out, but instead by working on a more solid palette : )
I'm proud to introduce the first step in the transformation of Chronology: New Facesets, courtesy of JosephSeraph!
Thanks y'all ~;u;)~ there's a warm new batch of facesets incoming perhaps sometime soon tee~hee!
the palette has already changed a lot from the first batch to the second so eventually when i come back to it i'll have a better direction to use when color-correcting! ´v`)
thanks for the critique as well, I'm going to assess them when I come back to touch it up! A lot of it was deliberate choices (such as a beret, or a hairstyle keeping in line with the original) but it was valuable critique nonetheless!
the palette has already changed a lot from the first batch to the second so eventually when i come back to it i'll have a better direction to use when color-correcting! ´v`)
thanks for the critique as well, I'm going to assess them when I come back to touch it up! A lot of it was deliberate choices (such as a beret, or a hairstyle keeping in line with the original) but it was valuable critique nonetheless!
uzola_town.png
Thank you very much! <3
Definitely the roofs are something I'm looking forward to tile-replacing when doing the second pass after finishing all tiles! Hopefully you guys will like the new roofs when the time comes -- it'll still take a big while though, hah
Definitely the roofs are something I'm looking forward to tile-replacing when doing the second pass after finishing all tiles! Hopefully you guys will like the new roofs when the time comes -- it'll still take a big while though, hah
Working as an artist on both Eye of Uzola and Chronology of the Last Era! A third project might be looming in the horizon for me as well, I feel so productive and motivated! Thanks Uni and Felds! <3~
LMAO KENT ACTUALLY NOPE BUT ONE OF THE VERY FEW PEOPLE I DIDNT MESSAGE TURNED OUT TO HIRE MY WORK ON THE VERY NEXT DAY XDD <3 I WAS SO HAPPY
also thanks uniiiiiii <3 it's been a pleasure indeeeeeeed <3
and Craze the third project's not by uni! but I wont reveal it yet bc we're still sorting out stuff, but I'll be mainly a monster artist and its an MV game! ; u ; <3
also thanks uniiiiiii <3 it's been a pleasure indeeeeeeed <3
and Craze the third project's not by uni! but I wont reveal it yet bc we're still sorting out stuff, but I'll be mainly a monster artist and its an MV game! ; u ; <3
I'm proud to introduce the first step in the transformation of Chronology: New Facesets, courtesy of JosephSeraph!
Thanks for the compliments and feedback!
Indeed I myself am not very happy with the palette for now, I used to be a lot better with it haha
But I a keeping this in mind -- the tendency i have to use overly gray, dull skintones, for instance -- for the next portraits to try and develop a coloring style that will work for the game. As the style slowly shifts and gets better while I progress through the game, I"ll reach a point where i'm comfortable going back and retouching the old stuff so it all has the same palette / shading style : D
(this is something we've already talked, so it'll be fun to see the style progressing : ) )
Indeed I myself am not very happy with the palette for now, I used to be a lot better with it haha
But I a keeping this in mind -- the tendency i have to use overly gray, dull skintones, for instance -- for the next portraits to try and develop a coloring style that will work for the game. As the style slowly shifts and gets better while I progress through the game, I"ll reach a point where i'm comfortable going back and retouching the old stuff so it all has the same palette / shading style : D
(this is something we've already talked, so it'll be fun to see the style progressing : ) )














