JOSEPHSERAPH'S PROFILE

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Resonate ~call out my an...
A girl and her newfound friends must grow a tree to return home.

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When do you have too many side quests?

You have too many sidequests when they start working against, or at least don't actively enhance, the experience your game proposes.

In some games even having one sidequest is enough to quantify as "too many sidequests". Think Parasite Eve; if the story allowed you leeway in doing other things and fetch quests it would absolutely hurt the narrative. In other games, it is ALL about the sidequests, such as Romancing SaGa.

Character Introductions: Ceaira

Well, a Coup de GrĂ¢ce is often called an act of kindness!
Makes your brain go for a spin.

You're seeing kindness as something kinda flat, which is fine becasuse JRPG characters often fall to that side.
That's part of why I'm so excited to work on this project!~ <3
Besides, I too have the same fondness of this character / role / personality contrast and I tend to apply it to my own characters quite a bit!

But yeah, the fact that you are kind and shy doesn't mean you don't have the strength and will -- or even sheer ire -- to be offensive and destructive when needed (or not). 8^D

Also thanks for the compliments! \ ~v~)/<3

Character Introductions: Ceaira

Waaaaaaaaaa thank you guys lol >v< ) / ~ <3 hah
Working on this has been so fun! Sooz's character designs are sooooo great and I love adapting them (I PARTICULARILY LOVE THE LAST ONE I'VE SEEN BUT IT'LL TAKE A WHILE UNTIL HE'S FEATURED OHOHO~)
Not to mention Uni's great at breathing life into my tiles and making awesome games, I couldn't possibly be happier with a project! ; v ;) ~ <3

I feel like working with Sooz's designs is helping me become a better character designer myself, as well~ <3

Anyway THIS GAM GONNA BE DOPE and im so happy to be on it~ <3

What are you thinking about right now?

i cant believe this song is turning 7 yrs old today

it feels like yesterday when i was a 14 yr old kid looping this allllll dayyyyyyyyyyyyyyyyyyyyyyyyyyyyy and trying to learn the dance to no avail god time flies

Image6.png

Oh god.
I think its time to come back to this if only to make another screenshot lmao

The official English 2k3 version is out!

That just makes it semi-transparent in message boxes (and battles if its type 2 or 3 i think) otherwise its fully opaque : / but thanks for trying! ~ <3

The official English 2k3 version is out!

I think it'll just show a black background but i'll try it out :o

edit: as expected
http://i.imgur.com/e6cgy25.png
http://i.imgur.com/gOq78BE.png

The official English 2k3 version is out!

Precisely @Addit! And yeah @hedge1, and maybe even the second option could be wiser (although it would require custom events to manually open all scenes such as the main menu, shop, saving, name change etc. and then extra events for swapping the windowskins for a transparent one)

And @Addit right now the custom pictures is the only route, but making a wholly new picture-based menu or shop menu or etc. just for the sake of changing aesthetics would be unworthwile IMO. I'm atm making a game with legal 2k3 (so no Dynrpg) using 100% default systems (since i'll wait for the revolutionary next 2k3 patch to create custom stuff) and while I'm happy with how I made the windowskins and such there's a real disconnect between windowskin-based windows and the message frame, for example.

Some examples:
( main menu )
http://i.imgur.com/fnLHeHA.png

( dialogue ) (WIP)
http://i.imgur.com/gt46v7r.png

( shop )
http://i.imgur.com/gf1Ykq6.png

( status )
http://i.imgur.com/dixE3WQ.png

The windowskin menus look "empty" and could be better spaced by the use of a neat picture background instead of windowskins. So I could make more elaborate borders, separate the elements, use icons and such while still using 100% default gameplay systems, it would be really simple!

The official English 2k3 version is out!

author=Pneumatic
Is the latest release of rm2k3 compatible with dynrpg? I'm reading conflicting things it seems like.

I don't think it is but hopefully it will become one day!

CHERRY I JUST HAD THE COOLEST BUT LAMEST IDEA FOR A NEW FEATURE FOR AN EVENTUAL NEW VER OF RM2K3 DON'T KILL ME but what if we could configure picture backgrounds for specific scenes instead of using windowskins?
This could be potentially very hard to program, especially to add it in the GUI of the editor, but if you just made it check for specific filenames on the /system folder if a certain editor checkbox is marked (like Use picture backgrounds) it would be absolutely mindblowing.
For instance, if this checkbox is marked, the engine will look for "shopbackground" on the /system folder when opening a shop. If it doesn't find it renders the menus with the windowskin, but if it does find it, it uses the picture as a background instead!
A-additionally i-if there was a way t-to set which picture is gonna activate, we could have different picture backgrounds for d-different salesmen, all while using the default systems!

I know this is asking a lot and there's probably a simpler way to do it but im just typing my idea here so it doesn't go to waste. Maybe cherry feels like this would add value to rm, maybe someone else does it as a plugin, idk. ;3;

Have you played Final Fantasy I? Why not?

Basically I didn't want to play it because I had "better" games to play. It bored the hell off of me and I felt it was mechanically somewhat uninteresting, that being said I did play through it for engrossing and fun hours many times since I was 10 or so. I just never came back to it and never played it again until it was on a new console or i'd lost the save file.

Now as an adult though, I've learnt to enjoy FF1 much more. I mean, games where the party just shuts the fuck up and goes along with the "plot" tend to be wayyyy better than games with shitty writting and cliche save the princess plots that makes you read 10 minutes of scrolling text every now and ever.