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I saw something new: Amazon Lumberyard
I know very, very little about Lumberyard and still need to do more reading, but if it's really easy to integrate with AWS then I might give it some real consideration. I'm already knee-deep in a game with an AWS backend so I wouldn't want to redo all of that unless it'll save me an enormous amount of hassle.
Eh... Maybe not. Apparently it's Cryengine based. That's a bit much to learn.
Eh... Maybe not. Apparently it's Cryengine based. That's a bit much to learn.
FINAL FANTASY: RECORD KEEPER
author=LockeZauthor=JudeCecil's limit break taunt, Sentinel, doesn't increase defense at all. It's just the taunting effect of Draw Fire without the defense-increasing effect.
Does the defensive bonus of Cecil's limit break taunt stack with Draw Fire's?
It supposedly draws both physical and magical attacks, at least. (Even though the in-game description explicitly says it only draws physical attacks.) But it's not useful for this boss. Or, uh, ever.
What an unimpressive ability. I just assumed it was identical to Lure Magic and Draw Fire in one action.
What Do You Think About Text Pauses in Game Dialog?
I always set the text speed to the fastest setting when the option is given. I don't really care as long as it's not too slow--pauses included. I find it impossible to replay Xenogears, for example.
FINAL FANTASY: RECORD KEEPER
I don't think using Paralyze Shot or Intimidate are a good idea since they're single target. You can probably kill them before they even use their water spout attack since you won't be foolishly trying to ignore them because you think Confuse will work well. Vossler's starting pattern isn't a big deal so you have time to kill them.
I'm not sure what you mean by Shield Strike... Do you mean Shield Bash or do you mean Armor Strike? I would choose the former even if it does less damage. Don't be afraid to stack the crap out of defensive buffs. Shield Bash is +50% and I think Draw Fire is another +100%, and they stack. The taunt component of Draw Fire isn't important. Does the defensive bonus of Cecil's limit break taunt stack with Draw Fire's? I haven't ever had the need to check since I don't have it. If so, consider Lionheart. As long as Cecil's HP is always higher than the rest of the party's, he'll be eating 2-4 multi-strikes constantly so he'll have no issues with meter, and it looks like Cecil's taunt has a pretty long duration. Hell, if you make sure you have enough meter to use it by the time Vossler uses his second enrage (which you probably will), you don't even need to bring Draw Fire. Back row Cecil should be even better. Bastion is also decent.
I don't think Lifesiphon is a good choice on Balthier. The important part will be doing lots of damage to Vossler himself near the end, not to the guards, and Tides of Fate isn't bursty enough for Lifesiphon. Give him Dismissal. With Steal Power he'll be doing more damage than Tides of Fate, especially when you factor the cast time of limit breaks.
I think it's pretty important to make sure Protectga and Sentinel's Guard are up when you need them, so save your first SG somewhere just before the second enrage. I wasn't paying very good attention to exactly when those enrages happen, especially because my healer was also my dispeller, so sometimes Y'shtola was busy charging a cure for Leon to dispel right away. Even though you have better weapons than I do, you will probably be doing less overall damage since you don't have a group-wide attack buff, so you may want to hold on to that SG for as long as possible or use Lifesiphon/Wrath on Tyro since your fight will last longer.
I kind of think you should drop Sephiroth for your Vanille. It's very unlikely you'll get your buffs up before people get hit for 2k+, so opening up with a group heal and Protectga seems like money, and then refreshing it around the second enrage. I think using a big group heal near the third enrage is probably high risk, since you might expose somebody to a Quad-strike. Keep in mind that after the second enrage, Vossler will pretty much always have Reflect on him. My Aeris never really landed a Drain during the later phases, so it's fortunate that I had charges of Quetzalcoatl leftover from earlier in the fight. Consider using Meteor on Tyro instead, if you've got it. If you have a 4++ of better rod then Ruinga on Vanille will be fine (probably about 6k damage), and then Tyro can be kitted as full-time white mage while Vanille collects medals.
I'm not sure what you mean by Shield Strike... Do you mean Shield Bash or do you mean Armor Strike? I would choose the former even if it does less damage. Don't be afraid to stack the crap out of defensive buffs. Shield Bash is +50% and I think Draw Fire is another +100%, and they stack. The taunt component of Draw Fire isn't important. Does the defensive bonus of Cecil's limit break taunt stack with Draw Fire's? I haven't ever had the need to check since I don't have it. If so, consider Lionheart. As long as Cecil's HP is always higher than the rest of the party's, he'll be eating 2-4 multi-strikes constantly so he'll have no issues with meter, and it looks like Cecil's taunt has a pretty long duration. Hell, if you make sure you have enough meter to use it by the time Vossler uses his second enrage (which you probably will), you don't even need to bring Draw Fire. Back row Cecil should be even better. Bastion is also decent.
I don't think Lifesiphon is a good choice on Balthier. The important part will be doing lots of damage to Vossler himself near the end, not to the guards, and Tides of Fate isn't bursty enough for Lifesiphon. Give him Dismissal. With Steal Power he'll be doing more damage than Tides of Fate, especially when you factor the cast time of limit breaks.
I think it's pretty important to make sure Protectga and Sentinel's Guard are up when you need them, so save your first SG somewhere just before the second enrage. I wasn't paying very good attention to exactly when those enrages happen, especially because my healer was also my dispeller, so sometimes Y'shtola was busy charging a cure for Leon to dispel right away. Even though you have better weapons than I do, you will probably be doing less overall damage since you don't have a group-wide attack buff, so you may want to hold on to that SG for as long as possible or use Lifesiphon/Wrath on Tyro since your fight will last longer.
I kind of think you should drop Sephiroth for your Vanille. It's very unlikely you'll get your buffs up before people get hit for 2k+, so opening up with a group heal and Protectga seems like money, and then refreshing it around the second enrage. I think using a big group heal near the third enrage is probably high risk, since you might expose somebody to a Quad-strike. Keep in mind that after the second enrage, Vossler will pretty much always have Reflect on him. My Aeris never really landed a Drain during the later phases, so it's fortunate that I had charges of Quetzalcoatl leftover from earlier in the fight. Consider using Meteor on Tyro instead, if you've got it. If you have a 4++ of better rod then Ruinga on Vanille will be fine (probably about 6k damage), and then Tyro can be kitted as full-time white mage while Vanille collects medals.
What Videogames Are You Playing Right Now?
I got that Darkest Dungeon game because people have been talking about it so much. Seems neat. I lost almost all of my progress, though. I played it on my desktop, and later played it in bed on my laptop. I think I started the game before my laptop had finished connecting to my network and then syncing Steam's cloud saves. I got in and my save file was from like the first thirty minutes of the game. So I quit and then that save file got uploaded to the cloud. Oh well.
'Hard', static stat buffs or less static, incremental, stackable stat buffs in battle?
You can still make your status effects bursty even if they come in stacks, though. Guild Wars 2 uses Option B but a lot of its spells will add like 5 or 20 stacks of a given buff in a single cast. I find that kind of weird, personally, but it does have some advantages. If you wanted to give a character some passive bonus that increases the effectiveness of his buffs, you don't need to modify the buff itself... just make it add two more stacks or whatever.
FINAL FANTASY: RECORD KEEPER
I was going to do XP daily, but the notice indicated that Kefka is tomorrow so I decided I got enough XP over the weekend and spent my stamina on the bonus battles. I hate how I am always just short of being able to do them all in one go and have to wait an hour on stamina.
Ultimate Vossler is a joke if you have Stoneskin/SG, Protectga, and a tank. My party idea was dogshit but I mastered the fight anyway. My party was pretty much the same that I mentioned previously, except I gave Leon Shield Bash instead of Lifesiphon because I figured he'd get hit often enough to use his Hypnotize limit break regularly. I gave Dispel to Y'shtola since I used Lunatic High as my RW. I replaced Aeris's Dispel wth Quetzalcoatl because it's my best honed summon and it'd give her something to cast if Y'shtola was too tied up to dispel Vossler's reflect.
So Leon did get hit enough to have ample soul meter, but Imperial Swordsmen are assholes and attack each other and my party anyway, so the confusion doesn't last nor is it very effective. They did hit Vossler once for about 3k, though, so if their confusion AI wasn't dumb then it'd probably be a good idea. Between Protectga, Draw Fire, Stoneskin, and Shield Bash: Vossler's multi-strike abilities only hit Leon for about 120-200 per hit, so it was easy to keep his HP high enough to draw every single one of those attacks. The only threatening ability in the encounter for me was the Imperial Guards' water spell, since I didn't bring any form of Shellga.
Aeris was a stupid idea, but she did clue me into something. Dragon Force is useless here. Vossler doesn't use normal attacks or his AoE attack often enough for it to matter, such that after only a single Dragon Force use, I still had three party members with an active blink. However, Quetzalcoatl turned out to be a pretty great idea. That water spell I mentioned previously wasn't nearly the problem it could've been because those guards are vulnerable to paralyze, so they only used the spell once before they were all paralyzed and made irrelevant for the rest of the fight. I ended up killing Vossler at pretty much the same time as his guards, and that actually allowed me to get full speed medals (I still missed two damage medals). So consider bringing a summoner if you've got Quetzalcoatl.
Drunk Cecil did his usual thing of keeping the attack buff active on the party. I changed Locke's Steal Power to Power Break just so he could do some damage during those turns. Dismissal worked twice, so that was cool. I got the slow medals via Locke's limit break, which was actually hitting the damage cap against Vossler and his turds once Armor Break and Cecil's buff were up.
Anyway, just bring a tanky dude and keep his health high and Vossler is nothing compared to Beatrix.
Also, Bartz's wind limit break was super dope against the tree dragon. I totally forgot it hit all enemies since I've mostly used it against bosses that are alone, so blasting a bunch of plant creatures for 20k damage was a nice surprise after I manually targeted the dragon. During that fight I used my Mako Might/Dr Mogs Teachings on Yuna and Sazh. I didn't bring any cure magic and relied on a single Hymn of Fayth near the start. As a result, I discovered that Wrath works pretty damn well on Y'shtola for getting her Stoneskin ready in a hurry. Consider Esuna and some form of dispel on that fight. I had the former but not the latter, which kept my damage lower than it could've been.
Also, I didn't see a single Gigantaur during the whole weekend, so that's lame. Leveled Locke up about ten levels though, so now he's in his 60s and should be pretty strong for the Kefka event. Also got a bunch of record materia... I can't remember all of them, so that was lucky. Good thing XP also correlates with those limit break mastery points. Made it a snap to learn Dragon Force permanently.
I looked ahead a bit and Exdeath has a runic weapon. So I'll probably go for that since it's something I'm missing and I've yet to do an FF5 banner pull, which is weird because I have a bunch of 5-star items from FF5 (Judgement Staff, Air Knife, Heavy Spear, Genji Armor, and Genji Helm). I talk a lot about how other banners give me FF7 all of the time, but apparently they've given me more FF5 when I actually look at my items. Actually, I think I might've gotten Judgement Staff during the very first Lenna event, since I recall getting it at about the same time as her. This was when I was still doing single pulls every time I had 5 mythril at once and often using mythril to refresh stamina for story dungeons. Ah... Ignorance.
Ultimate Vossler is a joke if you have Stoneskin/SG, Protectga, and a tank. My party idea was dogshit but I mastered the fight anyway. My party was pretty much the same that I mentioned previously, except I gave Leon Shield Bash instead of Lifesiphon because I figured he'd get hit often enough to use his Hypnotize limit break regularly. I gave Dispel to Y'shtola since I used Lunatic High as my RW. I replaced Aeris's Dispel wth Quetzalcoatl because it's my best honed summon and it'd give her something to cast if Y'shtola was too tied up to dispel Vossler's reflect.
So Leon did get hit enough to have ample soul meter, but Imperial Swordsmen are assholes and attack each other and my party anyway, so the confusion doesn't last nor is it very effective. They did hit Vossler once for about 3k, though, so if their confusion AI wasn't dumb then it'd probably be a good idea. Between Protectga, Draw Fire, Stoneskin, and Shield Bash: Vossler's multi-strike abilities only hit Leon for about 120-200 per hit, so it was easy to keep his HP high enough to draw every single one of those attacks. The only threatening ability in the encounter for me was the Imperial Guards' water spell, since I didn't bring any form of Shellga.
Aeris was a stupid idea, but she did clue me into something. Dragon Force is useless here. Vossler doesn't use normal attacks or his AoE attack often enough for it to matter, such that after only a single Dragon Force use, I still had three party members with an active blink. However, Quetzalcoatl turned out to be a pretty great idea. That water spell I mentioned previously wasn't nearly the problem it could've been because those guards are vulnerable to paralyze, so they only used the spell once before they were all paralyzed and made irrelevant for the rest of the fight. I ended up killing Vossler at pretty much the same time as his guards, and that actually allowed me to get full speed medals (I still missed two damage medals). So consider bringing a summoner if you've got Quetzalcoatl.
Drunk Cecil did his usual thing of keeping the attack buff active on the party. I changed Locke's Steal Power to Power Break just so he could do some damage during those turns. Dismissal worked twice, so that was cool. I got the slow medals via Locke's limit break, which was actually hitting the damage cap against Vossler and his turds once Armor Break and Cecil's buff were up.
Anyway, just bring a tanky dude and keep his health high and Vossler is nothing compared to Beatrix.
Also, Bartz's wind limit break was super dope against the tree dragon. I totally forgot it hit all enemies since I've mostly used it against bosses that are alone, so blasting a bunch of plant creatures for 20k damage was a nice surprise after I manually targeted the dragon. During that fight I used my Mako Might/Dr Mogs Teachings on Yuna and Sazh. I didn't bring any cure magic and relied on a single Hymn of Fayth near the start. As a result, I discovered that Wrath works pretty damn well on Y'shtola for getting her Stoneskin ready in a hurry. Consider Esuna and some form of dispel on that fight. I had the former but not the latter, which kept my damage lower than it could've been.
Also, I didn't see a single Gigantaur during the whole weekend, so that's lame. Leveled Locke up about ten levels though, so now he's in his 60s and should be pretty strong for the Kefka event. Also got a bunch of record materia... I can't remember all of them, so that was lucky. Good thing XP also correlates with those limit break mastery points. Made it a snap to learn Dragon Force permanently.
I looked ahead a bit and Exdeath has a runic weapon. So I'll probably go for that since it's something I'm missing and I've yet to do an FF5 banner pull, which is weird because I have a bunch of 5-star items from FF5 (Judgement Staff, Air Knife, Heavy Spear, Genji Armor, and Genji Helm). I talk a lot about how other banners give me FF7 all of the time, but apparently they've given me more FF5 when I actually look at my items. Actually, I think I might've gotten Judgement Staff during the very first Lenna event, since I recall getting it at about the same time as her. This was when I was still doing single pulls every time I had 5 mythril at once and often using mythril to refresh stamina for story dungeons. Ah... Ignorance.
FINAL FANTASY: RECORD KEEPER
Not entirely sure if Dragon Force will even be effective against Vossler. It depends on how often he uses his non-NAT abilities. I'm going to feel it out on my Hypnotize attempt and use the data to form a new strategy if that doesn't work out. Unfortunately, Aeris only has Black 3 so she can't use Drainga. Vossler's multi-strike abilities use the same targeting scheme as Shock so I do worry that Drain, blink, and regen are a bad idea since it keeps your non-tanks's HP high, and they may not be able to eat a Quadstrike.
FINAL FANTASY: RECORD KEEPER
Yeah, couldn't resist. Did a 3-pull going for Balthier's or Fran's weapons. Didn't get either, but got some robe and a Shellga light armor, and considering my only FF12 armor is a 3++ pirate cloak or whatever that event reward is called, this is a pretty dope pull.
'Hard', static stat buffs or less static, incremental, stackable stat buffs in battle?
author=Feldschlacht IV
I'd love to hear you expand on this!
Eh... I rarely have more than one long written message in me over a 24 hour period, but I'll add a little more.
Basically you're adding another tactical layer. When I say momentum-based, I mean that an entity becomes more powerful as they stay in motion. In this example, that momentum is being able to stack a buff effect. The entity's allies support the entity by enabling them to focus on this task. The counter strategy is to disrupt it: disrupt the entity, tug-of-war with it by using the buff's antithesis, or create a scenario that forces the entity to react with something different. Good traditional archetypes for this theme: bards and dancers.
Think of it like burst damage versus damage-per-second, except applied to status effects.














