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FINAL FANTASY: RECORD KEEPER
Do you even have an FF5 weapon for Snow? Gilgamesh can use axes. Also "small boost" is 20%, which is what Flame Rod has. Don't overthink it too much, though. The fight is pretty easy, though not as easy as Maduin.
FINAL FANTASY: RECORD KEEPER
Oops. Killed Necrophobe but assembled my party without even thinking about medal requirements. I realized it after killing the barriers and realizing I had no ice or fire abilities. Going to modify my party a bit anyway... I was running Life Siphon on both Bartz and Drunk Cecil, which was connecting even though they were blinded. So I'll bring in a different spear user since Esuna isn't important (was using Mog). I was happy to see that Necro's Vacuum Wave is nullified by Aeris's Dragon Force, so I can probably go without Protectga as well. I also found myself healing nearly every turn with Y'shtola, so I'll swap Diaga for something else. A single healer is definitely all this one needs though, with my setup, so Aeris can continue to focus on summons, but I'll swap out Maduin for either Shiva or Ifrit to get those medals, though I am concerned that doing so will reduce my damage during the barrier phase. Too bad Drunk Cecil can't use axes or spears, because then I could give Air Knife to somebody else.
My non-mastery setup was:
Lunatic High RW
Drunk Cecil - Life Siphon / Blade Blitz / Ace Striker
Y'shtola - Diaga / Curaja / Dr. Mog's Teachings
Mog - Jump / Esuna / Mako Might with Emerald Bracer (Shellga)
Aeris - Quetzalcoatl / Maduin / Lionheart
Bartz - Drain Strike / Life Siphon / Dragoon's Determination
I was planning on making Lightning my spear user since she could Blindna and Spellblade, then I remembered I should bring Shellga and slotted Mog, then remembered I could Shellga with an armor piece and forgot to rotate Lightning back in. Then somehow just forgot about elemental medals altogether. Oh well. It was an easy fight at least, and I have ways to make it easier. I think I'll bring Steiner with Lure Magic/Drain Strike and put Reflect on him--I think that will work great, and he can use axes so I can rotate the weapons around so that my front liners still have 4++ minimum. Cover my elements with Bartz and Aeris.
Something like this:
Boon or Aura RW (Preferably the latter, actually, because I'll need something to help Steiner)
Drunk Cecil - Life Siphon / Blade Blitz / Ace Striker
Y'shtola - Curaja / Wrath / Mako Might
Steiner - Drain Strike / Lure Magic / Auto-Reflect
Aeris - Quetzalcoatl / Shiva / Lionheart
Bartz - Life Siphon / Firaga Strike / Dr. Mog's Teachings
Something similar to that. Bartz can drop an early Blade Wing, which, once again, I forgot was AoE and almost caused a problem on the +++ battle because I killed a dude earlier than I wanted to. Might swap Drunk Cecil and Y'shtola's RM, so that Cecil can powerup Bartz's Blade Wing and his own Blade Blitzes right away. I don't think I need Stoneskin up right at the start if I have Lure Magic, unless I get massively unlucky and the Barriers use a lot of consecutive group spells. Though, It will be a problem if Blind doesn't wear off before I can hit Necro with Firaga Strike, or before I can get in a few good Blade Blitzes against the Barriers... Might even equip some glasses to help mitigate that possibility.
Yeah, I pretty much went with the party above, with Aura RW.

I think I should've gone with Dragoon's Determination on Bartz though, because I ended up not even using Blade Wing on the barriers. I saved all of his meter until Necrophobe was at about 50% HP and then just blasted him for about 18k with each Wing Blade for the rest of the fight, thanks to him being air vulnerable. Reflect on Steiner worked out pretty well, though Drain Strike was completely unnecessary. I'm glad I went with Auto-Reflect instead of the Reflect spell because refreshing it against Necrophobe wouldn't have done much good. Necro kept spamming Flare which totally ignores Lure and Reflect, rather than his single target elemental spells like he did the first time I fought him. Dragon Force mitigated two Vacuum Waves, so that was helpful. With Ace Striker and Wrath, Y'shtola was ahead of the Stoneskin timer and was able to mix in heals between usages without any problems.
Oh, and the Barriers did spam a lot of group spells, but they are weak and easily healed through with just Shellga active, so save your SS/SG for Necro himself, who managed to pull off a 4000 Flare on Drunk Cecil before I finished casting Stoneskin... good thing he's got a bajillion max HP.
Once again, Craze, I recommend Vanille. Because you don't have Dragon Force, being able to Heal/Protectga should cover you there. Plus she can Ruinga the Barriers and toss an -aja spell for medals and 10k damage. Tyro can probably keep SG up with spellblade or spell, since you get bonus meter for hitting vulnerabilities, with maybe Lifesiphon during the Barrier phase to ensure its first usage will be ready before Necrophobe activates, or Carbuncle to ease the Barrier phase. Or build Tyro like my Y'shtola and make him the healer. Consider a mage party since they have higher resist and you should have a 3++ Flame Rod and Thunder Rod that will get -aja spells to 8-10k if you're using their respective element, assuming you didn't sell them. In fact, I think you might have two 3++ Flame Rods at this point (I sold my extras). I can't remember for sure, but I think I was hitting the damage cap with Quetzalcoatl and Thunder Rod, which is only slightly more potent than Thundaja. I think Shiva was hitting for about 6.5k, which is a fair amount stronger than Blizzaga and obviously achieved without an ice-boosting rod, so presumably Firaga or Ifrit on your second Flame Rod user should be pretty solid, especially if you bring s Faithga RW (Kefka=Lulu>Dagger) and Mental Breakdown. Also you can ignore Blind. If you want to employ Magic Lure, don't forget that Golbez can use Knight abilities alongside elemental nukes. And don't forget that unlike the spellblade, Drain msgic is dark element which Necro absorbs. I still go with physical because Cecil is the man and Bartz's Blade Wing is useful.
My non-mastery setup was:
Lunatic High RW
Drunk Cecil - Life Siphon / Blade Blitz / Ace Striker
Y'shtola - Diaga / Curaja / Dr. Mog's Teachings
Mog - Jump / Esuna / Mako Might with Emerald Bracer (Shellga)
Aeris - Quetzalcoatl / Maduin / Lionheart
Bartz - Drain Strike / Life Siphon / Dragoon's Determination
I was planning on making Lightning my spear user since she could Blindna and Spellblade, then I remembered I should bring Shellga and slotted Mog, then remembered I could Shellga with an armor piece and forgot to rotate Lightning back in. Then somehow just forgot about elemental medals altogether. Oh well. It was an easy fight at least, and I have ways to make it easier. I think I'll bring Steiner with Lure Magic/Drain Strike and put Reflect on him--I think that will work great, and he can use axes so I can rotate the weapons around so that my front liners still have 4++ minimum. Cover my elements with Bartz and Aeris.
Something like this:
Boon or Aura RW (Preferably the latter, actually, because I'll need something to help Steiner)
Drunk Cecil - Life Siphon / Blade Blitz / Ace Striker
Y'shtola - Curaja / Wrath / Mako Might
Steiner - Drain Strike / Lure Magic / Auto-Reflect
Aeris - Quetzalcoatl / Shiva / Lionheart
Bartz - Life Siphon / Firaga Strike / Dr. Mog's Teachings
Something similar to that. Bartz can drop an early Blade Wing, which, once again, I forgot was AoE and almost caused a problem on the +++ battle because I killed a dude earlier than I wanted to. Might swap Drunk Cecil and Y'shtola's RM, so that Cecil can powerup Bartz's Blade Wing and his own Blade Blitzes right away. I don't think I need Stoneskin up right at the start if I have Lure Magic, unless I get massively unlucky and the Barriers use a lot of consecutive group spells. Though, It will be a problem if Blind doesn't wear off before I can hit Necro with Firaga Strike, or before I can get in a few good Blade Blitzes against the Barriers... Might even equip some glasses to help mitigate that possibility.
Yeah, I pretty much went with the party above, with Aura RW.

I think I should've gone with Dragoon's Determination on Bartz though, because I ended up not even using Blade Wing on the barriers. I saved all of his meter until Necrophobe was at about 50% HP and then just blasted him for about 18k with each Wing Blade for the rest of the fight, thanks to him being air vulnerable. Reflect on Steiner worked out pretty well, though Drain Strike was completely unnecessary. I'm glad I went with Auto-Reflect instead of the Reflect spell because refreshing it against Necrophobe wouldn't have done much good. Necro kept spamming Flare which totally ignores Lure and Reflect, rather than his single target elemental spells like he did the first time I fought him. Dragon Force mitigated two Vacuum Waves, so that was helpful. With Ace Striker and Wrath, Y'shtola was ahead of the Stoneskin timer and was able to mix in heals between usages without any problems.
Oh, and the Barriers did spam a lot of group spells, but they are weak and easily healed through with just Shellga active, so save your SS/SG for Necro himself, who managed to pull off a 4000 Flare on Drunk Cecil before I finished casting Stoneskin... good thing he's got a bajillion max HP.
Once again, Craze, I recommend Vanille. Because you don't have Dragon Force, being able to Heal/Protectga should cover you there. Plus she can Ruinga the Barriers and toss an -aja spell for medals and 10k damage. Tyro can probably keep SG up with spellblade or spell, since you get bonus meter for hitting vulnerabilities, with maybe Lifesiphon during the Barrier phase to ensure its first usage will be ready before Necrophobe activates, or Carbuncle to ease the Barrier phase. Or build Tyro like my Y'shtola and make him the healer. Consider a mage party since they have higher resist and you should have a 3++ Flame Rod and Thunder Rod that will get -aja spells to 8-10k if you're using their respective element, assuming you didn't sell them. In fact, I think you might have two 3++ Flame Rods at this point (I sold my extras). I can't remember for sure, but I think I was hitting the damage cap with Quetzalcoatl and Thunder Rod, which is only slightly more potent than Thundaja. I think Shiva was hitting for about 6.5k, which is a fair amount stronger than Blizzaga and obviously achieved without an ice-boosting rod, so presumably Firaga or Ifrit on your second Flame Rod user should be pretty solid, especially if you bring s Faithga RW (Kefka=Lulu>Dagger) and Mental Breakdown. Also you can ignore Blind. If you want to employ Magic Lure, don't forget that Golbez can use Knight abilities alongside elemental nukes. And don't forget that unlike the spellblade, Drain msgic is dark element which Necro absorbs. I still go with physical because Cecil is the man and Bartz's Blade Wing is useful.
Shadows of Adam
Really didn't think your crowdfund would succeed, but it made a pretty strong push in the end. Was it mostly new backers or did the existing ones bump up their contribution?
FINAL FANTASY: RECORD KEEPER
How weird. Exdeath can't wear hats. Is he the only mage that can't? Really hurts his usability for me, because I have an abundance of good hats but limited robe options, and usually my light armor is needed by a front row dude. Also surprised that he can't wear heavy armor.
FINAL FANTASY: RECORD KEEPER
My white mage options are excellent right now, because I have uniques for Yuna, Rosa, and Y'shtola. Because of her limited equipment, Y'shtola tends to always be primary white mage, but I'm able to bring Yuna as summoner or Rosa as support (her attack power is actually pretty similar to the other ranged supports) as backup, either just for a Shellga slot or for a clutch group heal. I was very interested in getting Lenna's Hastega/Boostga staff this event, but oh well.
I haven't put any thought into my Necrophobe party yet. It'll probably just be a very standard, dictated by my weapons/armor. He seems like a buff and smash type of boss, that just gets a little hectic early on. He's vulnerable to elements so I'll basically just grab spellblades that can equip spears, daggers, axes, and bows... which is a bunch of them.
Current quest system disappears in a few hours. Am I the only one here with 100% completion?
I haven't put any thought into my Necrophobe party yet. It'll probably just be a very standard, dictated by my weapons/armor. He seems like a buff and smash type of boss, that just gets a little hectic early on. He's vulnerable to elements so I'll basically just grab spellblades that can equip spears, daggers, axes, and bows... which is a bunch of them.
Current quest system disappears in a few hours. Am I the only one here with 100% completion?
FINAL FANTASY: RECORD KEEPER
FINAL FANTASY: RECORD KEEPER
You don't need money. I bought an 11-pull out of sheer rage once, which could've easily backfired, but that's the only paid pull I've done and I've done almost everything, only missing a few bonus battles back when they first started and the FF14 event quests many moons ago. I've done every quest, bonus quest, story dungeon, and have mastered everything not previously mentioned. There's definitely a period of time where it's difficult to progress, but eventually you'll start making headway. I didn't get caught up on story dungeons until like December, and I've been playing since very nearly the beginning, so it'll just take time for you to work up to it. I don't know how long it was exactly, but I remember being taunted by 100+ difficulty story dungeons for awhile before I could really penetrate those consistently. Do event dungeons until you can't, then do story dungeons until you can't, then do daily dungeons with whatever remains, and eventually you'll be able to complete event quests and elite story dungeons.
As far as in-game stamina goes, you have even more reason to do the story dungeons. Unless I'm eager to get through a bonus battle, I only play before work and before I go to bed, and having 150+ stamina means I can play longer during those windows. I was able to do all of the FF6 bonus battles in one session, instead of trying to schedule anything around stamina regeneration.
Also, I never noticed this until Record Keeper:

I always bring a summoner with Maduin/Valefor/Raw Power to XP dailies, and it makes me smirk every time.
author=Craze
lol I did for a while but then I stopped bringing my tablet to work. I don't have time for 8+ hours of the day to do FFRK, and I'd much rather have it on my tablet than my phone, so I typically only have the physical and in-game stamina for event dungeons. My plan is to get caught up for the summer though, when I will HAVE to put it on my phone like last summer because I work in the woods with no wifi.
As far as in-game stamina goes, you have even more reason to do the story dungeons. Unless I'm eager to get through a bonus battle, I only play before work and before I go to bed, and having 150+ stamina means I can play longer during those windows. I was able to do all of the FF6 bonus battles in one session, instead of trying to schedule anything around stamina regeneration.
Also, I never noticed this until Record Keeper:

I always bring a summoner with Maduin/Valefor/Raw Power to XP dailies, and it makes me smirk every time.
FINAL FANTASY: RECORD KEEPER
Eh... Speak for yourself. I only have two million gil left after combining/spliting my stash.
Only one story dungeon left. Looks like it'll put me at an even 158 Stamina when I do it tomorrow. While we didn't get an orb weekend, the dungeon update awarded enough mythril for me to pull on the upcoming FF5 event. Haven't totally decided if I will or not, though.
Am I the only one here who keeps up on dungeon content?
Only one story dungeon left. Looks like it'll put me at an even 158 Stamina when I do it tomorrow. While we didn't get an orb weekend, the dungeon update awarded enough mythril for me to pull on the upcoming FF5 event. Haven't totally decided if I will or not, though.
Am I the only one here who keeps up on dungeon content?
FINAL FANTASY: RECORD KEEPER
Easily smoked Maduin with this party:

Lunatic High RW. Celes had Ace Striker because I was mildly concerned she wouldn't have enough meter to use Thunder Blade's limit break, but I forget that these bosses have like 250k+ HP, so I really should've given her some form of +Damage RM instead. Really nothing special to say about this fight. Just buff, heal, dispel, and blast him. A healing RW might not be a bad choice since you can't cast white magic when the barrier is up, but that was never a problem for me. Gilgamesh dispelled Protect and Regen whenever Maduin used them. Rebuff when Maduin casts Dispel, including Stoneskin/Sentinel's Guard. That's kind of it. Didn't feel like an ultimate at all. Even Mog was Jumping for 8k.

Lunatic High RW. Celes had Ace Striker because I was mildly concerned she wouldn't have enough meter to use Thunder Blade's limit break, but I forget that these bosses have like 250k+ HP, so I really should've given her some form of +Damage RM instead. Really nothing special to say about this fight. Just buff, heal, dispel, and blast him. A healing RW might not be a bad choice since you can't cast white magic when the barrier is up, but that was never a problem for me. Gilgamesh dispelled Protect and Regen whenever Maduin used them. Rebuff when Maduin casts Dispel, including Stoneskin/Sentinel's Guard. That's kind of it. Didn't feel like an ultimate at all. Even Mog was Jumping for 8k.
FINAL FANTASY: RECORD KEEPER
I'll only do an 11-pull on pretty much all of the banners mentioned. If I pull twice it might be on the FF2 ones just to catch up on synergy, but I doubt it.
And I just remembered that dragoons have elemental jumps, so Gilgamesh will wield Partisan with Banishing Strike and Ice Jump. An advantage there is he'll avoid some of the spell damage... Downside is less frequent attacks and remembering to buff before jumping.
Apparently I didn't pay attention to the last banner. Bonus battles aren't tonight. Maybe I can knock the new dungeons out before the potential orb weekend.
And I just remembered that dragoons have elemental jumps, so Gilgamesh will wield Partisan with Banishing Strike and Ice Jump. An advantage there is he'll avoid some of the spell damage... Downside is less frequent attacks and remembering to buff before jumping.
Apparently I didn't pay attention to the last banner. Bonus battles aren't tonight. Maybe I can knock the new dungeons out before the potential orb weekend.














