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Bad points of one big 'inside' map for towns

Personally, I think having the map scroll even for house interiors is a boon. It gives you control of the camera, so you can better control what is revealed to the player in cutscenes.

How do some of you complete games so fast?

If you're expecting me to read that then you're crazy.

Anybody Playing Street Fighter 4?

Akuma is not banned, and I don't foresee anybody being banned. The only character that could potentially be banned from tournaments is Gouken because of his unique counter ability.

How do some of you complete games so fast?

author=kentona link=topic=3215.msg63848#msg63848 date=1235745757
Weird! All of my games have at least 10 pages (in a .txt file), if not more. AND I usually have an excel document filled with MORE data.

I find that if I don't write something down when I think of it, it's gone forever.

Writing your ideas down is different than mapping out your entire game in a Word document and then following it to the letter once you get started. Pretty sure everybody writes things down.

How do some of you complete games so fast?

Scratch that--God of War's design document wasn't a few pages--it was zero pages.

http://criminalcrackdown.blogspot.com/2008/04/ok-i-should-probably-keep-my-mouth-shut.html

You need 5-15 pages to get the concept across. And then little emails for the rest of the project sent to the folks who need and want to know the rest. None of the GOD OF WAR games had a game design doc and we did just fine.

How do some of you complete games so fast?

author=Ciel link=topic=3215.msg63659#msg63659 date=1235659178
He didn't say a design document has to be 600 pages. :-[
No, he said a full design document, which implies the game is fully described. I said a few pages, which implies barely an outline. Don't play semantics, smart guy.

How do some of you complete games so fast?

author=MayorAnime link=topic=3215.msg63512#msg63512 date=1235576867
That's why professional developers create a full design document, then follow it like it's the game's Bible.

Some do, some don't. The design document for God of War was mere pages, and nobody will argue against it being a highly polished, blockbuster title. The design document mythos is propagated primarily by amateurs.. The more successful game designers have a liquid formula.

What are you thinking about right now?

I'm thinking about Two Girls, One Cup, and now you are too. I win.

Whats your theme song?

What are you currently reading?

The Internet.