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CaveScreen.png

With that cartoon style at that resolution, consider thickening your outlines to really make the objects pop.

Barracks.png

There's a fair amount of inconsistency in shading and texturing styles here The beds are sort of like refmap, using colored noise to imply texture. The walls look almost like a photograph or something taken out of Doom 3, with a high degree of realism. The floors and lockers are very low contrast with dithered shading. The lockers in particular stand out against everything else. Have you considered texturing everything similarly to the way the walls are? Also, it looks like you have a tiling error where the wall meets the room borders.