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RM2K3 Using pictures [Help]
Have a parallel event use a "move picture" with 0.0 wait with "wait until done" unchecked set to the screen relative coordinates of the hero, possibly with an offset (i.e. after getting the screen relative coordinates add or subtract some value the variables before using move picture)
and have a separate event which handles input toggle between the pictures in your animation with "show picture" at the same coordinates as those given in the parallel event.
and have a separate event which handles input toggle between the pictures in your animation with "show picture" at the same coordinates as those given in the parallel event.
coolmutts.png
In case the 100 picture thing you're mentioning also corresponds with the ID and not just pictures themselves, then you'll have to go a little bit higher (108 should be the highest ID used for a picture).
I mean the recall you had a list once showing which commands you had implemented and not, and as long as I recall correctly and little has happened in the meantime, Get Event ID, and Get Terrain ID should be missing.
Btw. how many recursive event calls does your engine handle?
I mean the recall you had a list once showing which commands you had implemented and not, and as long as I recall correctly and little has happened in the meantime, Get Event ID, and Get Terrain ID should be missing.
Btw. how many recursive event calls does your engine handle?
The Screenshot Topic Returns
author=Cray
Can you really dodge and kill all of that, I think I wouldn't last a second in there without dying.
It looks good otherwise, are those graphics original?
Probably not. Ideally you'll destroy the enemy ships before they accumulate this much. And yes the graphics are original.
The Screenshot Topic Returns
Ape Escape 2k3
Ape Escape... more or less.
Wasn't enough time left to make much story to connect it better with the old titles
Wasn't enough time left to make much story to connect it better with the old titles
RMN 4th birthday 4-hour
author=insaneraving
what did you do to submit your game
Now that your gamepage is approved, you'll have to select your game under manage games, and then add a download, which will be pending until approved as well.
RMN 4th birthday 4-hour
author=insaneraving
This is not far I have been trying to submit my game on time. its been taking me forever just to put it on this website.
Have you added 3 pictures to your submission?
RMN 4th birthday 4-hour
Key Input Processes Help
Ever wondered what the purpose behind the variable you need to assign the key input process was for?
Yep, it returns the value of whatever key you pressed, which would be 20 for +.
use a branch to check if the variable has the value of the correct key right after the key input process.
Yep, it returns the value of whatever key you pressed, which would be 20 for +.
use a branch to check if the variable has the value of the correct key right after the key input process.
Trigonometry script for rpg maker 2003
The lookup table given in the project file up there simply stores the values of all values for the different whole angles from 0 to 359 into variables, which later can be referenced by pointers (first 90 was done by manual input, and rest simply by pasting with pointers since it's the same values used over again just in a different order)
It's done this way for efficiency reasons, saving the need of computing the values when needed, and since you have vast number of variables avaible anyway which you're never likely to use, and all whole number angles seem to be precise enough for anything in rm2k3. Usually have to scale by more than one degree per frame since it would otherwise go too slow.
But yeah, not a bad way for computing them if memory is a problem, or if finer angle values than whole are needed
It's done this way for efficiency reasons, saving the need of computing the values when needed, and since you have vast number of variables avaible anyway which you're never likely to use, and all whole number angles seem to be precise enough for anything in rm2k3. Usually have to scale by more than one degree per frame since it would otherwise go too slow.
But yeah, not a bad way for computing them if memory is a problem, or if finer angle values than whole are needed













