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KAZESUI'S PROFILE

Doing Super Programming
on Super Computers
for Super Performance
The Curse of Cpt. Lovele...
Nautical-themed cephalopod-pirate-based action-shmup.

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Update: few fixes and changes

Just fixed another very weird bug which got introduced along with the update which would really kill your speed by loading up a game apart from the initial one.
Weird as in somewhat undefined behaviour caused by rm2k3 itself. It's always fun trying to find ways around those

Anyway, it should be gone now, and the rest should be working as expected as well.

Update: few fixes and changes

There are already speed boosts in the game :x (the purple power ups).
And I actually thought a bit about making a shield, but for some reason just discarded it, probably for implementation reasons.

But yeah, it's not a stupid idea

Final_Boss.PNG

I wish. Very little of the graphics was made by me I'm afraid :(
This is a rip from Gradius III, and as are just about all other enemy sprites in this game as well, with and without minor edits

Zero Base

That sounds like a weird bug I haven't found. After the boss starts moving It should only take around 250 blue laser shots to kill him, and with a shooting rate of around 4.6 shots per second and with a hit rate of around 70% it would take around 77 seconds to kill it with the regular weapon, and half the time with the double blue. It shouldn't take 3 to 5 minutes.

What weapon were you using?

Game complete

Thanks, I knew there had to be some file I forgot to include. As for the gun would stop firing thing, that's related to tons of keyboards (or computers), don't like rm2k3. This occasionally results in the key inputting process returning 0 eventhough you're clearly holding a key down.

Final_Boss.PNG

author=alterego
Agreed, also blurry... but I guess that's besides the point. xP


True, I probably did something wrong when I increased the size of the picture, and forget to pay attention to it. But I guess the picture still conveys what it's supposed to

Game complete

author=Miracle
Insta-Download

I can't wait to play this. I mean, a shooter in 2k3 :0

EDIT -- For some odd reason, it didn't lag this time :O I dunno what you did, but it's definitely playable now >>b


it didn't? then I'd like to know what I did myself o,o"
I know I did a few things, but nothing that should have changed the performance drastically

Stage 2 done

I've been wanting to do an organic level as well, but it's not so easy to find tiles that'd fit an organic level, and I lack the time and skills to quickly draw something myself. I've also already started on the level, so it's going to have more of a inside a machine vibe instead.

The idea about random explosions is amusing though. I have my worries about it (mostly concerning narrow paths and such), but I like the idea.

Zero Base

Which is why thou start off with zero base
(seriously, this is pretty much what the original game should have been called)

Stage 2 in progress

It's a result of compressing the video from a 202MB .avi format to a 9MB .wmv format.

And yeah, using the same chipset for that map. Hard enough to find fitting chipsets, and not enough time to try and make my own (with emphasize on "try")