KEL'S PROFILE

Next up is mapping...this might take a while. Why does mapping bore me so, random profile viewer?
To Look Through Her Eyes
Unable to leave the cliffside, Lanessa waits for her beloved to return.

Search

Filter

Cave Adventure R Review

The bugs are since fixed I assume, so you can check it out if you want, but I'd wait until it's finished. I usually leave a review for the consumer when there's enough to really go on. The demo takes a little less than an hour, but is about 1/3 done from what I could tell.

You'd at least get a feel for what the game will be offering.

Infection : Kessler's Run Review

You're welcome!

Awesome; it'll be fun to jump right back into this game in the future.

Seraphic Blue (English) Review

I mean the place she was taken from was called Minerva, but yes I mean Vene or the Lady in Blue as she's called at that point.

Infection Review

No problem, glad I could make you happy.

I forgot to add in the review, but since the schoolgirl zombie is known as an Infected Girl, maybe the schoolboy zombie should be known as Infected Boy, if anything so no enemy shares the same name as another.

Lionheart Review

She doesn't start out with any BP using moves, so it'd make sense to not give her AP. It definitely would help to point out in-game, or have the script edited to let you use notetags to hide AP results for certain characters who don't actually gain any.

I figure both sides are corrupt at the core, full of members who aren't actually the stereotypical evil on both sides. I do agree that trying to shoehorn the dwarven and elven meetings would be problematic to the main plot you're trying to show. At the very least having them slowly come into view instead of having a racial party balance will be a unique use of the high fantasy elements. Usually, they'll slap one of each race into the main team at the beginning. When you name dropped a specific dwarf and elf, I assumed it would be the same here until I was introduced to Lucan and Lila.

I remember when debating whether or not to use the PVGames tiles, the biggest thing for me was passability, and how you need a two tile buffer when determining whether or not a player can walk under something. You can get a fluid run speed by using full running frames and changing the default run speed a bit so it doesn't look like the character is running in place.

And no problem on the feedback/tips, I can tell that the game will be quite interesting when finished, and I'd love to play through the rest when it is.

Farmyard Chronicle, Director's Cut! Review

Yeah you're right about the music; it's been so long since I went back and listened to the older RTPs, never used them myself. I actually really love the song playing where all the sheep are stampeding. (obviously since I brought it up in Sound)

And the dashing making it unable to teleport was a good choice imo, just thought I'd throw it out there just in case.

We the People Review

I figured you had the sprinting in place so I couldn't just quickly walk past all those poor slow enemies. Making all of them more aggressive however might make players who want to avoid some of them pull their hair out. It's not an easy balance, for sure.

It's cool that your friends are helping out with the game as well; when I made games with friends we didn't care about mapping at all. For the longest time empty RTP maps were the norm in my stuff.

There's definitely the potential for a really interesting story in there from what I saw, so I look forward to seeing where you go with it.

Touhou Fantasy Review

Sure thing, I'll pm you sometime tomorrow with my thoughts (it's 11pm here and I have to get up early for a wedding, not mine lol)

The FF elements were pretty obvious indeed, besides some music choice and some of the graphics. It also had a similar feel at times.

Also, if you haven't tried it before, there's a really cool first person dungeon crawler called Labyrinth of Touhou, probably the only other fangame I've played other than this. (of Touhou anyway)

Touhou Fantasy Review

It took me nearly 17 hours to complete the game, and that was with fairly liberal grinding in the beginning. After that though I didn't grind unless you count going through both paths to look for chests and dolls grinding.

I understand the difficulty you're going for though, and honestly it's working fine so far, though I doubt everyone would agree with me. My own game is going to be hard as hell (so I may be biased) without it being damage based. By that I mean enemies whittle you down through strategy instead of damage output against our poor heroes.

Touhou Fantasy Review

Well the version I downloaded was the one labeled 1.120, after extracting that I added the map fixes, so if you changed the ???? into debug room, it'd be weird that I didn't see it.

I actually got through what the demo offered thus far, but I kept spoilers to a minimum which is why I didn't specify certain places. The Forest of Magic was actually a really good dungeon though, in terms of preparing me for future dungeons, even moreso than the first one did since I could basically attack spam and kill anything in the first dungeon. The Scarlet Devil Mansion didn't look bad, but some places still looked quite bare imo. It is harder to do indoors as there are less objects to fill those spaces that would make sense.

I'd suggest floor patterns, maybe different types of carpets of just general things the player can walk over, wouldn't do good to make it harder for the player to move around.

As for faces, Sakuya, Aya, and Yuuka's faces stood out the most, since I can remember them from memory as clashing with the others. It's mainly because the quality is different, as the three I mentioned are higher quality in looks than the rest. They aren't grainy at all, if that makes sense.

And yes, the game was definitely lively. I'm going to be seeing birds everywhere now.

Pages: 1