KLOE'S PROFILE
Ohai, Kloe here, I dunno what to put here...
Kloe X Harold! :D
Also PM me if you want to, my inbox is open to talk :P
Also apparently I lost my arms in a tragic chibi accident... I just hope that doesn't make me the Phantom of the Klopera!
Avatars:
Kloe X Harold! :D
Also PM me if you want to, my inbox is open to talk :P
Also apparently I lost my arms in a tragic chibi accident... I just hope that doesn't make me the Phantom of the Klopera!
Avatars:
http://forums.rpgmakerweb.com/uploads/monthly_2016_04/KloeGhostPic.png.64edcce540892898b87cb2fc334ff444.png (by Maki)
https://rpgmaker.net/media/content/users/19596/locker/KloeGOURDSTYLE.png (by Gourd)
https://cdn.discordapp.com/attachments/216678183171260427/219576593947820034/kloe-drawn-complete.png (by Lia)
https://rpgmaker.net/media/content/users/441/locker/Kloe.gif (by Hexy)
https://rpgmaker.net/media/content/users/19596/locker/KloeGOURDSTYLE.png (by Gourd)
https://cdn.discordapp.com/attachments/216678183171260427/219576593947820034/kloe-drawn-complete.png (by Lia)
https://rpgmaker.net/media/content/users/441/locker/Kloe.gif (by Hexy)
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New user trying to make his first game! Any advice welcome
Don't try to make a masterpiece of your first game. Seriously. Like so so so many RMers try to make the game of their dreams on their first attempt. Don't fall into that trap. Start of with a small, simple project to help boost your understanding of the software. Maybe even your first 2-3 games, or at least until you get a feel for what you're doing. Games with small scope are the best, because you can have fun with it and you have no pressure on you. It also makes it easier to learn and means you don't have to worry about being amazing and can just work at an easier, steadier pace as you mess up completely while making a rubbish game, so that your next game will be better than it.
That is probably my number 1 advice for any new RMer ever.
That is probably my number 1 advice for any new RMer ever.
Balancing battles
Ah okay... that makes sense! :D
I like the part about giving the enemies skills that can be countered or dealt with in a certain way, that sounds like a really good way to make battles engaging.
Yup, lots of testing always seems like a good idea haha ^_^;
Edit: Also yeah, we shall summon a LockeZ using... idk
I like the part about giving the enemies skills that can be countered or dealt with in a certain way, that sounds like a really good way to make battles engaging.
Yup, lots of testing always seems like a good idea haha ^_^;
Edit: Also yeah, we shall summon a LockeZ using... idk
[Poll] Does RPG Maker net have low engagement rate?
By comment and be more active, I think they meant in the community, not just in arguing about the feedback about your game...
I'd play it but I don't have available funds and the game really isn't my thing, so I'm sorry, but please take the advice everyone is giving on board, it all seems really constructive.
I'd play it but I don't have available funds and the game really isn't my thing, so I'm sorry, but please take the advice everyone is giving on board, it all seems really constructive.
Balancing battles
I am notoriously bad at it, but I asked RMN Discord about Balancing and they had a lot to say about it and a range of opinions from " 'balance' is overrated" to "in the end it is challenge that is fun."
So what are you thoughts, notes and advice on the topic of balancing combat in RPGs, is there a good way of going about it, is it a difficult thing to do?
So what are you thoughts, notes and advice on the topic of balancing combat in RPGs, is there a good way of going about it, is it a difficult thing to do?
The Stat of the Furious
I always though secretly Uni was a cute little puppy...
And yeah, that's true, so just a lot of discussion about gam mak rather than gam mak happening... Hmmm...
And yeah, that's true, so just a lot of discussion about gam mak rather than gam mak happening... Hmmm...
[FORUM GAME] Rise of the Highlander
author=pianotmExactly this, I guess I just stay in an attack pose?
Seiro, in case you're waiting for everyone to make their turns, I can't think of anything to do until there's a monster here, or Ratfest manages to get a door open, so I'm just waiting until I have a clear course of action.(this then got edited out, orz)
RMN's Sexy Demographics Touch Encounters
Cus apparently you can't crop the end off, so it'd be:
Collective nouns for cunnilingus when you have a small aphthae behind your lip?
Collective nouns for cunnilingus when you have a small aphthae behind your lip?
author=pianotmWell then I'm confused, dammit LockeZ/My Brain/Piano
There was no such rule.
RMN's Sexy Demographics Touch Encounters
I'm selling Kentona to RMN's Sexy Demographics?
Collective nouns for RMN's Sexy Demographics?
Collective nouns for the Furious
I'm selling Kentona to the Furious
I'm bored, can we insult RPG Monsters?
Collective nouns for RMN's Sexy Demographics?
Collective nouns for the Furious
I'm selling Kentona to the Furious
I'm bored, can we insult RPG Monsters?
Collective nouns for RPG monsters?
A Level 1 group of Slimes?
A gloop of Slimes?
A pack of Slimes?
A goo of Slimes?
A mixture of Slimes?
A solution of Slimes?
A gloop of Slimes?
A pack of Slimes?
A goo of Slimes?
A mixture of Slimes?
A solution of Slimes?
The Stat of the Furious
author=unityauthor=KloeWhat if making games is how they relax? XDauthor=Red_NovaBut isn't that a bad thing? People are making more games than relaxing!! :Oauthor=NeverSilentI'm so happy about that! Let's keep it up, everyone!
Hey, more posts in Game Design & Development than in Welp last month! Okay, exactly one post more, but still pretty good.
:O
TRUEE!! Maybe we should have a "Welp Game Development" forum! For the silliest games evaaaah!! :P













