LDANARKOS'S PROFILE

I've been playing with RM2K since 2000. Been working on my current project since 2006. My approach to game-making involves attempting to do things that I've never seen in other games, and incorporating all of the elements of film making (lighting, music, symbolism, deep structure, plot twists, panning, zooming, cuts, etc.) into game making. The RPG's I've spent the most time playing are FF1 and FF6, followed by Super Mario RPG, FF4, and FF5.
The Sun Is A Star
Fantasy RPG with 6-character party size and mild humor

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The importance of Music in a game

post=101043
You are forgetting that they PAID FOR THE RIGHTS to use those tracks.


Oh, my mistake. I didn't think everybody was using licensed game makers and owned the rights to all of the resources in their game so they could legally sell it for money. I missed that memo.

The importance of Music in a game

post=101032
post=101029
That is SO NOT TRUE. Great video game music takes time and effort.
He probably isn't writing it :)

That's correct. But that's okay, most movie soundtracks are not original compositions. Look at the Garden State soundtrack, for example. On the other hand, there are movies with awesome original soundtracks, like Conan The Barbarian and Edward Scissorhands.

The importance of Music in a game

I think a brilliant soundtrack is the most exceedingly easy thing to have in a game. Everything else takes effort, an exquisite soundtrack is effortless. I say it's ludicrous to not have a freaking awesome soundtrack.

I go a little overboard in this department. I write cutscenes, dream sequences, and story in my game specifically to accommodate the unused awesome music that I want to include.

I think it's super important in a way that few will acknowledge. If a game is great without good music, you might have something positive to say about it. But add great music, and you'll actually be blown away. It's like the difference between a movie that you say "it was pretty good," versus a movie that you actually watch a hundred times.

Alternate Elemental Interpretations

post=100168
I don't have wind, I've got instead something I don't have a name yet for. But of course, none of them really have any specific names.


Is it related to wind at all? Is it some sort of mysterious, generic magic like Aether / magic missile? Or is it just a new attack type, and you don't really have an idea of what its nature will be yet?

Alternate Elemental Interpretations

Yep, I agree that rock-paper-scissors isn't perfectly logical. On the other hand, it is somewhat limited to the shapes that you can make with your hand. So I mean, the repertoire of possible weapons is like... rock, paper, scissors, the letter W, the number 4, the middle finger (or I guess it can be symbolic of a bird), etc.. Whereas, I feel that there's actually a lot of room to get the elemental interpretations correct in an RPG.

On the subject of Greek elements (and specifically, their use in FF1), I want to know why your foes are made out of earth, fire, air, and water; but your attacks are made out of fire, lightning, and ice. They never really aligned in a really convenient way. I'd prefer to see the attacks and the monsters deliberately chosen to create logical match-ups, like water attack vs fire elemental and fire attack vs ice elemental. I don't like ice attack vs fire elemental, because honestly, when has someone ever thrown ice onto a fire to put it out?

post=100026
post=99973
... "Oh noes, not a wooden staff, wood grows from the ground, so a wooden staff is my bane." I'm right in saying that that doesn't make sense. ...
You've never seen a tree before have you?


Actually, everybody has. So, assuming that I've seen a tree, why would wooden staffs be a strong attack against an Earth elemental / Sand Golem?

Alternate Elemental Interpretations

post=99962
post=99873
post=99870
Considering you don't know anything of why that's the case, that's a very culturally ignorant thing to say.
Wood beats Earth? Earth beats water? Sorry, but that's just silly. That's just a case of some designers doing a horrific job of trying to create a paper-rock-scissors system. I mean honestly, everybody bad designer is better than that.
Makes sense to me. Perhaps you're just trying to troll people.

Nope, maybe I'm just trying to not troll people. If you have an Earth elemental in a game, and you attack it with wooden weapons, is that supposed to be some sort of weakness? "Oh noes, not a wooden staff, wood grows from the ground, so a wooden staff is my bane." I'm right in saying that that doesn't make sense. Using water or a fire extinguisher on a fire makes A LOT of sense. Attacking an Earth elemental with a wooden weapon, and expecting that to be more damaging than any other attack, now that doesn't make sense. Earth beats water? So if you're fighting a water elemental, and you dump a pile of dirt on it, it's supposed to be vanquished? If it were a comic book, and Spiderman through dirt on Hydroman, would that defeat him? Seems more likely that using a freezing ability would auto-kill a water elemental.

It is status quo for RPG-players to be slamming elements of a game for not making sense, even if it's silly and trivial to criticize it, like "Why aren't there more residential buildings in this city, and where do they get their food from?". On the other hand, these elemental weaknesses are really illogical, and people seem to be in favor of it. But if it was in a professional JRPG, the same people would be slamming it.

I mean, people are like "yeah, you might need to explain why it works this way, but I can see how it made sense 3,000 years ago when people didn't really know anything." Well it wasn't that long ago that people still thought bloodletting was a good medical treatment, they were wrong, and again, it wouldn't be logical to put bloodletting in a game as a healing technique that actually works.

Alternate Elemental Interpretations

post=99870
Considering you don't know anything of why that's the case, that's a very culturally ignorant thing to say.


Wood beats Earth? Earth beats water? Sorry, but that's just silly. That's just a case of some designers doing a horrific job of trying to create a paper-rock-scissors system. I mean honestly, everybody bad designer is better than that.

Participation in the Game Making Community

A group-based game shouldn't have each element delegated to a particular programmer, because most of us don't have specialized skills, most of us are jacks of all RPG trades. Every area should be a combined effort (except possibly the programming, because that would be a nightmare to share). Instead of having to make 200 great maps, you only need to make 35 great maps, which gives you more time to work on each individual map, which is great, because it's not easy to make great maps. Do that for cut scenes, custom graphics, etc. you get the drift. As far as the plot, there's a lot of precedence for community-based plot creation, whether it be a chain game, or a role-playing thread, or whatever; it just needs to be organized properly.

But don't knock group-based games based on the failures of bad neophyte programmers. Good programmers wouldn't be so likely to fail.

Alternate Elemental Interpretations

post=99756
There's also the Chinese equivalent of ????????? (Water, Earth, Wood, Metal, and Fire) and it's Water beats Fire, Fire beats Metal, Metal beats Wood, Wood beats Earth, and Earth beats Water again.


Holy crap, the Chinese are idiots. No offense.

RM RPGs...you have beaten

Legion Saga 2
A Blurred Line
A Gate Into Eternity
Bob's Big Adventure