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Paradise Blue

Fantastic game you have here! The graphics are wonderfully done, the music and sound effects are perfect in almost every instance, and the systems you have implemented (such as hiring and the class system) are great. However, the dialogue for much of the characters seems a little... forced, almost. Same goes for the NPCs in the game. However, that is only a small gripe with an overall beautiful game that is definitely one of the best I've played to date. Well done!

Unit 56

You know, East, looking through your screen shots and descriptions the game actually looks very cool. My one problem with it is that it seems like you could find a much better position for the HP/MP/Exp./Faceset menu box that you have floating in a rather odd place in the bottom center of the screen. Perhaps it would be better suited in the top or bottom-left corner so it isn't so distracting for the player and takes up less-commonly-used screen area.

Other than that, however, everything is looking aces. Too bad it is so early in production, it'd be awesome to see a demo of this out soon!

Eternal Night: The Seedling's Rise

From a glance this game looks to be quite promising. Graphics are nicely done, you've done some neat things with the battle system from the looks of it, and your ideas as per the world and game play intrigue me. The one reservation I have, however, is that the dialogue needs to be tightened up a bit- far too many games fall short on proper grammar, enthusiasm, and character dialect/development. I'm not saying yours is a shining example of such, but polishing up those areas would, I think, be a great benefit to the game overall. I'm really looking forward to this game overall and best of luck to you in making it!

Sacred Shadow's

First, please, please work on the grammar for your description... the "'s" is used for possessiveness. As well as some other things, but I think you can work that out.

The description itself sounds kind of boring. Only 10 years have passed? How does one's memory fade so quickly? The story doesn't sound very fleshed out, and the features that you have listed seem a bit eager. Maybe try working on one or two things and making those really good before starting on anything else?

Just one last point of contention, I swear- the "menu" in the in-game screenshots is very obtrusive and annoyingly big. Streamline that sucker! Always-on information is a good thing, but not when it is dominating the view area- one might call it "HUD clutter."

The game (quite literally) looks very dark- try to lighten it up a bit and not muddle everything up with unnecessary overlays and the such.

The game certainly looks interesting and has a unique graphical style which seems to benefit it quite well. I'm torn on whether I like it or not, but at the very least we aren't seeing the same ol' sprites and tiles everyone else uses.

I think with some work and definitely some cleaning up this game could be quite interesting, but for now it looks rather amateur and doesn't seem terribly novel.

Just some things to think about, good luck with your game and I hope it turns out wonderfully!
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