LIBERTY'S PROFILE
I enjoy playing and creating games (mostly RPGs) and have a love of story and characterisation above graphics. I've been into RM* since '96 and have used all makers - started on the PSX makers, found and used a patched version of the SNES RM, then moved to RM95. When I found RM2K I finally decided to join some forums and I've been a part of the community ever since.
Absolute Justice
Site last broken: 7th January, 2017
Before that: 24th May 2016
http://pile.randimg.net/1/120/92579/Katt.png
Absolute Justice
Site last broken: 7th January, 2017
Before that: 24th May 2016
http://pile.randimg.net/1/120/92579/Katt.png
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Swap in 3 Middle with Who?
Swap in 3 Middle with Who?
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RPG in a Box: Bring your stories and ideas to life!
[Poll] What's the most annoying status effect in Final Fantasy history? (of the ones listed here)
Blind. With other stuff like paralysis and stone, you're stuck in place so you just have to wait out the issue and yes, that's very annoying, but while you can still do things while blind, your actions are much more likely to miss, so you're options end up being limited and that chance of failure is very, very annoying.
I hate white mages
I like to give healer classes bonuses to their healing so that having them heal others instead of others healing is the optimal play. I also like beefy healers who can either hit like a truck in specific situations or have the defense that makes things bounce.
I like to allow their weapons to do things to enemies, too. Like, if no-one needs a heal, why not whack an enemy with your staff, which has a chance to trip an enemy so that they miss a turn? Or apply stuff like poisons and damage-specific types to allies' weapons? Things that make them part of the strategy beyond just "heal the owies".
Also a fan of stacking things to make stuff better. So maybe you have a heal spell that also increases magical defense every time it's cast on the same person, or a heal that has regen for a few rounds after the initial casting, to top up and allow the healer to do something else.
I had one healer who had stacking heals - the first heal was just HP healing but using the spell again on the same person would add an MP regen for a few rounds, and another cast would then increase defences. Also, the first heal was lower amounts, but grew each cast. That way you've got a dedicated healer who focuses on healing but also gives reason to keep up the healing.
Then there's the drain-healers, or healers that use items. I had one healer who got to use one free item per turn, so they could dip into their equipped item stash to heal someone, then heal someone else that needed it or use some other ability.
IDK, I like healing classes. They can be fun if you mess around with them and consider what they can do with the other classes you're using. Like, a healer who can cast a heal spell that drawn the enemy's attention works well with a tank - that way the tank doesn't have to worry about drawing aggro themself by wasting a turn to yell or whatever, and instead can focus on doing other stuff instead. Or a healer who can apply bonuses to, say, crit rates or hit ability with their heal spell too. That's fun! It gives you a heal-buffer but in a way that doesn't mean you waste turns buffing up.
I like to allow their weapons to do things to enemies, too. Like, if no-one needs a heal, why not whack an enemy with your staff, which has a chance to trip an enemy so that they miss a turn? Or apply stuff like poisons and damage-specific types to allies' weapons? Things that make them part of the strategy beyond just "heal the owies".
Also a fan of stacking things to make stuff better. So maybe you have a heal spell that also increases magical defense every time it's cast on the same person, or a heal that has regen for a few rounds after the initial casting, to top up and allow the healer to do something else.
I had one healer who had stacking heals - the first heal was just HP healing but using the spell again on the same person would add an MP regen for a few rounds, and another cast would then increase defences. Also, the first heal was lower amounts, but grew each cast. That way you've got a dedicated healer who focuses on healing but also gives reason to keep up the healing.
Then there's the drain-healers, or healers that use items. I had one healer who got to use one free item per turn, so they could dip into their equipped item stash to heal someone, then heal someone else that needed it or use some other ability.
IDK, I like healing classes. They can be fun if you mess around with them and consider what they can do with the other classes you're using. Like, a healer who can cast a heal spell that drawn the enemy's attention works well with a tank - that way the tank doesn't have to worry about drawing aggro themself by wasting a turn to yell or whatever, and instead can focus on doing other stuff instead. Or a healer who can apply bonuses to, say, crit rates or hit ability with their heal spell too. That's fun! It gives you a heal-buffer but in a way that doesn't mean you waste turns buffing up.
I still love RMN
i know you can't nominate commercial games for Misaos, but if i could, i'd nominate "Prayer of the Faithless" for the Not Dead Yet Award. I mean, holy crap, 7 years in the making and it turned out brilliant. What an achievement.
When we started Misaos there weren't any commercial games. Or at least, they were extremely few and far between since engines had to be bought via Japan in order to legally own them for commercial use.
Nowdays, well, we did try to have the option for it last year but the code was fucking up completely and wouldn't count commercial entries for whatever reason. Thus why we held an off-site vote last year - to check how it would work out (did well enough). So we'll probably do that this year unless we somehow get it fixed.
It does mean that we'd have to hand-pick commercial games since they can't be nominated, sadly, but I think we can do that easily enough. Thankfully the sorting system works well at least. XD
orz
Nowdays, well, we did try to have the option for it last year but the code was fucking up completely and wouldn't count commercial entries for whatever reason. Thus why we held an off-site vote last year - to check how it would work out (did well enough). So we'll probably do that this year unless we somehow get it fixed.
It does mean that we'd have to hand-pick commercial games since they can't be nominated, sadly, but I think we can do that easily enough. Thankfully the sorting system works well at least. XD
orz
Swap in 3 Middle with Who?
I put a vote up on discord asking if a list of names and partners should be shown or private PMs and the majority vote was a list, so... here goes!
(Also, if you're doing an event, it's a good idea to join our discord to talk to each other and show off what you're working on/get feedback and inspiration/etc, even if you're not wanting to use any other areas of it)
Second Half > First Half
For example, Liberty gets El_Waka's first half.
Liberty gets El_Waka
psy_wombats gets Seiromem
Corfaisus gets Soulrain
orochii gets psy_wombats
Marrend gets coelocanth
Seiromem gets CrazyBabi
coelocanth gets Marrend
Red_Nova gets Delsin7
pianotm gets Red_Nova
El_Waka gets OzzyTheOne
lavendersiren gets pianotm
OzzyTheOne gets orochii
Soulrain gets Corfaisus
JustAShyDoge gets Liberty
Delsin7 gets lavendersiren
CrazyBabi gets JustAShyDoge
If you have any issues of any kind, let me know, but I made sure everyone who gets someone's first half has the engine they need to edit it, so that shouldn't be a problem. I won't say that I tried to give preferences since it was pretty much randomised bar fitting the engine needs, but I'm pretty sure some of you ended up with preferred engines just by luck.
Have fun, you have until the end of the 25th to get it done!
(Also, if you're doing an event, it's a good idea to join our discord to talk to each other and show off what you're working on/get feedback and inspiration/etc, even if you're not wanting to use any other areas of it)
Second Half > First Half
For example, Liberty gets El_Waka's first half.
Liberty gets El_Waka
psy_wombats gets Seiromem
Corfaisus gets Soulrain
orochii gets psy_wombats
Marrend gets coelocanth
Seiromem gets CrazyBabi
coelocanth gets Marrend
Red_Nova gets Delsin7
pianotm gets Red_Nova
El_Waka gets OzzyTheOne
lavendersiren gets pianotm
OzzyTheOne gets orochii
Soulrain gets Corfaisus
JustAShyDoge gets Liberty
Delsin7 gets lavendersiren
CrazyBabi gets JustAShyDoge
Have fun, you have until the end of the 25th to get it done!














