LIGHTNINGLORD2'S PROFILE

The site owner spouts white supremacist garbage and the mods react to my concerns by laughing at me. I'm not going to put up with a toxic community like this anymore.

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RPG numbers (level, damage, XP, etc.).

post=129946
Just make only one permanent character able to deal direct damage, and all others buffers/debuffers/healers!
It sounds like a stupid idea, and it probably is, but it WORKS BWAHAHAHAHAHAHAHAHA!

RPG numbers (level, damage, XP, etc.).

The 2HKO single hit is meant to cause "Hitted Char defends, 2nd chars, the rest keeps attacking". Also, I used this formula long time ago (for simply messing with battle test, though). Plus, if you have resistance against the multi-hit thing, or simply buff your defense against it, it won't be too much for you.

Characters.jpg

Is the amount chosen because of the rule 34?

RPG numbers (level, damage, XP, etc.).

For bosses, I always went for the baseline:
- Enough HP/Defense to take 100 average-damage normal attacks
- A single-hit skill that hits for 50-67% HP
- A hit-all-skill that does 33-40% HP damage

Then, I tweak around and add different things to make the boss unique.

Favorite RMN game character

Czarina from Epic Monster Dungeon Explore 2. She'll punch you into oblivion.

Epic Monster Dungeon Explore! 3

Would have been nice if this were on the blog... anyway, Sega Mara Talon makes up for the loss of this.

Epic Monster Dungeon Explore! 3

Please get this done...

Your Most Disappointing Game?

My most disappointing game was Fable (the original). It was an okay game... until I got body shield. First, it made the game just a bit easy, but once I got it on level 3, no enemy could ever down me. I even ran into each attack the bosses threw at me because they couldn't do anything to me (One of the attacks Jack of Blades uses in the first fight was, according to my brother, an instant ko, it ended up taking 1/3 of my mana when I took the entire attack). Not even the final boss was any difficult, because he died WAY too fast.

Need scripts for some attacks

1. Rollout
From: Pokemon Gold/Silver
Explanation: When used, this skill will be forced to be used the next 4 actions, doubling in base power after each use. Will end (and reset power) when the fifth attack is made or the skill fails to do damage.
2. Spell Card System
From: Touhou
Explanation: Once the health has gone to zero, the boss will gain a new health amount (usually higher than before), this being shown as a spell. This spell makes him enter a new pattern of using one or two (maybe more) attacks inside. Not losing a single life (and not using bombs in the original game) yields bonus score.
3. Fallen Angel
From: Final Fantasy VI
Explanation: Health goes down to 1, MP goes to zero.
4. Button Locking Arrow
From: Super Mario RPG
Explanation: There are three symbols in front of the boss, representing attacking, skills and items. Occasionally, the boss will shoot on one of them, making you locking the action, while unlocking the other two.
5. Supernova
From: Final Fantasy VII
Explanation: Dealing a specific percentage of the remaining health as damage.

How tolerant are you to legitimately difficult bosses?

@ChaosProductions how am I supposed to use these perks if they aren't available to me in this battle?