LIGHTNINGLORD2'S PROFILE

The site owner spouts white supremacist garbage and the mods react to my concerns by laughing at me. I'm not going to put up with a toxic community like this anymore.

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Elemental Weaknesses (and battles that make you think)

When enemies have resistance/immunity/etc. to an element which the others are weak to, and the weakness is, let's say a x1.5 Factor, i'd go the mass attack that hits all enemies for at least neutral damage. Also, not all enemies have to have the same Weakness Factor to an element. My idea is that the guys with many different elements have low damage output in general, forcing them to hit the enemy's weakness to do decent damage. Likewise, members with high damage output could have few or just one element so that they're strong against those who don't resist it and are very weak against those who are immune/resistant.

Here are some pros and cons about high and low weakness/resistance modifier:

High
+ The element of an ability is more important
+ You have to watch out for your party's weaknesses
- Stats are less important
- Makes other abilites useless when a weakness can be exploited

Low
+ Stats can mean a lot more than just the element
+ Eases up the stress on your party member's weaknesses
- Elemental coverage becomes very secondary/redundant
- Players can't use resistance to combat a powerful ability

>New Game

My favourite introduction into a game is Bayonetta: You get to fight several standard enemies during the exposition text, before the prologue with infinite life. And the final battle theme plays during this (Yes, this is the final battle theme). And you're on a piece of a broken clock tower that's falling down a cliff. The developer said that players would get into a new franchise better when the very first part is so over-the-top awesome.

Why RPG and not action adventure?

When it comes to pure storytelling, games are inferior to the other media in most aspects. It's the interactivity and game mechanics that makes this media stand out. My main interest for RPGs over classic storytelling media is that I can suspend the main plot to do some other interesting things.

The dumbest idea you ever tried to make

It's all about the execution, mah boi.

Sozora's Labyrinth

Will you ever come to the point where you use the canon characters?

By the way, I heard Jean being reffered in some places as "Suzuki Rinbokusan". Not that I know her well...

Pretentious Bullshit and Missing the Point: The Sequel to the Game to the Movie

In my opinion, the game maker was really lazy and just shat together some cliché things critique guys (the dumb ones) swoon for: Allegory, Darkness, 8-Bit, it's all there. Especially the first one: It annoys me to hell that some garbage works (I don't wanna start an argument, so I won't name any) are supposed to be really good literature because of their "deeper meaning". Every 8-year old is capable of making a story with a deeper meaning to something, it's really nothing special.

IT'S ALL ABOUT DEM MIND GAMES

I don't think players would do something unfun to make the game unfun - that's why grinding is made so tedious in first place. I view it as an emergency option if you don't have the skill (or screwed up your resources) to overcome an opponent. The difficult boss is usually the mark where the game becomes a challenge. Or it requires a simple strategic trick to overcome him (like an obscure status effect or a different playstyle).

Another thing: What is it called when the game uses literal fake difficulty aka "This looks really hard to do, but it's actually quite easy"?

Gameplay is the only thing that matters

It's all about finding the right balance of presentation and elaboration: If it's too much more presented than elaborated, people will complain about how badly it is done, or that it takes so long. If it's vice-versa, players will feel disappointed about why they didn't make more of it. This is true for sound, graphics, plot, gamplay, characters and everything else.

Don't forget that these elements should be work together - post-apocalyptic graphics don't match with a happy children's story, for instance (except maybe for the 0,1% who like absolutely everything/are batshit insane)

I'm glad there are no smilies. :)

q.q

<(^_^<)

Dragon Hunter Review

@iloveflash: It's the latter first who is then going to transform in the former. Every RPG player knows that there are at least two forms of the final boss.