LIGHTNINGLORD2'S PROFILE
LightningLord2
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The site owner spouts white supremacist garbage and the mods react to my concerns by laughing at me. I'm not going to put up with a toxic community like this anymore.
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Fiddler on the Airship: The Best Traditions in RPGs
author=Desertopaauthor=GreatRedSpiritThese are definitely something I wish more RPGs still did. I especially like ones that don't cover the whole world, but just the specific portion of it that the game takes place in. It's a nice way to abstract away distances and make the world seem larger, because otherwise you end up with entire continents which can implicitly be traversed in about five cumulative hours on foot.
I fukkin' love world maps for no sufficiently rational reason. I even had a poster of the FF6 one on my wall (and I want to get better ones besides what I take from old Nintendo Power magazines)
I really like how they handled it in the Suikoden games, where travel is always within a single country or between a few small countries, but it still implicitly takes days to travel between locations, and all the installments in the series take place in the same world. It helps drive home that the world is big enough to fit lots of stories into, not barely big enough for a one-off game.
Interestingly, Pokémon has implemented a true world map as of ORAS - using the Eon Flute, you can ride Mega Latias (Omega Ruby) or Mega Latios (Alpha Sapphire) across the sky freely and land in any area you've been in. You can use this to fly to Mirage spots, which are inaccessible via any other method and also encounter phenomena where legendary Pokémon live.
[RMVX ACE] NPC touches an event = game over
1. Make sure the player can't touch the event
2. Make the event walkable, trigger on Event Touch and have it run a Game Over.
Very easy to event.
2. Make the event walkable, trigger on Event Touch and have it run a Game Over.
Very easy to event.
Designer / writer looking for team
I may not have a game as of yet, but I can tell you from experience that there's a world of difference between adding onto an existing combat system and making all the entities and actions by yourself.
If you are skilled at this, you can still make a short game, but please do feature a gameplay system that you enjoy.
If you are skilled at this, you can still make a short game, but please do feature a gameplay system that you enjoy.
9/10, but still terrible? About game-killing features
Kingdom Hearts 2 becomes a whole lot better if you don't think of it as an Action RPG and more as a 40 hour Acid Trip.
What Videogames Are You Playing Right Now?
I got Hearthstone back because I love the single player campaign - Heroic is partially fun but it occasionally takes extreme luck to proceed - Instructor Razuvious in particular can often render the match unwinnable by just drawing certain cards, since he'll then 2HKO you with his Massive Runeblade.
Games you hate or dislike?
How much I care for gameplay depends on what I expect from the game - I'm more critical when a game provides deep strategic choices, while I hope for a story-driven game that it's still at least enough for me to bear it.
[General Design] What is the worst implemented/thought out system you've encountered?
Can we cite systems that we actually like but are poorly used due to factors unrelated to the system itself? Final Fantasy 7's Materia system is really fun - it has some really unique stat modifiers that level up and teach skills attached to your gear - you can even combine the green magic materias with blue ones for even more unique effects. There's a few things that could make it more interesting (such as equips that only allow certain materia in slots), but it's a very good system overall. The only thing holding it back is the nonexistent game difficulty.
Games you hate or dislike?
Sonic Adventure 2 actually made engaging sections where you have to go fast, at least in the running segments, while having the more puzzle-like approach to things in the treasure hunting levels. What I find interesting is, while Eggman is traditionally the main villian, the desert segment in the Hero campaign (Stage 10-12) is the only place where you can encounter Badniks and there's only one boss big baldie built himself aside from him in his walker (Egg Golem). Every other mechanical enemy belongs to GUN.
Fiddler on the Airship: The Best Traditions in RPGs
There's also a certain love I have for well-known dungeon archetypes, most of all, ice dungeons. They tend to be more quiet, have a rather puzzle-oriented approach (usually, sliding) and are the single best source for puns. On the flipside, fire dungeons invite massive hamfests with big boss enemies (which is enjoyable for a different reason).













