LOCKEZ'S PROFILE
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
The Unofficial Squaresoft MUD is a free online game based on the worlds and combat systems of your favorite Squaresoft games. UOSSMUD includes job trees from FFT and FF5, advanced classes from multiple other Square games, and worlds based extremely accurately upon Chrono Trigger, Secret of Mana, and Final Fantasies 5, 6, and 7. Travel through the original worlds and experience events that mirror those of the original games in an online, multiplayer format.
If a large, highly customized MUD, now over 10 years old and still being expanded, with a job system and worlds based on some of the most popular console RPGs seems interesting to you, feel free to log on and check it out. Visit uossmud.sandwich.net for information about logging on.
If a large, highly customized MUD, now over 10 years old and still being expanded, with a job system and worlds based on some of the most popular console RPGs seems interesting to you, feel free to log on and check it out. Visit uossmud.sandwich.net for information about logging on.
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Party Size
If you have the ability to choose your party members, a good number for your roster is at least 2x and at most 3x the number you're allowed to take with you. This holds pretty well for a traditional normal-length story-based RPG, though it sometimes falls apart for Tactical RPGs or for games with generic characters that have little or no story purpose.
If the number you can take with you is 5 or more, you might be able to get away with less than 2x. More than 3x is really pushing it, though. Unless you are forced to use multiple parties a lot, it becomes quite silly. I realize some games use differences between party members to let you customize your team, instead of letting you customize each individual character in depth. But after a certain point, you just have to wonder what options are really being added. If FF6 had combined Strago and Relm into one character, or left out Umaro, no one would have thought it was a lesser game.
It's possible to do it well. The Fire Emblem series is an example of a type of game that gives you a crapload of party members and makes them all meaningful. Of course, it mostly does this by making it impossible to revive anyone who dies.
If the number you can take with you is 5 or more, you might be able to get away with less than 2x. More than 3x is really pushing it, though. Unless you are forced to use multiple parties a lot, it becomes quite silly. I realize some games use differences between party members to let you customize your team, instead of letting you customize each individual character in depth. But after a certain point, you just have to wonder what options are really being added. If FF6 had combined Strago and Relm into one character, or left out Umaro, no one would have thought it was a lesser game.
It's possible to do it well. The Fire Emblem series is an example of a type of game that gives you a crapload of party members and makes them all meaningful. Of course, it mostly does this by making it impossible to revive anyone who dies.
Vindication
Combining Sonic elements with RPG elements
Yeah, Sonic is quite literally the single worst choice you could possibly have made for a game of a different genre to turn into an RPG. Because if there's one thing that RPGs are absolutely terrible at, it's speed. You can probably make a Sonic game with an XP system, but you absolutely cannot make a true RPG that feels like a Sonic game.
Combining RPG combat and Sonic is like combining matter and antimatter. The result is annihilation - of your hopes and dreams.
Combining RPG combat and Sonic is like combining matter and antimatter. The result is annihilation - of your hopes and dreams.
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Vindication
The version of Vindication that I have up for download is just a zip file that contains a setup program. I tested it to make sure it works, and it seems okay to me. Maybe your download didn't finish properly and became corrupted, or maybe something is wrong with the way your computer handles zip files. Please email or message me if you need help.
Ghost Voyage
Easy Running System
Having to remember to toggle a switch on and off in every single one of your game's dozens (if not hundreds) of cut scenes is an "easy" way to fix this? That sounds like a huge pain in the ass.
Never mind the fact that having to hold the shift button down for the entire game is beyond obnoxious. Just make the player move at the faster speed by default and then you don't have to bother with this crap.
Never mind the fact that having to hold the shift button down for the entire game is beyond obnoxious. Just make the player move at the faster speed by default and then you don't have to bother with this crap.
Combining Sonic elements with RPG elements
Point 1: Battles should be done on the field screen a la Chrono Trigger, not in a separate battle screen like most RPGs. Regardless of anything else you do, if your goal is the feeling of speed, this is absolutely critical. Feel free to ignore my other advice if it sounds too hard, but this one is not optional.
Point 2: Keep the field action going during battles. Just because you are fighting something doesn't mean you should stop running. Have both things happening at once. This can easily be done by having the player use one hand to move Sonic with the arrow keys (or the WASD keys), and their other hand to use abilities with number keys. Make sure the player can choose which ability is mapped to which number key. Being able to map abilities to number keys is not such a novel concept - all MMORPGs and most other modern computer RPGs do this.
Point 3: Obviously, this means that enemies will have to follow Sonic while he fights. Make sure they can all follow him, either by running behind/alongside him or by flying.
Point 4: If Sonic encounters and engages additional enemies before defeating the ones he's fighting, you need to know how to handle it. Ideally, they should probably join the fight. This will force the player to defeat enemies quickly before more show up.
Point 5: You need to come up with a way to discourage the player from standing still while fighting. Perhaps simply giving bonus points for how much they move forward during the battle.
Point 6: Using RPG Maker for this might be a waste of time, due to the platforming. You might consider just going with Flash or some other scripting language.
Point 2: Keep the field action going during battles. Just because you are fighting something doesn't mean you should stop running. Have both things happening at once. This can easily be done by having the player use one hand to move Sonic with the arrow keys (or the WASD keys), and their other hand to use abilities with number keys. Make sure the player can choose which ability is mapped to which number key. Being able to map abilities to number keys is not such a novel concept - all MMORPGs and most other modern computer RPGs do this.
Point 3: Obviously, this means that enemies will have to follow Sonic while he fights. Make sure they can all follow him, either by running behind/alongside him or by flying.
Point 4: If Sonic encounters and engages additional enemies before defeating the ones he's fighting, you need to know how to handle it. Ideally, they should probably join the fight. This will force the player to defeat enemies quickly before more show up.
Point 5: You need to come up with a way to discourage the player from standing still while fighting. Perhaps simply giving bonus points for how much they move forward during the battle.
Point 6: Using RPG Maker for this might be a waste of time, due to the platforming. You might consider just going with Flash or some other scripting language.
Your First Game
Oh man, this was so bad. Double Trouble, my old RPG Maker 95 game. You played as James and his friend Jesse, and after your hometown was customarily burned down, you left and formed a group to fight the Martec Empire, which was secretly run by demons. But, uh, your group was called Team Rocket. No, really. And you recited an extended and modified version of the Team Rocket slogan at every possible opportunity. ...Jesse was male. All the skills were the default RTP ones, every character used magic, and your party included all my friends from middle school plus a dog named Rocket.
It's easily at least 10-15 hours long and took me over a year. And this travesty is still available on my website. http://burger.sandwich.net/dt.html
...
My really good game that I just released a month or so ago, Vindication, was originally designed as a sequel. It was going to be called Double Trouble 2: The Third. Which was a fantastic title, but once I realized that Double Trouble was completely horrible, I changed the name to Vindication and removed all the references to Double Trouble from it in order to distance myself from the horrible old game. Which is a move that I have to admit I have never regretted.
It's easily at least 10-15 hours long and took me over a year. And this travesty is still available on my website. http://burger.sandwich.net/dt.html
...
My really good game that I just released a month or so ago, Vindication, was originally designed as a sequel. It was going to be called Double Trouble 2: The Third. Which was a fantastic title, but once I realized that Double Trouble was completely horrible, I changed the name to Vindication and removed all the references to Double Trouble from it in order to distance myself from the horrible old game. Which is a move that I have to admit I have never regretted.













