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LOCKEZ'S PROFILE

LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
The Unofficial Squaresoft MUD is a free online game based on the worlds and combat systems of your favorite Squaresoft games. UOSSMUD includes job trees from FFT and FF5, advanced classes from multiple other Square games, and worlds based extremely accurately upon Chrono Trigger, Secret of Mana, and Final Fantasies 5, 6, and 7. Travel through the original worlds and experience events that mirror those of the original games in an online, multiplayer format.

If a large, highly customized MUD, now over 10 years old and still being expanded, with a job system and worlds based on some of the most popular console RPGs seems interesting to you, feel free to log on and check it out. Visit uossmud.sandwich.net for information about logging on.
Born Under the Rain
Why does the jackal run from the rain?

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Sai Plays Your Games

Aye, it makes sense. And I think most RPG Maker games are rather on the shorter end - Vindication is about the same length (and about the same density of cut scenes and special events) as the world of balance in Final Fantasy 6, but I understand that puts it in the minority. And even with how long my game is, 2 hours is plenty of time to get a feel for most of the major aspects of the game, though there are certainly twists later. I wouldn't have asked for a review of my game if I thought it was really going to be a problem.

Sai Plays Your Games

post=140979
Why? If you didn't care enough to continue, isn't that an issue with the game?


If that's the case, then sure, it's a legitimate issue with the game. But if he's specifically decided beforehand that he's only going to review the first two hours, then that's different. I would not expect many modern games to fully reveal their systems in that amount of time. It's common and helpful to introduce things to the player gradually, both to prevent the flood of information from being overwhelming, and to ensure that the game continues to stay fresh as you play through it.

EXP and leveling rate in RM2k3

Yeah the default XP rate system in 2K3 is pretty much unusable garbage. Absolute best-case scenario, at the steepest possible curve you can make, level 50 takes only twice as much XP than level 25, and level 50 only takes 25% more XP than level 40. That's awful. There is no possible situation where that is an acceptable curve. If you gain thirty levels, you should absolutely NOT be able to keep XPing at a good rate off the same enemies.

You will have to make either a custom battle system so that enemies award variable XP, or make a custom XP system so that the curve is something more sensible. If you make a custom XP system, which is what I did in Vindication, then the XP values in the menu screen will be wrong, and the player will not be able to see his or her XPTNL in the menu. So if that bothers you, it might be nice to spend the time to make a custom menu.

If you're interested in making a custom XP system, you can steal the one from Vindication. It's done via global events. Message me if you have any questions about using it, as it's like a zillion lines of events, and each character has to be entered individually, as do any spells they learn on level up (if you want messages to appear when they learn the spells).

My curve is not actually terribly steep: I use (Level^3)/22 + 14*Level + 32. Which makes level 50 cost just under twice as much XP as level 40, and makes level 50 cost about six and a half times as much XP as level 25. But I have other systems in place to prevent people from levelling up indefinitely (such as limited resources), so it works out. If you don't have anything of the sort, a much steeper curve would be more appropriate.

Game Pet Peeves

FF10 is an example of a game where free healing at save points breaks the game. Random battles pose no individual threat, so the only challenge they could possibly pose is wearing you down. But because of the free healing, they can't even do that. All they do is consume your time.

Of course so many other things break the game that it's barely noticable. Between free healing at save points, overpowered healing spells, overpowered damage spells, enemies that pose no threat, and sidequests that can easily increase your power to the point where you can kill everything you come across in one hit, there is basically no possible way to die. Which is expected in a Squaresoft game.

Here I am dissing Squaresoft games, but I'm named after a Final Fantasy character and have a rabite as my avatar. I actually enjoy them, I just wish they had a hard mode.

Sai Plays Your Games

Ah, most excellent. I have had a hard time getting feedback. My game Vindication took over seven years to make, but lest that fool you into thinking its design was of epically grand scope, there was something like a five and a half year long hiatus in the middle. It's about 20-30 hours long, and is a comedy with a serious story woven in, like Disgaea.

I would love if you would play it and review it or give me feedback, as I've had very little feedback on all the sites I've posted it on, and almost all the feedback is only reports about trivial bugs that I've since fixed, or else people giggling about a couple of the early jokes. I've yet to obtain anything resembling a review and would be honored if you would play at least the first couple hours.

http://rpgmaker.net/games/1642/

Game Pet Peeves

post=140130
I hate when games cling to dated mechanics to make their game seem more "old school." Serious offenders include: not being fully healed at save points, party members not receiving EXP if they're KOed, and party members not receiving EXP if they're not in the party. These mechanics do nothing but annoy the player. It's an artificial way of boosting the difficulty and it does nothing but piss me off.


Yes, I disagree with the idea that you should ever get repeatable free healing at any point in the game. This removes any difficulty of levelling up. And if you can get healed for free an infinite number of times in the *middle* of a dungeon, then not only does it remove all possible challenge from levelling up, but it also removes any necessity to manage your resources, which should always be a vital point of gameplay in any RPG that has dungeons. (If you don't have to manage resources, what is the point of a dungeon filled with repetitous random battles?)

In fact I would go so far as to say that unlimited free healing at save points is probably my biggest pet peeve in modern RPGs.

I have honestly never considered XP for dead/absent party members to be an issue. It's never even occured to me as something that could potentially matter. Does this actually bother people? I would like to hear more thoughts on this, as I've never thought about it before. If so, it is something I will steer away from in my next game. Or maybe even patch into Vindication.

To protect or not to protect, that is the question!

If someone likes a feature of my game - for instance, the party change system, or one of my shitty battle animations, or what have you - and wants to see how it was done, I am honored, and I love that they have the ability to open my game in the editor and use that method to learn.

If they like my dozen or so fully-custom character sprites and faces and want to use them for their own game... well, it doesn't matter if I like it or not. I have absolutely no right to complain. I am using graphics from commercial games without asking the creators of those games. I strongly dislike like the idea of someone taking my maps or resources without my permission, but it would be idiotically hypocritical of me to complain about it or attempt to stop them.

Game Pet Peeves

Difficulty levels are an amazing idea. My game, Vindication, uses them to great benefit.

No, you won't ever play a game and think, "Man, this would be better if it had multiple difficulty levels." But I am sure you have played plenty of games and thought either, "Man, this would be better if it were easier" or "Man, this would be better if it were harder."

For instance, most commercial RPGs are absurdly easy and the only way you can really die is by not understanding basic aspects of the game. When was the last time you died twice to the same boss in a Square Enix game? Or died at all in a random battle in one?

Meanwhile, I know a lot of people who refuse to play Shin Megami Tensei/Persona games because they are too hard. Same with Fire Emblem. But I know a couple people who wish they were harder.

The popularity of FF7 runs with absurd artifical limiters on the player's power (no materia, no items, no equipment, level 1, Cloud only, Final Destination) is strong evidence that I'm not just talking out of my ass, and a lot of people really do wish games were more challenging. But a lot of others are happy with them the way they are. So the only way to appease both groups is to have both options!

I recommend calling easy mode "normal mode" and calling hard mode "nightmare mode" so that the 90% of people who play on the easier setting don't feel like pussies for doing so.

And, just to stay on the original topic... one of my pet peeves is when you have a choice of party members, but they're all nearly the same gameplay-wise. If you're going to let me customize my characters any way I want, the party selection is pointless. Give the choices real differences, please. I like meaningful choices.

vindscrn6.png

All battle sprites were made by me. They are the same size as the field sprites, because I find it very distracting when they're not. They're not identical to the field sprites, though, they use different poses and custom attack animations.

Vindication

RPG Maker makes battles run really slow. I wish I could actually just speed up everyone's turns by 50%. I realize you probably just want me to reduce enemy HP, but I feel that would make the game too easy. Sorry.

I'll definitely take your comments into consideration though. I admit James's section of Pialid Castle could stand to be less time-consuming. Or at least less boring. I'll try to find a solution to make Calla's section less nightmarish too. Maybe just buffing the poor Ex-Pialid saps a little. Thanks for the input!